198,646 Commits over 4,140 Days - 2.00cph!

8 Years Ago
8 Years Ago
unit tweaks
8 Years Ago
Fix for skinning errors on female torso
8 Years Ago
tests
8 Years Ago
8 Years Ago
Replaced old roadside powerboxes on procgen - removed old
8 Years Ago
▊▄▅ ▋█▍▅▌█▇▊.██▄▆▉▆▍_▋▍▇▋▉▇█▊▍█▇ ▊▌ █.▊ ▌▉ ▆▄▉▇▄▋▄ ! ▋▄█▍█ ▄▇▉▋▍▌▅▋.▍▉▌▆▋▍▊▉▋▉▅▌ (▊▉▄█▊ ▊▊▆▆▍█▌█ ▅▌▄ ▋▍▌▊ █▄▉▋▆▆▉▄▄▉ ▍█▇▄ ▌▉▇▄▄▆▅▌█)
8 Years Ago
Slimmed down GoogleAnalytics to single file, portable
8 Years Ago
Bow optimisation
8 Years Ago
trying to make pickup variants but will settle for faster pickup for now
8 Years Ago
Disabled occlusion culling on server
8 Years Ago
Reduced healer movement
8 Years Ago
reduced some cooldowns
8 Years Ago
gathering anims bools should toogle correctly now
8 Years Ago
made building shelter rocks more rocky
8 Years Ago
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
8 Years Ago
merge from main
8 Years Ago
Client build issues
8 Years Ago
added most vending machine functionality protocol++
8 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
8 Years Ago
Refactor for managers, so they handle real builds correctly. + minor edits
8 Years Ago
Merge
8 Years Ago
Added dev client build option
8 Years Ago
Back to safe applyVis Hiz culling enabled by default
8 Years Ago
Fixed potential NRE in SelectableIndicatorWidget
8 Years Ago
More UI text replacement
8 Years Ago
Slightly more cops
8 Years Ago
Merge
8 Years Ago
Fixed messed up cop aiming in C+S mode
8 Years Ago
Hut building positions.
8 Years Ago
unit info card now shows all the correct data. Added colour description tags for attacks
8 Years Ago
more art
8 Years Ago
art
8 Years Ago
McMerge
8 Years Ago
LongHoverTime exposed to inspector. Info panel now works except attack description
8 Years Ago
Movement doesn't trigger cooldown. Max CP capped at 5
8 Years Ago
Fixed deferred mesh decals
8 Years Ago
compile fixes
8 Years Ago
vending machine progress
8 Years Ago
Higher AI aim tolerance
8 Years Ago
More tolerant shooting vs. aiming
8 Years Ago
Removed bear combat idle sound event Added debug panel animation control thing
8 Years Ago
Carry position
8 Years Ago
reduced item count on the shelter
8 Years Ago
small t2 wooden hut actually works \o/
8 Years Ago
CP display
8 Years Ago
turned on building view component
8 Years Ago
back to not working in the expected way
8 Years Ago
Compile fix
8 Years Ago
Fixed entity view creation reseting asset scale