223,970 Commits over 3,684 Days - 2.53cph!
Fix for bradley shooting trough the rocket factory roof
Fixed profiler sample mismatch in RendererCell.RefreshAsync
Added ProfilerDebug tool to track down profiler sample mismatches
Some "using UnityEngine.Profiling;"
Fixed client side profiler mismatch in BasePlayer.SendClientTick
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
Fourth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Just sleep in avatar request
Merge branch 'master' of github.com:Facepunch/SandboxGame
Controls rebinding now persistent
Clients call Friends.UpdateInformation as early as possible
PrefabParameters now contains a priority
Monuments are ordered by priority when placed
Testing/Uncovering crash bug.
Cleaned up how button prompts react to control rebinding
Hud components self registering, don't need managed backend
Hotloading
Cleaned up component registration
javascript run, Infinite loop protection
Tripmine fix
added sidetunnel dirt to props and added to scene
* Added CNavLadder.Disconnect( CNavArea )
Third attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Mouse and controller rebinding finished, not persistent
* Added CNavArea.Remove
* Added CNavArea.SetCorner( int corner, Vector v )
* Added CNavLadder.Remove
* Added CNavArea.ConnectTo( CNavArea/CNavLadder )
* Added CNavArea.Disconnect( CNavArea/CNavLadder )
* Added CNavArea.PlaceOnGround( int corner )
* Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
Working on mouse input rebinding
Fixed being able to click on leaderboard entries while other UI was on top
detail dressing pass gas station
Partial controller rebinding
Implemented key rebinding, not persistent yet
Blog posts with single author
Extra blog list types
Data updates
Hide changelist section if no changelist
Show author in blog posts, if single author
Blog list page
Second attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Added .NET 4.0
Merge pull request #71 from Phyxion/patch-2
Added .NET 4.0
added a placeholder "searching" panel that pops in when you're queueing for a match, stays on screen across modes when queued, disappears when match found.
Stunt detection, flips and spins
Add SoundStream. Add PlaySound2D that takes a sound object.
fix for build breaking maybe
Subtracting smalluments (will re-add later with other wiping changes)
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
branched wip background queuing stuff
Attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)