224,869 Commits over 3,714 Days - 2.52cph!

7 Months Ago
post_box fix
7 Months Ago
Support 2 body overlap check
7 Months Ago
brick adjustments
7 Months Ago
merge from main
7 Months Ago
merge from cached_browser_lag_fix
7 Months Ago
WIP property panel in action graph editor
7 Months Ago
TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty
7 Months Ago
Remove joint Activate and Deactivate, unused and no longer a thing
7 Months Ago
Fix crash when removing contacts, sometimes the next contact can be null? Remove contacts if we disable joint collision
7 Months Ago
Allow joint collision to be toggled (do we need to update contacts?)
7 Months Ago
Joint motor modes
7 Months Ago
Enable "fastMode" on cached browser sqlite database
7 Months Ago
updated vampire stake is be thinner at the top
7 Months Ago
Leaderboard backup, run #6540
7 Months Ago
added new pipe tool texture atlas variant for more variety
7 Months Ago
Don't use file scoped classes for input action cells, ends up codegenning a really shit name for them and makes stack traces worse to read
7 Months Ago
Editor: Add inline text editing for input action name and group https://files.facepunch.com/tony/1b0911b1/sbox_Pa9V155XnL.mp4
7 Months Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering
7 Months Ago
Don't clear links / value when setting value / links on an input
7 Months Ago
7 Months Ago
Fixed getting relevant nodes for signals
7 Months Ago
Leaderboard backup, run #6533
7 Months Ago
Draw spheres, hulls and meshes when ModelCollider selected
7 Months Ago
Can get physics hull edges (for debug renderering) Can get triangles from physics mesh Add some faster line drawing functions to gizmo
7 Months Ago
Fish setup
7 Months Ago
Change grade context menu NRE fix
7 Months Ago
Merge from tutorial_island
7 Months Ago
Close any existing tutorial modals when opening a new one
7 Months Ago
Can no longer talk to the NPC between missions
7 Months Ago
Rename scientist to survivor
7 Months Ago
Parent merge
7 Months Ago
Removed ToggleClientBuoyancy
7 Months Ago
Different cherry-pick, this one has separate ragdoll entity, but position-matched to the corpse
7 Months Ago
Fix NRE during Kayak mission
7 Months Ago
Merge back in
7 Months Ago
Experiments
7 Months Ago
Merge from halloween2023
7 Months Ago
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
7 Months Ago
Merge from main
7 Months Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
7 Months Ago
v_mp5/v_usp: sync up with recent changes
7 Months Ago
FPArms: add sprinting anim to punching animgraph
7 Months Ago
FPArms: remove hold adjustment sequences from adjustment prefab
7 Months Ago
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
7 Months Ago
Filter out shapes on sphere and box queries
7 Months Ago
Add CWorldCastMultipleCallback for multiple casts
7 Months Ago
Merge from tutorial_island
7 Months Ago
Add a should collide callback so we can hijack the simulation filtering (naughty)
7 Months Ago
Better torch phrases
7 Months Ago
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