130,555 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Merge from: main
Tests: none (no conflicts)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: NotSupportedException when trying to use NetWrite.Read
- Fixed by going directly via underlying buffer of NetRead/NetWrite
- Removed generic Stream call path for recording of packets
Tests: ran a server-side client demo recording in editor - before exceptions, now clean
 
                
                
                
                
                
             
         
        
            
            
            
                
                rebalanced buoyancy flow movement scale for boogieboard and kayak so you can actually move away from the beach
 
                
                
                
                
                
             
         
        
            
            
            
                
                update half height shelve name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed radiation dart feathers clipping through the hand
- update to fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Continuous profiling that only captures allocations (for now)
- using debug binaries built from d340789f, it triggers a snapshot every 3rd frame for testing
- added a test to validate the loop of capture-and-resume
- Native.StartRecording -> Native.TakeSnapshot
Pretty barebones for now, need to profile callstack gathering to see how expensive it is for continuous profiling.
Tests: unit test
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix: Add "vine" to texture streaming exclude patterns.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed occurences of light leaking in cave segments prefabs 
set cave glow worms to world layer
turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed model component from all deployable corpse prefabs, not needed
Fixes some missing string warning when repairing them
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                progress backup on the trawler greybox
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player getting stuck while on ladder in core of excavator if excavator rotates 
Player will now be parented to the excavator entity while on the ladder
Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this
S2P excavator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible AutoTurret.AimOffset NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a list leaking from pool while vine swinging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shark attacks not making any noise if the show blood option is set to false
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed unlocking of jungle pack, updated store icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle bamboo kit lods remade
 
                
                
                
                
                
             
         
        
            
            
            
                
                minor cleanups
Minor cleanups
More minor cleanups
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▅▌▊▉ ▊▋▌▊▌▋▊▋ ▌▌▄▍▆▍▄ ██▉▌▆▋▊ ▅▅▇▅▉▋ ▌▄▆▋▌▌▌ ▄▇▋
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Laser detector:
- fixed not detecting player when placed closed to a doorway
- fixed detecting entities through constructions and deployables
 
                
                
                
                
                
             
         
        
            
            
            
                
                testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update (fixes optimizations)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hura crepitans billboard tweaks to make pop-in less obvious
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix texture streaming exclude pattern for keypad lock shock effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▇█▌▉▍▆▋▇▋▍█ ▄▇▊ ▊▍▉ ▆█ ▋▍▉▋ ▅▋▌▄▆▊▉
▋█▌▊▇▊▇ ▇▉▅ ▆▆▆▉▉▉▇█▇██▉▋▍▋▋▋▊ ▌▄▆▉▊▅▆▍▆▊ ▇▄ ▊▆ ▋▇▉ ▋▆▆▊ ▅▉▉ ▍▅▅▅▋▍▌▊▍▊▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix jungle ambience playing offshore for real this time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove leather gloves from Techtreet0
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang_demo_timing_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                More accurate results in demo than before
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies
Don't attempt to move the boomerang if the demo is scrubbing
Try and predict model state if scrubbing
 
                
                
                
                
                
             
         
        
            
            
            
                
                make tod sun/moon mesh brightness configurable in edit/play mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug
Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from snake_ping_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE relating to ping leeway for console spawned players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sky/Cloud improvements at twilight.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ground foliage geometry optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup more reliable found collider check