193,639 Commits over 4,079 Days - 1.98cph!
Automated Windows Build #258
- People now eat food from global supply. Todo: Feed people in an EC with food supply before those without
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier
- Set some quick test values for multipliers and reduced level up XP amounts
- Fixed bug with level value being reset to 0 each level
- Rebuild factory prefabs
Automated Linux DS Build #257
Automated Windows Build #257
Automated Linux Build #257
Stopped constant networking of m_flNextPrimaryAttack on weapon_pistol
Unicode support for SetClipboardText
Fixed WorkshopDL updates for real this time
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merge from /main/inv-ui-sounds
Automated Linux DS Build #256
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
Automated Windows Build #256
Automated Linux Build #256
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
Automated Linux DS Build #255
Ingame Overlay boilerplate
Automated Windows Build #255
Just started fleshing out the files.
Automated Linux Build #255
zeroed out the root object on "blank_rig"
zeroed out the rotations on the bip01 bone
Server save backup->moveto is more resiliant to sharing violations
Fixed viewmodelarms being specular as fuck
Automated Linux DS Build #254
Less XP from GatherComplete
Updated to 5.4.0b11
Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)
Automated Windows Build #254