224,803 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Got interaction with dropped world items working correctly
7 Years Ago
FaceTargetLoop will now break if the unit has stopped facing the target for any other reason (face target on unit view was being disabled if a unit was moving, which gets triggered if the unit gets bumped by another unit) This should fix animals getting stuck if they are bumped while facing taget
7 Years Ago
Fixed a couple of load/session change issues Fixed building upgrades not appearing in child radial menus
7 Years Ago
Go through managed component to set entity location
7 Years Ago
Add sweep options to SetActorLocation so moving actors can trigger overlaps
7 Years Ago
wip
7 Years Ago
Merge latest Main into Wallet branch. Wallet gets cash in HUD + this sorts out some merge conflicts before they get any worse.
7 Years Ago
Start on crossbow, not finished
7 Years Ago
Fixed crafting list going out of bounds with lots of recipes Better icon quality
7 Years Ago
Show current total cash in HUD
7 Years Ago
Custom ammo pickup notifications
7 Years Ago
Splitting weapons up
7 Years Ago
HeldItemModels doesn't need to be public. Just looks confusing in inspector.
7 Years Ago
Fix typo
7 Years Ago
Medkit use FX. This sucks so just throwing it in a branch. Will be better to add a deploy animation instead.
7 Years Ago
Fixed axe impact screen shakes affecting player camera even if the unit chopping wasn't being controlled (or in another tribe!) Some more debug readout stuff: can see an entity's enabled state and can see the EntityKnowledgeData associated with a known entity (displays distance and last seen on)
7 Years Ago
Changed medkit use from automatic when selected (which was meaning people kept using them accidentally) to quickslot-based, pressing left-mouse or E to use when selected.
7 Years Ago
Event driven music can optionally play only once per session (start game music)
7 Years Ago
Who did that
7 Years Ago
Add a slight delay to grenade damage explosions so chain reactions don't explode instantly
7 Years Ago
Don't shake player if it's pending destroy
7 Years Ago
BaseExplosive
7 Years Ago
Show tooltip on item hover in inventory ui
7 Years Ago
Run mip map resize in tasks, bump up mip map level to 5.
7 Years Ago
Tooltip stuff
7 Years Ago
separated eyes into more files for animation
7 Years Ago
Mipmap gen, limited to 2
7 Years Ago
unified asset library
7 Years Ago
new tentacle monster files
7 Years Ago
Crafting screen progress
7 Years Ago
Removed ProCore.meta
7 Years Ago
Fixed bad merge with UIInventoryMenu
7 Years Ago
Misc
7 Years Ago
fixed bradley loot table giving way too much
7 Years Ago
SoundFX
7 Years Ago
set movement layer to 0 weight in animator, (should have been set in code?)
7 Years Ago
fixing workshop f-up
7 Years Ago
forgot from last checkin
7 Years Ago
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
7 Years Ago
merge into main
7 Years Ago
skin approval
7 Years Ago
Crafting & Building windows show "unread" status icons on list elements Fixed map transition fog displaying wrong values
7 Years Ago
wolf improvements
7 Years Ago
set turn layer to 0 when is look at is not being called
7 Years Ago
merge from main
7 Years Ago
bradley health doubled bradley loot tables modified - won't drop explosives bradley turret aim adjusted - coax is way more accurate bradley coax damage slightly lowered
7 Years Ago
turn off turn layer if not 0 when unit anim code gets lodded
7 Years Ago
Removed unneeded stuff from BlueprintCategoryButton Toggle group instead of buttons on crafting screen.
7 Years Ago
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
7 Years Ago
Semi auto rifle fbx revert