224,800 Commits over 3,714 Days - 2.52cph!

6 Years Ago
hide quickcraft when looting
6 Years Ago
applied a victory cash bonus per surviving unit
6 Years Ago
Each week phase returns true or false if it succeeded. Can no longer start the match phase if you don't have enough repaired units.
6 Years Ago
Working on writing runtime asset json
6 Years Ago
Only spawn one of each type of quarry
6 Years Ago
maintenance reduced from 50 to 15 per missing condition point
6 Years Ago
Saving runtime created surfaces is working
6 Years Ago
unit maintenance fees calculated and transaction processed at the end of each week.
6 Years Ago
Save
6 Years Ago
Play UI sound for roles when they get enabled Added role on click to buildings data Various UI fixes
6 Years Ago
Fixed half height wall placeholder mesh Fixed low (1/3) wall not checking prevent building volumes
6 Years Ago
Subtracting 24259 (various regressions)
6 Years Ago
wip refactoring match outcome stuff to be easier to follow and add in sections as needed
6 Years Ago
Editing / saving surfaces at runtime
6 Years Ago
Import normals on half wall colliders
6 Years Ago
Added cut through FOV render
6 Years Ago
increased max zoom
6 Years Ago
Building privilege distance checks use exact distance from entity bounds
6 Years Ago
Additional deploy volumes on wall and floor pieces
6 Years Ago
bar changes
6 Years Ago
Updated Hapis roads to use asphalt
6 Years Ago
Added Texture.SetPixel / SetPixels Working on saving runtime created resources
6 Years Ago
Leaderboard Shit Remove Cheats
6 Years Ago
Added culling occludee processing
6 Years Ago
added UIUnitStatBar. fame, durability reworked to be stat bars. career stat UI prefab changes.
6 Years Ago
couple of fixes - junkyard
6 Years Ago
delete files
6 Years Ago
scene2prefab monuments
6 Years Ago
Tribe tracker roles foldout is more responsive, animates quicker. Only display game valid role icons. Role click feedback Removed ImageMasked crap
6 Years Ago
junkyard fixes
6 Years Ago
Update name with leaderboard entries too Return current name with rank
6 Years Ago
More AI behaviour work.
6 Years Ago
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6 Years Ago
pulse status bar cash on transactions
6 Years Ago
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6 Years Ago
added enable fog of war debug option
6 Years Ago
show team tab when returning to career screens after a match. cash sound.
6 Years Ago
added repair column to team view, repair button shows as repair cost if unit broken.
6 Years Ago
Updated barricade prevent building volumes to be identical to their damage volumes
6 Years Ago
misc
6 Years Ago
Removed wall sockets from foundation steps
6 Years Ago
Quarry rocks texture cleanup
6 Years Ago
Road mesh tweaks
6 Years Ago
Switched road_asphalt material to alpha cutout
6 Years Ago
Added dithered alpha to road_a
6 Years Ago
junkyard fixes / colour tweaks
6 Years Ago
repair cost calculation, repair button appears for broken units, units can be repaired, repair transactions, more finance stuff
6 Years Ago
Can now create resources at runtime
6 Years Ago
switched font used for numbers tweaked menustage level visual layout added some Noto fonts, changed leaderboard UI to use them Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity changed font on overall leaderboard
6 Years Ago
Leaderboard Rank Get Leaderboard page