153,904 Commits over 2,649 Days - 2.42cph!

7 Years Ago
Root dir
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7 Years Ago
Lets not open the folder every compile
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7 Years Ago
Fixes for compiling, added compile all
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7 Years Ago
Added Water
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7 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
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7 Years Ago
Added a few trees to testlevel
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7 Years Ago
Added 3D context menus Fixed server using Update on Player Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
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7 Years Ago
Adding new rock decor and textures, I need to make more rocks though.
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7 Years Ago
Added some trees
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7 Years Ago
Added some bushes
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7 Years Ago
Anti-radiation models and textures.
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7 Years Ago
Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
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7 Years Ago
Possiblish 64bit fix
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7 Years Ago
test: Don't send NULLs
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7 Years Ago
Windows Build
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7 Years Ago
OSX Build
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7 Years Ago
Removed debug
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7 Years Ago
Missing from previous commit
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7 Years Ago
Campfire now works as designed Loot panel works as designed Particles now spawnable via prefabs folder WorldItems now use Tick system to update item (0.5s) ItemActions can now have clientside functions Fixed player position overriding when local
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7 Years Ago
'Using' now opens menus as you would expect
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7 Years Ago
Entity position ticking (no lerp yet)
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7 Years Ago
Added ticker class, to help us avoid using Update or Coroutines (which are slow with 100,000+ objects) Fixed fireplace/box etc not spawning properly
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7 Years Ago
IFDEF'd Steam stuff, made the game work without Steam in editor (optionally) entering game is faster now Fixed player prefab eyes
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7 Years Ago
-added deploy animations to all of the view models
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7 Years Ago
Fixed client connect message not getting through properly
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7 Years Ago
Receive and use player's tick
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7 Years Ago
Dedicated server joining, debug view
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7 Years Ago
When making a server, if we're a client - auto try to connect. net.connect is now client.connect
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7 Years Ago
Main Menu Background is now an object in the main menu. This makes our lives a bit simpler here. Added server.start <LevelName> - which you can call from the main menu (client doesn't auto join yet) Added Empty scene - I couldn't find an easier way to just clear all entities (except for DontDestoy ones) Changed bow to not import materials TODO: NO MODELS SHOULD HAVE EMBEDDED MATERIALS!
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7 Years Ago
Refactored viewmodel loading to fit in the new prefab system
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7 Years Ago
Speed controlled by CBasePlayer
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7 Years Ago
Forgot movement prefab
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7 Years Ago
Added PlayerWalkMovement - based on the first person controller in the new samples
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7 Years Ago
Added client input route Heartbeats to server Input now uses the popup at the start of the game. If you don't like it you can suck my cock. Seperated some of the classes to CL_ SV_ and shared
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7 Years Ago
Fix crash if steam isn't running
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7 Years Ago
new deer/stag model
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7 Years Ago
network debug statistics prefab
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7 Years Ago
Proper messaging where appropriate ifdef'd where appropriate
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7 Years Ago
Reformatting
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7 Years Ago
Refactoring Protolib now defines message id's Fixed bootstrap setting client/server mode the wrong way around Warning on connecting to server without Steam Client (instead of just crashing) Fixed burnable item config not being found
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7 Years Ago
Added the bare minimum of a HitInfo struct, please have a look at it and report anything you dislike as soon as possible
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7 Years Ago
Adding a weapons folder plus the hammer model folder with textures. Spec is in the alpha channel of the colour.
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7 Years Ago
Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
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7 Years Ago
Cleaned up some code that was ported over from the old project
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7 Years Ago
Save player inv, metabolism Entity networking
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7 Years Ago
Entity saving/loading to protobuffers
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7 Years Ago
Added a few basic utility components and libraries
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7 Years Ago
Added FPS graph script
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7 Years Ago
Native libraries (latest build for Mac)
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7 Years Ago
-adding all the view models and their source files ( so alex can check study them and learn their intricate ways and eventually grow insane from the madness of it all.. )
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