225,850 Commits over 3,714 Days - 2.53cph!
Keep Desire now also checks if an item dispenser dispenses anything required by a MachineProcessActionDesire before fulfilling
moving more logic from bp_floor to game state
move module arrays to game state, ended up breaking the debug module a little in the process though :(
Made icesheet debris smaller
Made iceberg coliders more accurate
Move thread fix
Ban basics
Savas map marker tweaks
SavasKoth added map markers
upgrade to 4.18
everything seems to be fine so far, had to redo some destructable mesh
stuff but thats it
Video embedding
production
Thread name limits
Syntax highlighting
Thread mod tools in heading
Thread move modal
json view
Iceberg/icesheet increased lod distances
Fixed post icon selection opacity
Syntax styles
Thread lock icon size, threadlist moved thread
(Changes from 13230)
Exposed evaluation target dropdown for condition and consideration wrappers, now possible to choose Self, Target or BlackboardEntity
Removed the EvaluationTargetType field from conditions and considerations
improvements to fire gathering AI
Iceberg/icesheet scene2prefab
Icesheet/Iceberg renderlod distances
Another round of improvements to Murderer AI.
Touched up on Murderer ai.
Iceberg 1 LOD/COL / Prefab layer settings
TargetFilterCondition should now properly copy and write back all blackboard data consistently
Optimized NavMesh Links.
Fixed bug in NPC Player NavMesh Link traversal.
made campfire gathering filter condition not shit
NRE fix for decisions with no Goal Plan
Don't let them change their email address
Target Filter as selector for making fire WIP
Changed TargetFilterCondition to not require target and be of selector type
Scan signup name for bad characters
TargetFilterConditionEditor
Nuked large scale occlusion
Added TargetFilterCondition
Fixed player tribe spawners adding territory at 0,0.
tweaks to corpse picking up and dropping AI.