197,738 Commits over 4,140 Days - 1.99cph!

9 Years Ago
Rebuilt plugins, updated launcher with eac client dll
9 Years Ago
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
9 Years Ago
Added Desire creation support to BehaviourChain Selector elements, exposed via editor and handled by UnitDecisionMaker (no longer hooked up in DSE/DecisionContext) Desire no longer stores DesireParameters, instead derived types store data as properties Removed IDesire interface since base Desire no longer requires generics
9 Years Ago
LSO: Fixed decal materials not receiving LSO LSO: Fixed state not saved to cfg (RUST-1051) LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest LSO: Fixed height normalization error LSO: Added max height map size (4096)
9 Years Ago
RustBuilder rebuild
9 Years Ago
Merge from main
9 Years Ago
replaced and added female vox deselects
9 Years Ago
Added some different building types. Fixed the stair cutting case.
9 Years Ago
fixing bugs, some ui tweaks, added invert mouse option
9 Years Ago
AIDesigner cleanup, layout class
9 Years Ago
- Added Behaviour Designer - Reimported some old stuff to fix errors after adding BD
9 Years Ago
vm source update
9 Years Ago
Made blueprint corner status indicators neater
9 Years Ago
replaced female select vox
9 Years Ago
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
9 Years Ago
Updated package mission
9 Years Ago
- More ice level testing stuff
9 Years Ago
▄▍▅▌▅ ▆▋ ▉▋▊▊▊ ▊█▅▊▅▄▉▊▄ ▄█ ▊▍▉▋▆▊▌▌▍▉ █▄▆▌▌▅▄▋▆▌█ (▅▍▋▉ ██▉▌█▊█▄ ▉█▌▉▉▉▌ ▍▌▊▅▅ ▇▌ ▌▆▍ ▉▍▋▅▍▉▄▌▅ ▋▆▆▍▉, ▍▄▄▋ ▇▍▉▉▅▇▍▊ █▋▊▆)
9 Years Ago
- New enemy type now has 100% chance of teleport ability, shoots revenge mortars
9 Years Ago
RustBuilder update
9 Years Ago
merge from prerelease
9 Years Ago
premerge
9 Years Ago
Added data validation to BaseBehaviourPlanSettings
9 Years Ago
Deleted unused impregnate ability, fixed some missing actions
9 Years Ago
Fixed antialias not working Removed multiple procmap benchmarks Added barren benchmark Added postprocess benchmarks Disable motion vectors if motion blur disabled
9 Years Ago
Manual merge of action state changes from 5.4 branch because plastic is a dick
9 Years Ago
- Any entity can now be launched as a mortar, and mortar script is addded at launch by the MortarLauncher - Removed specific mortar spikey prefab and replaced with an alternate, generic fast spikey prefab
9 Years Ago
Reduced high quality water mesh tessellation by ~20%
9 Years Ago
- Mortar stuff refactoring - Ice level enemy trest
9 Years Ago
almost a biome
9 Years Ago
EAC hashtool missing files
9 Years Ago
Removed debug output from crafting ui
9 Years Ago
Fixed space pressing buttons after menu is closed Fixed pie menu drawing over the top of inventory/crafting Rock can be crafted Fixed uncomfortable rock repeat rate
9 Years Ago
Merge from main Updated SetDestinationBase with new state management patterns
9 Years Ago
Action state handling / allocation improvements Metas apparently
9 Years Ago
Menu UI Scale
9 Years Ago
Added some different wall colors.
9 Years Ago
- Some asteroid room rough tests
9 Years Ago
updated amplify occlusion to latest
9 Years Ago
updated to b22
9 Years Ago
Fixed mainmenu obscuring the belt bar (!) Fixed Drag icons sometimes not showing, made bigger
9 Years Ago
EAC update
9 Years Ago
Started splitting SetDestinationSettings
9 Years Ago
Switched camera
9 Years Ago
Merge
9 Years Ago
Put a Navigation.Stop in there to try to fix approaching target problems.
9 Years Ago
FOR FUCK SAKE template material for preview
9 Years Ago
FOR FUCK SAKE tile template tweak
9 Years Ago
progress
9 Years Ago
merge from prerelease