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Automated Linux Build #360
Automated Windows Build #359
Automated Linux DS Build #359
FOR FUCK SAKE fix static property on rotor
FOR FUCK SAKE change room E / rebuilt prefab
Automated Linux Build #359
All debug spews are now processed in the main thread
ShaderSystem re-entrancy guard for debug spews no longer changes the order of the output
Lots of tweaks to building stuff, missing materials etc.
Added some force to the ragdoll upon death based on direction and strength of hit
Re-enabled unit activity notifcations.
Added skill gain activity and fixed some stat events.
some optimization and disabled cheats
removing Roll Game folder
Added xbox network sample
Units should now get highest navmesh priority when arriving at interaction positions
latest bear and mammoth source
missing mammoth animations such as new attacks, limping, exhausted, agro and lookaround. Some still need lots of love
Fixed SmartObject Interaction Positions states being improperly handled by SetDestination Actions (BEF-278)
Added build date / version
Added version tracking to Beep
Switched to sidewards view
FOR FUCK SAKE minimap shader
Merged Exclusivity/Blocking capabilities in Interactions (accessible through InteractionSettingsWrapper).
Implemented blocking for Take All interaction on Berry Bush resource's dispensers.
Merged from main yet again.
Fixed Temperature Vital getting bad max value from simulator
ActionSettings.BreakImplementation
Better End + Break impl in SetDestination
Minor tick method name consistency changes
Dummy hitbox again apparently
Temperature Vital and CurrentValue simulator (ambient + insulation)
FOR FUCK SAKE pipe gate, fixing glow colour/ aqdding force field
made the eyes look tired or injured where applicable
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