198,677 Commits over 4,140 Days - 2.00cph!
FOR FUCK SAKE particle setup
FOR FUCK SAKE boat wake
Barges models/LODs/Prefab Update
some material zoo test map updates
Automated Linux DS Build #482
Automated Windows Build #482
Automated Linux Build #482
print BASS error messages instead of error IDs
Animations updating correctly on owner
Restoring UnitManager gamestate callback for navmeshagent enabled toggling, which is a hack but apparently we need it.
- Fixed error where walls not showing in editor
- Cleans doors in building editor
Enable animations on invisible players - needed to move the player's hitboxes.
Auto-select pistol when entering vehicle, if it's available in your belt
Aligned client hitbox default
Fixed visual aim angles on proxy not matching actual aim angles
Automated Linux DS Build #481
Don't need to adjust car FOV anymore. Set out-of-car view angle up to 170.
Automated Windows Build #481
Automated Linux Build #481
* Fixed an exploit allowing people to die and respawn on a ladder
Fixed path issue on hex 4
Mini map scales with speed
Fixed bad merge in EntityManager
improved the third person pistol hold
fixed some stuttering with the walk / run animation blends
fixed the anim event on the pistol deploy
"Breaks Into" on item description
First stage gbuffer reshuffle + switch to spheremap normal encoding
More pretending I know what I'm doing with shaders
Disabled the distortion on water transition effect and made it a callable function for water splash/drop screen effects. Triggers on collisions above speed percent of > 0.4
Fixed non-critical compilation error in unused shader
Moved biome tint computation to vertex program
Re-enabled biome tinting in lowest shader level
Added mips to some terrain textures for better texture cache occupancy
Modified remaining fetches to use lods
Collision layer, changed ship raycast to spherecast, moved non-island collision stuff to collision layer, cast now uses combined layermask check.
Buoyancy code refactor. Purged a load of warnings everywhere.
Ship->world collision improvement and refactor.
Automated Linux DS Build #23
Added bird flocks asset, added birds to skull landmark
Automated Windows Build #23
Automated Linux Build #23