221,907 Commits over 3,653 Days - 2.53cph!

7 Years Ago
More
7 Years Ago
UI fuckery
7 Years Ago
tabs tweaks
7 Years Ago
Array tests seem kosha
7 Years Ago
Facilitated getting off ladders at the top
7 Years Ago
Game Mode unlocks WIP
7 Years Ago
Tab title crap
7 Years Ago
hacky pine tree collision fix
7 Years Ago
Text filtering Merge branch 'master' of SandboxGame
7 Years Ago
Updated BaseColor
7 Years Ago
Updated female textures & playermodel
7 Years Ago
Change ping to byte in bindings so it's marshalled correctly (was fucked up in single player)
7 Years Ago
Fixed combat music (and probably various other triggers) Disabled raiding goal plan that contains an empty GPV
7 Years Ago
Supermarket counters and cash register
7 Years Ago
Scoreboard close fix Console filtering by type Merge branch 'master' of SandboxGame
7 Years Ago
merge from main
7 Years Ago
Fixed NRE in UnitGroupCondition when the target entity had no group Modal UI windows now share common tabbed navigation Added UnitDetailView portrait spinning Removed UDV items listing (pending new features)
7 Years Ago
More work on navmesh grid.
7 Years Ago
Call OnDestroyed in DestroyedByEngine instead
7 Years Ago
Added OnOwnerDestroyed log back in
7 Years Ago
Added BaseEntity Destroyed function and OnDestroyed event which should be called both server and client side. Fixed SetNetworkVariable not bailing if entity is pending destroy.
7 Years Ago
ore node hotspots now use coverage queries
7 Years Ago
Fixed filter mode in packed texture
7 Years Ago
Fixed coverage query registration handling
7 Years Ago
Added auto material repacking when source textures change size Updated packed mats, maps and db
7 Years Ago
flare changes
7 Years Ago
Fixed unit attachments not being properly unblocked sometimes. Removed potential trailing reference to attached entity
7 Years Ago
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
7 Years Ago
Scoreboard Merge branch 'master' of SandboxGame
7 Years Ago
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7 Years Ago
use Time.Delta for physgun rotations
7 Years Ago
Physgun rotation snapping
7 Years Ago
going in circles...
7 Years Ago
Now using `requiredCount` from level select data Changed MenuStage.Move(dir) logic Now looks for the planet that's closest to the target direction
7 Years Ago
Gas canister props models/LODs/COLs/Prefabs
7 Years Ago
Menu stage layout now loaded from LevelSelectData A more complex example level select layout
7 Years Ago
Added coverage queries (CQ) explicit origin occluded binary state result Added CQ custom origin visibility result Added CQ smoothness speed factor input
7 Years Ago
Removed Consume Item ability because we don't need it. Self abilities on radial shouldn't check UI exposure
7 Years Ago
both new trees have "collision" mesh with material "collision" to use for mouseover help
7 Years Ago
tree source
7 Years Ago
Made supermarket greybox bigger. Basic scene setup and dressing
7 Years Ago
Physgun rotation Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fixed exceptions/asserts Merge branch 'master' of SandboxGame
7 Years Ago
Physgun rotates objects as player's yaw changes Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Updated level select example file Added LevelSelectData Merge branch 'master' of SpaceUsurperUnity LevelSelectData hotloading
7 Years Ago
supermarket shelves greybox - scene update
7 Years Ago
Added SandboxLocalPlayer Player ToString Pass options string to PlayerLogin, so we can do shit on the c# side Player.IpAddress Pass name
7 Years Ago
fixed a bunch of bugs with rounding errors in resource dispenser crappier tools now yield less total ore when playing the minigame (as intended)
7 Years Ago
more holster fixes (bow, hand axe, wood club, bow)
7 Years Ago
gas pump greybox - scene update