193,639 Commits over 4,079 Days - 1.98cph!
- Implemented new stat: free shot chance %
- Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
- Implemented new stat: hit invulnerability duration multiplier
- New hull item: Deep pockets (+25 max ammo for all types)
- New hull item: Extra safe (+50% invulnerability duration)
- Added two new temporary hull colour prefab/materials
- NRE fix that was breaking the levelup screen when no more item upgrades available
- Added feedback form to a new scene that gets loaded on game exit
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
Automated Linux DS Build #264
Automated Windows Build #264
- Leaderboards now track and display the area and level reached
FOR FUCK SAKE fix background?
FOR FUCK SAKE space back ground mat, reverting
- Broken leaderboards branch
▉ ▋▉▇▌▍▊▌█▍ ▅█
▆▄▉ ▅▊▅▇ ▋▌▌▋ ▆▇▊▄▋▊▉▌▄ ▅▅▍▍
!▌ ▆▉█▋▌▍▇ ▄▍▇▅▉▇▊ ██
!▋ ▇▊▄▆ ▍▆▌▍▅ (▌▄▄▇▄▄▉ ▇▇▊▌ ▄▄▍█▆█▇ ▍▅▆▍▇)
▊█▋ ▇▍▉▇ ▇▊▌▊ ▄▆▄▉▆▄ ▄▄▆▌ ▉▊▇▊▊▄▉▍ ▌▋, ▌▍▋▇▍▇▋ ▉▋▄▆▆▅▇▍/▅▅▌▄▍▅▆, ▊▉▅▋▇▋▇ █▌█▋▄▋▅█▋▊
Automated Linux DS Build #263
Automated Windows Build #263
Automated Linux Build #263
Fixed detection of Lua sequences in util.TableToJSON
Improved airboat 'wheel' PhysObj nulling code
Increased max size of reliable snapshots
Corrected size of snapshot buffer
Increased maximum data transfer rate - default is unchanged
Fixed syntax error in base gamemode
Automated Linux DS Build #262
Automated Windows Build #262
Automated Linux DS Build #261
- Selected entities now get deselected when entering an EntityContainer which has contol disabled
▆▍▆▊▌▉ ▉▇▋▍ ▆▄▋▋▆ ▄▆▄▊ ▄▆▉
Automated Windows Build #261
Automated Linux Build #261
Fixed ents.FindByModel clientside
Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error
GitSync
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
Vegetation scale adjustments
Merged-in fixes from main; closer shader parity with 5.3
Merged-in fixes from prerelease; closer shader parity with 5.4b
item xp cost balance up to level 8
Automated Linux DS Build #260
Automated Windows Build #260
Procedural bush placement reboot
Bushes spawn around rock clusters and forests
Bushes spawn along the beach-grass transition (rather than all over the beach)
Ores always spawn around rock clusters (same overall count on map as before)
Ores are easier to spot (slightly bigger, always near rocks) and more grounded
Small trees spawn around rock clusters and forests
Automated Linux Build #260
Automated Linux DS Build #259
▅▍▅ ▇▉▇ ▆▍ ▌▆▋▇█▊▅▊█▉_▄▊▉▋█
▄▅▊ ▅▄█▄▅ ██ ▌▋▅▄▇▇▇ ▆▊▍█ ▌▉▌▉▇▄ ▌▄ ▋█▍▇▉ ▄ ▆▌▆▅ █▋▄▆▍▊
Automated Windows Build #259
Automated Linux DS Build #258