193,638 Commits over 4,079 Days - 1.98cph!

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9 Years Ago
Automated Linux Build #254
9 Years Ago
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9 Years Ago
Crouch animations no longer override swimming animations Fixed error in markup library when trying to wrap empty strings Don't load menu gradient.png through parent directory - HFS+ doesn't like it? Fix airboat gun crash when FL_ONGROUND is set with a null ground entity
9 Years Ago
backup w.t.p.
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9 Years Ago
Automated Linux DS Build #253
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9 Years Ago
Automated Windows Build #253
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9 Years Ago
Automated Linux DS Build #252
9 Years Ago
Moved Zombie Torso model to fallbacks/
9 Years Ago
Updated 1000+ prerendered spawnicons Moved Zombie Torso model to fallbacks/
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9 Years Ago
Automated Windows Build #252
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9 Years Ago
Automated OSX Build #252
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9 Years Ago
Automated Linux Build #252
9 Years Ago
Clientside debris now always uses the correct collision group Added ProjectedTexture:SetBrightness and getters Windows fonts can now render antialiasing pixels outside the bounds of their character
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9 Years Ago
Automated Linux DS Build #251
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9 Years Ago
Automated Windows Build #251
9 Years Ago
* Updated search paths for Hammer ( Fixes a few bugs ) * Adjusted .res scheme files for Hammer changes * Updated gameinfo.txt to include proper sourcengine/ paths just in case
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9 Years Ago
Automated Linux DS Build #250
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9 Years Ago
Automated Windows Build #250
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9 Years Ago
Automated OSX Build #250
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9 Years Ago
Automated Linux Build #250
9 Years Ago
Added mat_reloadtexture Texture auto-refresh now only renders the changed texture Texture auto-refresh now reloads jpegs Lua ProjectedTextures now listen to r_flashlightdepthres/r_flashlightdepthtexture/r_projectedtexture_grain ConVars
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9 Years Ago
Automated Linux DS Build #249
bot
9 Years Ago
Automated Windows Build #249
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9 Years Ago
Automated OSX Build #249
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9 Years Ago
Automated Linux Build #249
9 Years Ago
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9 Years Ago
Automated Linux DS Build #248
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9 Years Ago
Automated Windows Build #248
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9 Years Ago
Automated OSX Build #248
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9 Years Ago
Automated Linux Build #248
9 Years Ago
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9 Years Ago
Automated Linux DS Build #247
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9 Years Ago
Automated Windows Build #247
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9 Years Ago
Automated Linux DS Build #246
9 Years Ago
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9 Years Ago
Automated Windows Build #246
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9 Years Ago
Automated OSX Build #246
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9 Years Ago
Automated Linux Build #246
9 Years Ago
* Fixed crash issues with CTakeDamage and npc_zombie * Merged some minor stuff from upstream
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9 Years Ago
Automated Linux DS Build #245
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9 Years Ago
Automated Windows Build #245
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9 Years Ago
Automated OSX Build #245
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9 Years Ago
Automated Linux Build #245
9 Years Ago
Load "ServerBrowser" binary instead of "serverbrowser" Running the game on NTFS or other case-sensitive filesystems on OSX now works Fonts with capital letters in their file paths now load properly on Linux/OSX
9 Years Ago
- Stuff I did on the plane but may have been drunk and can't remember what I did and Mac plastic doesn't have a diff tool installed.
9 Years Ago
- Started unifying island resources to a single pot - Now start with a storage building on first island - Started adding some resource cost values for buildings
9 Years Ago
- Moved building UI to the bottom of the screen - Reduced scale amount when hovering over build UI options - Fixed bug with the TransferContainerEntities action never getting flagged as completed
9 Years Ago
- Can now only build on discovered islands - Added NoStorageEvent for when a unit tries to returnharvested goods, but there's no storage available
9 Years Ago
blank rig
9 Years Ago
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)