156,663 Commits over 2,679 Days - 2.44cph!

7 Years Ago
fixed bug with the prone always being enabled; commiting the rest of the 3rd person grenade jog/run animations
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7 Years Ago
Merge branch 'master' into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
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7 Years Ago
Merge branch 'master' into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
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7 Years Ago
Fixed camera juddering in the test game.
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7 Years Ago
Fixed camera juddering in the test game.
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7 Years Ago
More compression.
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7 Years Ago
More compression.
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7 Years Ago
working on revolver player anims
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7 Years Ago
Some more graphics stream compression.
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7 Years Ago
Some more graphics stream compression.
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7 Years Ago
another export
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7 Years Ago
Added terrain collision resolve system for objects to pass through when entering caves Increased the number of attempts to find a monument spawn location to 1000
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7 Years Ago
Updates for gmad.exe: * Updated premake4.lua to build the project with correct paths * Added simple drag'n'drop support to gmad.exe * The "out" path is now automatically calculated for both "extract" and "create" actions, if not overridden manually * Removing triple output of addon files so now it only does so once * Added proper help message
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bot
7 Years Ago
Windows Build 93
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7 Years Ago
going home
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7 Years Ago
Sync with GitHub.
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7 Years Ago
Crafting tooltip cleanup, shows ingredients
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7 Years Ago
Now generating meshes again. Need to add the endcap part and fix any joins and make roads blend a bit better again.
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7 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
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7 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
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7 Years Ago
Reverted to old image asset loading.
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7 Years Ago
Reverted to old image asset loading.
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7 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
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7 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
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7 Years Ago
re-exported file
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7 Years Ago
updated skinning on gloves
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7 Years Ago
Admin site item fixes
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7 Years Ago
Ignore.conf'ing stuff used to make tree billboard normal maps.
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7 Years Ago
Included latest release builds of the API.
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7 Years Ago
Included latest release builds of the API.
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7 Years Ago
Item data and icons.
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7 Years Ago
Fix for camera translation not being networked.
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7 Years Ago
Fix for camera translation not being networked.
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7 Years Ago
Updated icons from admin site Fixed building plan switch strings being #phrases
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7 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
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7 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
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7 Years Ago
adding gloves (which need skinning properly) and adding feet with textures
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7 Years Ago
Revamped item categories Updated crafting UI
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7 Years Ago
Burlap shader normal intensity toned down.
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7 Years Ago
Merge branch 'master' into networking
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7 Years Ago
Merge branch 'master' into networking
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7 Years Ago
Fixed IconRender2
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7 Years Ago
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
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7 Years Ago
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
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7 Years Ago
Added use of road properties so roads can now have different widths. Now need to add meshes and blend them together.
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7 Years Ago
Time of Day update to 2.1.1 prerelease 1
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7 Years Ago
Commented Swatch fields.
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7 Years Ago
Commented Swatch fields.
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7 Years Ago
Updated VSDoc metadata
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7 Years Ago
Updated VSDoc metadata
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