198,677 Commits over 4,140 Days - 2.00cph!
Fixed allocation in eyes.FrameUpdate
Fixed allocation in Network.Client.Cycle
Fixed HUD not showing in editor
Fixed allocation in SendClientTick
Fixed allocation in BuildInputState
FOR FUCK SAKE cleanup removing tile prefab from scene
healer unit definition now points to correct attack definition
healer unit data files, rebuilt unit database
Fixed DepthOfFieldFocusPoint.Evaluate allocation
moved default formation creation to the Formation static class. Server now sends the default formation for any players who try and send invalid formation.
each player's formation is now sent to the server (where it's verified again) to be used in the game
Fixed puzzle barge door placement RUST 1512
Scene2Prefab Harbor_1
Stop using LayerMask.GetMask!
squad editor now saves, loads and verifies squads
Fixed allocations in UIHUD
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
ifdef'd TonemappingColorGrading OnGUI (allocations)
Fixed AI driving for AI race mission
removed quests and some other crap
Pickup/drop notice optimization
disabled network debugger
fixed logout/start listen server not working
Optimized Vitals updating (allocations)
scene tweaks, removed inventory data from EntityClass
removed mp/hp from database character ops