193,639 Commits over 4,079 Days - 1.98cph!
Fixed black grass on legacyGL + lod<300, possibly others
FOR FUCK SAKE wip lighting prefab
fixed UV maps on the playermodel
Automated Linux DS Build #335
Automated Windows Build #335
Automated Linux Build #335
Clear RopeManager before the materialsystem is gone (stops game hanging when closed)
Fixed billboards in d3d9 again (RUST-682)
Fixed missing decals
Fixed revz darkening environment
Fixed positioning of balls.
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Automated Linux DS Build #7
Fixed issue with graphics.revz not being set, causing rendering problems
Automated Windows Build #7
flip screen position for negative z on tracker widget
Merge SteamP2P changes
Merge fixes to SWEP reloading
Merge fixes to file.Find ordering
Merge fixes to delta updates for non-existent entities
Automated Linux DS Build #334
Automated Windows Build #334
All groups create views
Grass is back, say goodbye to sticks and rocks
Automated Linux Build #334
Gracefully handle delta updates of entities that don't exist on the client rather than disconnecting
Dispenser interactions don't record tool type data in BehaviourPlanData if the value is None
Doors reset campfire decay
Reverted
14657 (RUST-842)
Don't null Entity.View when passing into ResourceSettings.Create...
Target destruction checks in DSE and Behaviour
lowered max hydration storage on players
fixed water purifier effects always on
fixed stringpool errors
fixed already destroyed errors
Added skinned mesh collider
AntiHack fix for patrol helicopter speed during rocket run, for real
Wall frame fence layer fix
EntityManager.Remove twaek
Fixed non-human units not listening to other unit removal events in Combat component