198,677 Commits over 4,140 Days - 2.00cph!

9 Years Ago
FOR FUCK SAKE particle setup FOR FUCK SAKE boat wake
9 Years Ago
harbor_1 dressing update
9 Years Ago
Barges models/LODs/Prefab Update
9 Years Ago
Merged from main
9 Years Ago
Merged from main
9 Years Ago
some material zoo test map updates
bot
9 Years Ago
Automated Linux DS Build #482
bot
9 Years Ago
Automated Windows Build #482
bot
9 Years Ago
Automated OSX Build #482
bot
9 Years Ago
Automated Linux Build #482
9 Years Ago
print BASS error messages instead of error IDs
9 Years Ago
Animations updating correctly on owner
9 Years Ago
Comment
9 Years Ago
Restoring UnitManager gamestate callback for navmeshagent enabled toggling, which is a hack but apparently we need it.
9 Years Ago
- Fixed error where walls not showing in editor - Cleans doors in building editor
9 Years Ago
Enable animations on invisible players - needed to move the player's hitboxes.
9 Years Ago
Auto-select pistol when entering vehicle, if it's available in your belt
9 Years Ago
Aligned client hitbox default
9 Years Ago
Fixed visual aim angles on proxy not matching actual aim angles
bot
9 Years Ago
Automated Linux DS Build #481
9 Years Ago
Don't need to adjust car FOV anymore. Set out-of-car view angle up to 170.
bot
9 Years Ago
Automated Windows Build #481
bot
9 Years Ago
Automated OSX Build #481
bot
9 Years Ago
Automated Linux Build #481
9 Years Ago
* Fixed an exploit allowing people to die and respawn on a ladder
9 Years Ago
Car with higher roof
9 Years Ago
Fixed path issue on hex 4 Mini map scales with speed
9 Years Ago
Fixed bad merge in EntityManager
9 Years Ago
improved the third person pistol hold fixed some stuttering with the walk / run animation blends
9 Years Ago
fixed the anim event on the pistol deploy
9 Years Ago
"Breaks Into" on item description
9 Years Ago
First stage gbuffer reshuffle + switch to spheremap normal encoding
9 Years Ago
More pretending I know what I'm doing with shaders
9 Years Ago
Disabled the distortion on water transition effect and made it a callable function for water splash/drop screen effects. Triggers on collisions above speed percent of > 0.4
9 Years Ago
Fixed non-critical compilation error in unused shader
9 Years Ago
9 Years Ago
Moved biome tint computation to vertex program Re-enabled biome tinting in lowest shader level
9 Years Ago
Added mips to some terrain textures for better texture cache occupancy Modified remaining fetches to use lods
9 Years Ago
Updated Beep
9 Years Ago
Collision layer, changed ship raycast to spherecast, moved non-island collision stuff to collision layer, cast now uses combined layermask check.
9 Years Ago
Buoyancy code refactor. Purged a load of warnings everywhere.
9 Years Ago
Ship->world collision improvement and refactor.
9 Years Ago
More
bot
9 Years Ago
Automated Linux DS Build #23
9 Years Ago
Added bird flocks asset, added birds to skull landmark
bot
9 Years Ago
Automated Windows Build #23
9 Years Ago
Skull landmark
bot
9 Years Ago
Automated OSX Build #23
bot
9 Years Ago
Automated Linux Build #23
9 Years Ago
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