225,765 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Working on character death/respawn
6 Years Ago
Status Effects now spawn and destroy their fxPrefab Added a terrible particle effect to Poison to demonstrate
6 Years Ago
LOD distances.
6 Years Ago
Lighting consistency
6 Years Ago
Cata LOD distances.
6 Years Ago
Interior volume settings
6 Years Ago
Trying out moving fleet widget to side of screen
6 Years Ago
Worked out how to switch between character camera's on possess. Just get the camera you want from the character and set activate. Captain Explore now has 4 camera's Port, Starboard, Forward and Stern depending on how you are docked. Just need to code all the camera changes.
6 Years Ago
Fat toadloks now more inclined to squeeze through the narrow caves that they reside in.
6 Years Ago
Rehooked up shield effect on the prefab
6 Years Ago
Auroras to the reflection cubemap, because it looks cool. Terrain mat tweaks. Scene.
6 Years Ago
Get things working on listen server
6 Years Ago
Full dynamic reflection cubemap test
6 Years Ago
Better hit masks
6 Years Ago
Scenes.
6 Years Ago
Terrain triggers to trigger layer. Maincam reflection probe tweak test.
6 Years Ago
Fixed motor ending up in the wrong scene, which was also meaning NPC damage didn't work
6 Years Ago
Cave prefabs were on the wrong layer.
6 Years Ago
Zone bounds fuckery (hi Tlean)
6 Years Ago
Merge from weapons.
6 Years Ago
Few tweaks.
6 Years Ago
Merge from main.
6 Years Ago
Fixed remaining issues. Manifest.
6 Years Ago
Copy size from NMS, fuck editing two volumes
6 Years Ago
Preview renders for lots of stuff Zone bounds uses navmesh style volume editing, button to copy the volume to the navmesh for the zone
6 Years Ago
Sword variant stats. More icons.
6 Years Ago
Fixed starting shield not being visible when game starts Fixed issue where repeatedly equipping and unequipping a weapon would stop the weapon from appearing
6 Years Ago
Item icons for the variants.
6 Years Ago
Testing post process stuff
6 Years Ago
Flag
6 Years Ago
Proper rusty/iron/steel longswords with mats.
6 Years Ago
General stuff, fixing bugs, mostly ordering issues.
6 Years Ago
Backup
6 Years Ago
HapisIsland test
6 Years Ago
Loot panel fixes Shotgun trap container no longer small stash Phrases Network++
6 Years Ago
Fixed MRE in IsWithinPerceptionRangeSettings testbox has Wolves Carnivore AI WIP
6 Years Ago
Editor shows corpse interaction info in the interactions themselves now. Provisional data for all corpses.
6 Years Ago
I'm guessing it keeps changing these for a good reason
6 Years Ago
Update bindinggen, local (bounding box) post process settings
6 Years Ago
NRE fix
6 Years Ago
Corpse dispensables editor exposure
6 Years Ago
Quick n dirty CorpseParameters validate to make sure we have entries for all interactions, defaulted to all states
6 Years Ago
UnitSettingsEditor NRE fix
6 Years Ago
Data
6 Years Ago
Testing less aggressive animation call culling Fixed role selector getting all fucked up by UI optimsations Humans will always sleep in their home building if they have one Ai tweaks
6 Years Ago
Corpse refactor to allow enabling and disabling interactions based on corpse state instead of the whole dispensable. @billowe editor code pls.
6 Years Ago
More info for print_skins
6 Years Ago
UnitView FaceTarget and TurnToRotation methods gated by IsCulled
6 Years Ago
Fixed play mode
6 Years Ago
Conveyor Pusher Velocity trigger