249,460 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Initial commit
5 Months Ago
wood log pile asset and node prep for procmap
5 Months Ago
Clean: fixed depr warnings in Assets/Prefabs - RequestFileFromServer to use IServerFileReceiver overload + ran RPC codegen - ClientPRCPlayer -> ClientRPC - more using particle system modules directly About 115 to go Tests: checked bradley effects work, checked chainsaw effects work, checked photoframe drawing works
5 Months Ago
Allow lightweights entity components to handle RPCs
5 Months Ago
weapon vmdl cleanup
5 Months Ago
Create lightweight components that don't have the overhead of unity components
5 Months Ago
MP5 viewmodel magazine full and empty bodygroups
5 Months Ago
Create keyframes on object edit
5 Months Ago
audio playback toggle on soundtrack view
5 Months Ago
Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM from shadergraph preview
5 Months Ago
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5 Months Ago
Soundtrack DLC page
5 Months Ago
Merge from main
5 Months Ago
merge from radtown redux
5 Months Ago
merge from ocean wreck buoy
5 Months Ago
merge from legacy wood log piles
5 Months Ago
merge from divesites branch
5 Months Ago
merge from cliff branch
5 Months Ago
merge from main
5 Months Ago
Merge from arm64_native_libraries
5 Months Ago
Error fix
5 Months Ago
Basic pointer controls https://files.facepunch.com/ziks/2024-08-06/sbox-dev_Q4tC3UdMFN.mp4
5 Months Ago
Added back old arid rock formations in procmap stack
5 Months Ago
removed stone splat from medium rock formation prefabs
5 Months Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
5 Months Ago
Leaderboard backup, run #12991
5 Months Ago
Throw exception in ScrollArea when trying to set canvas to an ancestor of itself Add Curve.Frame.WithTime, Curve.Frame.WithValue Hide GraphicsItem.AddChild, RemoveChild Add GraphicsItem.Width, Height
5 Months Ago
stat tests
5 Months Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
5 Months Ago
Fixing options not saving, and changes to options now show up immediately
5 Months Ago
Separate opacity option for the sidebar
5 Months Ago
Metas that belong here.
5 Months Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
5 Months Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
5 Months Ago
Code cleanup, compile fixes
5 Months Ago
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5 Months Ago
New dithered brushes for areas with multiple defines
5 Months Ago
Add Graphics.Draw for drawing models instanced indirect
5 Months Ago
Fixed all cases where the highlight started or ended on the wrong line
5 Months Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
5 Months Ago
Pull default tags for GameTagsControlWidget from CollisionRules. Only display GameObject-related tags for GameTags, not ITagSet.
5 Months Ago
Add Graphics.Draw for instanced drawing of models, internal until API finalized https://files.facepunch.com/layla/1b0611b1/sbox-dev_6aYDkpCHBO.mp4
5 Months Ago
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5 Months Ago
new mussels tiling material
5 Months Ago
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5 Months Ago
More UI layout tweaks, delete button, max alarm count
5 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
5 Months Ago
ARM64 native libraries
5 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes