224,803 Commits over 3,714 Days - 2.52cph!

6 Years Ago
Finished texture editor UI mockup
6 Years Ago
Admins can get combat log of other players
6 Years Ago
Only call HotloadFinish after all references are updated, call addon reload when hotload completes
6 Years Ago
Fixed editor error from removed convars
6 Years Ago
water_well_c scene progress backup
6 Years Ago
Removed some test / debug convars that should no longer be used
6 Years Ago
Didn't save
6 Years Ago
Fixed missing ProtoContract on Possessions.PersistedPossessionsData.PersistedCurrentPossessionData
6 Years Ago
remove GoalPlanVariant.SlotType
6 Years Ago
Show Report Button on death screen Attacker name more faithful to ingame name on report page
6 Years Ago
Improved how buttons are tinted on hover Added icons for texture editor Started on texture menu layout Texture editor tool buttons
6 Years Ago
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server) When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
6 Years Ago
Addon reload event, base class for addon entry so its less verbose
6 Years Ago
Ownership and entity refs
6 Years Ago
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
6 Years Ago
nautilus f1 spray from close gun instead of core bullet RenderRadius diamond bullets renderlength etc
6 Years Ago
Show location next to ips Spammer Nuke
6 Years Ago
Revert "Cleaner build script?" This reverts commit 091948ec7af7704f1a7c071b0674974b4b59371d.
6 Years Ago
more color stuff - kill feed
6 Years Ago
Build tools first
6 Years Ago
Slight improvement to AI LOS.
6 Years Ago
finished cleaning up old shouldFollowPlayer stuff tweaked slowmo when dispersing powerups pxcDamagePercent carries over to next bullet frame bullets can ignore pxc collision on certain frames bullets raycast from sourcepos on first frame fixed powerup start angle
6 Years Ago
Fixed a missing EndVertical in StatManipulator drawing. Removed ItemActionDesire completely. Crafting component now adds required items to Possessions. Tidied up Possessions.
6 Years Ago
Ip Search Link to moderator view on username dropdown Show more info on moderator user view More info on the user info page List Ips for user
6 Years Ago
latest art
6 Years Ago
apple tree lods
6 Years Ago
branching because this is gonna start to break shit
6 Years Ago
Try setting the appid via SetEnv
6 Years Ago
Fixed zombie AI
6 Years Ago
Changed how entities are written
6 Years Ago
more squad editor
6 Years Ago
water_well_a/b backup
6 Years Ago
Collapsed water tower structure models WIP
6 Years Ago
water_well_c mini monument scene files prep
6 Years Ago
more color stuff - portrait
6 Years Ago
World stuff Prefab organization
6 Years Ago
Paint type tooltip Restriciton text on paint tooltip Stock system WIP
6 Years Ago
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6 Years Ago
Renamed CreateItemKeepDesire to AddItemToPossessions (we don't have keep desires anymore) Fixed AddItemToPossessions action not adding the item to possessions (this makes berry gathering much more reliable)
6 Years Ago
Cooks now check if they already have a crafting order for a basket before making a new order
6 Years Ago
more color stuff
6 Years Ago
Fixed go to random radius (5) set to 0 radius (should fix units sleeping on top of each other by a campfire)
6 Years Ago
Fixed putting weapons away
6 Years Ago
Slightly less zombies
6 Years Ago
Bots can now play decently as zombie players. Also bugfixes
6 Years Ago
MORE ZOMBIES
6 Years Ago
Doubled Zombie HP because things were too easy
6 Years Ago
show different arrowheads for bow / crossbow ( in 3rd person )
6 Years Ago
Bots can exit the plane successfully, although they teleport instantly to the ground. THAT'S GOOD ENOUGH.