193,488 Commits over 4,079 Days - 1.98cph!
Partial fix for the vsync toggle
Removed some steam stuff for when running on Xbox
new male vox sounds added
Goal, GoalPlan equality members
Removed IComparable from InfuenceMapEffector
Removing IComparable implementations all over the shop
Implemeneted equality members in PerceivedUnitData and PerceivedSmartObjectData
- Changed some gamepad binds
Removed useless desire match method
Fixed Array no longer requires T to inherit from IComparable.
- Increased volume of loosecannon / plasma
Split fuel gathering goal plans
DesireParametes equality
Removed a bunch of redundant constructor overloads and other methods from DecisionContext
new male vox sounds added
- Tap to fire experimenting
Fixed active item not dropping when killed without entering the wounded state first
Lightened cape source files.
Lightened cape to match main texture.
Hide shirt lod fixes + female version
- Changed EnemyBomb to have Start and End scale multipliers
Fixed potential pooling NRE when leaving play mode in the editor
kill console command kills immediately without going wounded first (it's just annoying)
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
Fixed nothing showing in common bp
Tooltip delay
Always show crafting queue
Don't deslect blueprints when selecting item
▉ ▅█▍▊ ▊█▌▍▊/▋▅▊▉█▉▆/▇▋▍▍█▋▉▄
!▋ ▇█▄▋ ▄▊▊▆▄▆▊▌▆▅ ▆▄▊ ▉▊█▄▆▍▋█▆█
▄▊▄ ▇▌▌▌ ▆▍▋▅ ▉▄██▉ ▆▌█▅ ▊▊▌▌▅▌
- Reduced camera shake for real this time
- New enemy ability: Revenge
- Increased size of enemy ability name text
- Patcher movement changes
rigged / animated / added sounds for the reactive_target
tweaked some flamethrower viewmodel anims
Basic working waves shader for mesh strips, so yay.
Fixed errors when running out of temp registers in d3d9; disabled far terrain splats for this target unless PVT is active
Removed forward path from shaders using the terrain layer
Fixed errors when running out of texture samplers; disabled light probe proxy volumes
Backing up some texture masks before I ruin them again.
Better handling of Desire fulfillment and tracking of "child" desires (item find deires created when adding a craft desire are now removed when the parent is fulfilled)
First pass skin colours, clothing prefab fixes.
- Patcher fire cooldown reduced
- Camera shake reduced some more for enemy explosions
- Increased speed of Spikeys
Female model mesh replacement code (applied to tshirt)
Morph data and editor scene tweaks
Basic wave cascades pt 1/2