249,462 Commits over 3,959 Days - 2.63cph!

5 Months Ago
ARM64 native libraries
5 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
5 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
5 Months Ago
openvdbglue stub for compiling openvdb into nanovdb, VolumetricMaterial component and attributes for it, don't generate thumbnails for OpenVDB source files
5 Months Ago
More UI work, can now set alarms and save them using the config screen
5 Months Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
5 Months Ago
Voiceprops page with dancing models
5 Months Ago
Debug tweak
5 Months Ago
Basic editor view elements https://files.facepunch.com/ziks/2024-08-05/sbox-dev_WBiBOoYKRI.png
5 Months Ago
Initial commit grid height fix Scrubber TimelineSession Space / play works Scrub bar cleanup Make look nicer
5 Months Ago
OpenVDB Source Asset Type, rename VolumetricData to VolumetricMaterial
5 Months Ago
v_m4a1: correctly bound foregrip attachments to weapon_root
5 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
5 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
5 Months Ago
WIP Car radio code setup
5 Months Ago
weapon viewer update
5 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
5 Months Ago
viewmodel vmdl cleanup
5 Months Ago
v_m4a1 bug fixing
5 Months Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
5 Months Ago
Door Skins
5 Months Ago
compiled complex.shader_c with stripped combos 259MB -> 102MB... there's more we can do but let's see if anyone whines first
5 Months Ago
Styles setup
5 Months Ago
complex.shader: remove F/S_OVERLAY, we have specialized overlay shaders already complex.shader: drop texture animation, way too specialized complex.shader: half combos by making S_REFLECTIONS it's own shader variant since it doesn't really use 99% of the other combos shaders: drop D_BAKED_LIGHTING_FROM_VERTEX_STREAM complex.shader: combo rules for F_PARALLAX_OCCLUSION (insanity that we added this to this shader) Drastically reduce unlikely combos by disallowing with: - Translucent - Alpha Test - Cloth Shading - Bent Normals - Diffuse Wrap - Additive Blend - Detail Texture - Metalness Texture - Retro Reflective
5 Months Ago
Base UI Toolkit setup
5 Months Ago
Fixed Entity:RemoveAllDecals not working on players serverside Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request) Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
5 Months Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
5 Months Ago
Initial commits - just some commenting
5 Months Ago
Add OpenVDB libraries Add OpenVDB headers ( And boost, contained in the folder 🤢 ) VolumetricData GameResource stub
5 Months Ago
StateMachineEditor skeleton
5 Months Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
5 Months Ago
Some reorganisation RandomTransition component StateMachineComponentWidget
5 Months Ago
Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
5 Months Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
5 Months Ago
Default prefab save directory is the assets root, not the project root
5 Months Ago
Instruments DLC page
5 Months Ago
Clean: upgrade deprecated code in Plugins - Replacing WWW with UnityWebRequest, also updated success checks to more generic versions - Texture.Resize -> Texture.Reinitialize - Mute deprecation warning when accessing a value (since we validate beforehand) - EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
5 Months Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
5 Months Ago
Clean: Disable Obsolete warnings in TextMeshPro pkg This is external package, so we should just ignore what happens in their pond. Tests: none, trivial change
5 Months Ago
Actually log the result code from SendMessageToUser so can debug issues here
5 Months Ago
cherrypick cs102120
5 Months Ago
improved road rejection on jutting cliffs
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Created animated prefabs for props with variant skins (sunburn)
5 Months Ago
road, rail rejection on hill cliffs
5 Months Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
5 Months Ago
fixed mount command
5 Months Ago
Initial prefab setup
5 Months Ago
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