225,834 Commits over 3,714 Days - 2.53cph!
Fixed broken renderer construction mappings for all 4 wooden huts & upgrades
MachineProcessSettingsEditor now adds interactions to the list and not machine processes
Data save, removed old field + migration code
nospawns spawner isn't underground
MachineProcess settings holds a list of interactions, validation migrates old data
MachineParameters.OnValidate no longer adds null interactions to the SmartObject
Standardised periodical dispensable changes (auto-dispense, replenishment)
Added missing "add interaction" button in SmartObject editor
Cleaned up fire level
Level Info Hud
Fixes and cleanup
Crate hit/smash effects
Land effect
Pickup/Drop effects
Setting on fire
Don't play fire sound constantly
Fixed roof conditional models in various scenarios
Fixed ResourceView fucking up all the materials ever
Time controls blocked when skipping to morning
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
Fixed entity bounds on high external stone gate (RUST-1772)
Correct weak UObject* handling
Clear buffer in IsRequiredForBlackboardCraftDesire
IsRequiredForBlackboardCraftDesire checks validity of interaction plans before writing to the blackboard
Tribe cohesion value now moves slowly to towards target value
Fog/scattering effect now wokring in edit-viewport
Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
updated shader so picking works again
Restored night fog on climate settings
Fog is now pitch black when no sun or moon are visible
GUI.enabled set by zoom level in node graphs
Node graph grid drawn using handles, not a giant image
changed shader name and updated refrence in resourceview.cs
Fixed zoomable area using bad rect
2017.3 proj ver, shader fixes
Editor resets Time.timeScale when exiting playmode
Fixed weird planet navigation when a non-stage planet is selected
More work on AI behaviour related stuff.
Fire doesnt spread through walls or doors, but can destroy doors