198,646 Commits over 4,140 Days - 2.00cph!
Fix for skinning errors on female torso
Replaced old roadside powerboxes on procgen - removed old
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Slimmed down GoogleAnalytics to single file, portable
trying to make pickup variants but will settle for faster pickup for now
Disabled occlusion culling on server
gathering anims bools should toogle correctly now
made building shelter rocks more rocky
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
added most vending machine functionality
protocol++
New flame turret sounds
Fixed slot deployables not palying placement sounds
Polished a bunch of existing deployable placement sounds
Add placement sounds to most deployables that had none
Refactor for managers, so they handle real builds correctly. + minor edits
Added dev client build option
Back to safe applyVis
Hiz culling enabled by default
Fixed potential NRE in SelectableIndicatorWidget
Fixed messed up cop aiming in C+S mode
unit info card now shows all the correct data. Added colour description tags for attacks
LongHoverTime exposed to inspector. Info panel now works except attack description
Movement doesn't trigger cooldown. Max CP capped at 5
Fixed deferred mesh decals
More tolerant shooting vs. aiming
Removed bear combat idle sound event
Added debug panel animation control thing
reduced item count on the shelter
small t2 wooden hut actually works \o/
turned on building view component
back to not working in the expected way
Fixed entity view creation reseting asset scale