225,843 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Removed OnGUI debug display Added a Box check to ViewFill placement so you can't place fills through buildings/resources
6 Years Ago
cloth collection tutorial sleeping bag tutorial
6 Years Ago
Unsaved change
6 Years Ago
Building placement guide UI now has a regular build root and ViewFill root (since they have slightly different controls)
6 Years Ago
Merge from main
6 Years Ago
Cleanup/icons Serialisation stuff
6 Years Ago
spear craft tutorial convar and menu option to disable game tips
6 Years Ago
Misc
6 Years Ago
Reduced decor bush navmesh obstacle radius
6 Years Ago
Island1 rebake, rabbit den navmesh fix
6 Years Ago
Fixed fog of war debug toggle
6 Years Ago
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
6 Years Ago
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
6 Years Ago
Reimplemented the construction requirements for FillViews (got lost in a merge)
6 Years Ago
ViewFIll components get enabled as construction percentage grows
6 Years Ago
Market window, terminal, misc
6 Years Ago
AI Debugger now shows clamped score
6 Years Ago
Merge
6 Years Ago
default GPV momentum back to 1. Also I changed all the data apparently.
6 Years Ago
Merge from main
6 Years Ago
NPCs now open doors
6 Years Ago
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
6 Years Ago
Backport from Before
6 Years Ago
Get replicated assets after entity replication
6 Years Ago
Stopped goats from spawning inside the cliff
6 Years Ago
less hectic navigation failure warping (maybe)
6 Years Ago
Add AssetLibrary.GetPathOrSpecialName so special named asset names can be replicated
6 Years Ago
Leaving And Joining Tribe debug setting. Debug settings should now load correctly without having to display the tab.
6 Years Ago
Nav stuck detection
6 Years Ago
Ragdoll progress maybe
6 Years Ago
Fixed activity popup not closing properly
6 Years Ago
List serialization
6 Years Ago
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
6 Years Ago
Missed SpotLight, call base Initialize just in case
6 Years Ago
more fixes
6 Years Ago
fixes
6 Years Ago
Fixed building UI showing empty categories Refactored some gameManager/UI manager bits Fixed UIWidget base.OnValidate not being called by some child types
6 Years Ago
Use initialize instead of constructor for some entities
6 Years Ago
Fix pivot point not being used after being replicated
6 Years Ago
Docking Changes - I removed the transition between the docked ship and the ship it's docked with so you just walk straight on. - Added some basic lighting to the standard character and darked the derelict to see what happens.
6 Years Ago
list
6 Years Ago
Cleaned up wheel effect / tiremarks
6 Years Ago
Forgot to add replicated to PivotPosition
6 Years Ago
Building item requirements can optionally be required to be added in order UI fixes
6 Years Ago
Replicate pivot position so WorldEntity.Position can take it into account when simulating physics
6 Years Ago
Feedback fix
6 Years Ago
Added OptionsData, now storing options with json
6 Years Ago
Added mainland topology (everything connected to the main island) Only spawn players and monuments on mainland
6 Years Ago
Idle AI scoring fixes Fixed building placement guide UI blocking raycast
6 Years Ago
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