193,639 Commits over 4,079 Days - 1.98cph!

9 Years Ago
- Implemented new stat: free shot chance % - Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
9 Years Ago
- Implemented new stat: hit invulnerability duration multiplier - New hull item: Deep pockets (+25 max ammo for all types) - New hull item: Extra safe (+50% invulnerability duration) - Added two new temporary hull colour prefab/materials
9 Years Ago
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9 Years Ago
- NRE fix that was breaking the levelup screen when no more item upgrades available
9 Years Ago
- Added feedback form to a new scene that gets loaded on game exit
9 Years Ago
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
9 Years Ago
updated road tiles
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9 Years Ago
Automated Linux DS Build #264
9 Years Ago
Cliff tweaks
9 Years Ago
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bot
9 Years Ago
Automated Windows Build #264
9 Years Ago
Tree stuff
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9 Years Ago
Automated OSX Build #264
9 Years Ago
Fixed -tools
9 Years Ago
- Leaderboards now track and display the area and level reached
9 Years Ago
FOR FUCK SAKE fix background?
9 Years Ago
FOR FUCK SAKE space back ground mat, reverting
9 Years Ago
- Wasn't actually broken
9 Years Ago
- Broken leaderboards branch
9 Years Ago
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9 Years Ago
Automated Linux DS Build #263
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9 Years Ago
Automated Windows Build #263
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9 Years Ago
Automated OSX Build #263
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9 Years Ago
Automated Linux Build #263
9 Years Ago
Fixed detection of Lua sequences in util.TableToJSON Improved airboat 'wheel' PhysObj nulling code Increased max size of reliable snapshots Corrected size of snapshot buffer Increased maximum data transfer rate - default is unchanged Fixed syntax error in base gamemode
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9 Years Ago
Automated Linux DS Build #262
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9 Years Ago
Automated Windows Build #262
9 Years Ago
- Missing
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9 Years Ago
Automated Linux DS Build #261
9 Years Ago
- Selected entities now get deselected when entering an EntityContainer which has contol disabled
9 Years Ago
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9 Years Ago
Automated Windows Build #261
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9 Years Ago
Automated OSX Build #261
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9 Years Ago
Automated Linux Build #261
9 Years Ago
Fixed ents.FindByModel clientside Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error GitSync
9 Years Ago
Fixed river source prefab being on the wrong physics layer Fixed floaty rocks on river source prefab
9 Years Ago
Vegetation scale adjustments
9 Years Ago
Tiny b10 shader update
9 Years Ago
Merged-in fixes from main; closer shader parity with 5.3
9 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
9 Years Ago
item xp cost balance up to level 8
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9 Years Ago
Automated Linux DS Build #260
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9 Years Ago
Automated Windows Build #260
9 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
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9 Years Ago
Automated OSX Build #260
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9 Years Ago
Automated Linux Build #260
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9 Years Ago
Automated Linux DS Build #259
9 Years Ago
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9 Years Ago
Automated Windows Build #259
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9 Years Ago
Automated Linux DS Build #258