225,857 Commits over 3,714 Days - 2.53cph!

7 Months Ago
set mirror prefabs and all children of prefab root to deployed layer
7 Months Ago
Fixed DraculaMask pickup highlight
7 Months Ago
manifest
7 Months Ago
Add SceneModel.MergeBones( SceneModel other ) This isn't needed None of this is used, prove me wrong Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990. Don't publish fbx files Merge branch 'master' into new-physics-merge
7 Months Ago
Don't publish fbx files
7 Months Ago
merge from halloween2023
7 Months Ago
merge from halloween2023
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from base_decor_DLC
7 Months Ago
Merge from main
7 Months Ago
merge from main
7 Months Ago
merge from halloween2023
7 Months Ago
Fixed dracula mask crafting
7 Months Ago
Mask now protects head instead of body
7 Months Ago
Leaderboard backup, run #6869
7 Months Ago
Fixed guitar skins not working in third person
7 Months Ago
Disable trophy gathering from butcher knife Setup new skinning knife Fixed some decor dlc stuff being marked as researchable
7 Months Ago
Temp categories on wanted posters
7 Months Ago
Fix wanted poster screenshot sometimes including the local players clothing
7 Months Ago
Enabled the trophy drop on sharks
7 Months Ago
Don't let torch holder clip through ceiling
7 Months Ago
Fixed a misaligned deploy volume on the fish trophy
7 Months Ago
Fixed stag trophies not working
7 Months Ago
Subtract 88893 and apply LOD differently, broke a few edge cases
7 Months Ago
LOD adjustments for torch holder
7 Months Ago
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
7 Months Ago
Set up wanted poster variants as skins
7 Months Ago
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7 Months Ago
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7 Months Ago
legacy bow texture resize world model / lods intial prefab(s) setup
7 Months Ago
merge from main
7 Months Ago
merge from halloween2023
7 Months Ago
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7 Months Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
7 Months Ago
legacy bow initial setup viewmodel, textures and materials
7 Months Ago
merge from halloween2023
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
merge from halloween2023
7 Months Ago
Leaderboard backup, run #6850
7 Months Ago
Leaderboard backup, run #6847
7 Months Ago
Leaderboard backup, run #6846
7 Months Ago
Leaderboard backup, run #6845
7 Months Ago
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7 Months Ago
Joint motors from desc
7 Months Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
7 Months Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
7 Months Ago
Action link pulsing in editor