225,847 Commits over 3,714 Days - 2.53cph!

6 Years Ago
UI Debug window
6 Years Ago
added GameTagModifier (unit stat stuff, not gameobject) career unit modifications wip
6 Years Ago
vm admire updates
6 Years Ago
Disabled Human/Shelter/TakeShelterInInterior until we fix caves
6 Years Ago
Latest Data Aggregator Cleanup
6 Years Ago
Latest Data
6 Years Ago
Aggregator fixes
6 Years Ago
.
6 Years Ago
Merged from main
6 Years Ago
Fixed stow event data not being set as active
6 Years Ago
Removed support socket from floor prefab
6 Years Ago
Removed support socket type
6 Years Ago
Removed pillar building block (how much outrage could this possibly cause?)
6 Years Ago
More AI tweaks. Removed now unused EndsMomentum field on GoalPlan.
6 Years Ago
Items component cleanup, hopefully fixing repeated failures to stow things
6 Years Ago
Resave island1 Disabled DSE caching TerrainBlendObject NRE fix
6 Years Ago
Fixed Building.ForceConstructionComplete NRE
6 Years Ago
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active
6 Years Ago
count fix
6 Years Ago
Fuckloads of UI logging
6 Years Ago
Debug log ICanvasRaycastFilter count after UI init
6 Years Ago
Why do you hate me Plastic
6 Years Ago
Significantly more cliffs and hills
6 Years Ago
It's now possible to limit the max subscriptions on a positional interaction
6 Years Ago
NPCs can now use patrol points.
6 Years Ago
added recycler to junkyard
6 Years Ago
static building parts fix
6 Years Ago
un-inverted a curve that was making people sit by fire
6 Years Ago
merge from Mini water well monuments
6 Years Ago
merge from MT level design
6 Years Ago
various fixes
6 Years Ago
Restored lazy caching of various name properties in DataAsset
6 Years Ago
Framerate and anti-aliasing options now use new json storage
6 Years Ago
Tweaked time ranges and scoring based on time ranges
6 Years Ago
removed basic attack def from unit def as it's never used
6 Years Ago
added maxhealth unit tag moved block side lookup from AttackUtils to unit block now references unit property not def directly.
6 Years Ago
▆▅▉▋▋ ▆▋▍▌▌▆▇▋ ▍▉█ ▊▅▍▆ ▉▄ ▍▇▄▄.
6 Years Ago
Merged from AI branch.
6 Years Ago
Merged from main
6 Years Ago
6 Years Ago
More ragdolls.
6 Years Ago
NPCs now break down barricades that stand in their way.
6 Years Ago
moved movement range lookup to unity property
6 Years Ago
moved unit health read access to a property, added Alive property to replace shitty health > 0 checks
6 Years Ago
removed old redundant cooldown code and value from definition, now just checks move and attack turn numbers.
6 Years Ago
6 Years Ago
careernunit init fix from save
6 Years Ago
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used This fixes units Pick up actions never ending Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed Fixed Items not getting added to MyItems if the animation is being bypassed
6 Years Ago
Tuned vamp ragdoll
6 Years Ago
Major refactoring effort to remove Character references outside of Character. Cheated a bit and created an ICharacter interface to use when no other option presents itself, which hopefully can end up much more minimal than Character itself.