225,834 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Fixed bootstrap NRE on aimanager init when missing terrainmeta path
6 Years Ago
Fixed treelod not restoring shadow mode
6 Years Ago
Fix Zombie AI refs
6 Years Ago
Removed PersistentPerson from the base Character and put it into PlayableCharacter only. If we want persistent data on basic NPCs we can change it back, but for now just having a persistent entity for player characters is simpler.
6 Years Ago
update UI
6 Years Ago
Attempting to fix the buildings pushing units underground bug: -Building placement now grabs a list of nav mesh obstacles and does box overlap checks to find any units that are in the affected space of a building -Once the building is placed the affected units are then moved away from the building until they are in unaffected space -Also added a position_unit console command that positions the selected unit at the current cursor position
6 Years Ago
Merged in the latest from Main
6 Years Ago
Fixed unresponsive zoom
6 Years Ago
Node graphs only allow window drag/resizing at 1x zoom
6 Years Ago
Moving stuff
6 Years Ago
Minor edits
6 Years Ago
Cleaning up
6 Years Ago
Only move player when grounded
6 Years Ago
Fixes
6 Years Ago
Rename the user manager back to the old name
6 Years Ago
Minor edit
6 Years Ago
Client/Server cleanup
6 Years Ago
Fixed planet UI connector sometimes being detached
6 Years Ago
Improved pause menu positioning
6 Years Ago
Reduced planet wobbling :frowning:
6 Years Ago
Fixed pause menu on incomplete levels
6 Years Ago
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6 Years Ago
darker nights
6 Years Ago
Added restart option to pause menu
6 Years Ago
culling.env enabled by default (player testing)
6 Years Ago
reduced lodcomp occludee min visible time
6 Years Ago
more lightweight culling debug
6 Years Ago
water rendering profiler sample
6 Years Ago
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6 Years Ago
Adding a 3400 particle effect pack to use 2 particle effects from it Vending Machine and other experiments Fire and water
6 Years Ago
Exit option in pause menu now links to the main menu Added actions when pressing escape in the main menu / when paused
6 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
6 Years Ago
Data
6 Years Ago
night fog elimination via climate settings
6 Years Ago
Can now navigate the pause menu Fixed pause menu leaderboard button prompts
6 Years Ago
removed random spaces I left behind
6 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
6 Years Ago
random number feeding into colour lerp value
6 Years Ago
Cleanup
6 Years Ago
Added ground check
6 Years Ago
fixed incorrect spinner wheel gibs material path import
6 Years Ago
_ColorLerp in shader (should be between 0 and 1)
6 Years Ago
AI designer zoom slider
6 Years Ago
Fixed camera when paused Planets / planet links are now drawn above most stuff
6 Years Ago
Fixed node resizing in progression designer
6 Years Ago
Misc
6 Years Ago
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6 Years Ago
Renamed LevelSelectData to PlanetMenuData Pause menu planets can now show / hide Planet links can now be hidden
6 Years Ago
vm source updates
6 Years Ago
Zoomable progression designer & AI designer