193,494 Commits over 4,079 Days - 1.98cph!
- Patcher fire cooldown reduced
- Camera shake reduced some more for enemy explosions
- Increased speed of Spikeys
Female model mesh replacement code (applied to tshirt)
Morph data and editor scene tweaks
Basic wave cascades pt 1/2
Morph blending tester in CME
Merged latest 5.4 shader and water fixes
Gender/Age specific default morph pairing in Species
Added new male select vox sounds
Fixed AO intensity not working due to opts
Refactored shit in prep for shorelines fx
Perf.Playermodel models wear random clothes
Igor - hit anim edits, new variations
Fixed player preview
Female model shit
latest files of everything and added sabertooth before for backup
Load balancer takes more time when queue backlog increases
Igor - updated hit anim ( no longer backflips)
Added additional hit anims to try out
lodded lava court and combined meshes with simple mesh. cleaned up scene folder
tweaked lighting and material proprties and set static/shadows
editing and adding new male xox sounds
Clear decisions in the right place ;x
Removed BCD access from Action
BCD read/write all handled by DM, not BehaviourChain
Fixed UDM not clearing decisions before scoring elements that read from BCD
BCD GetDataProperty warning when null
Player skin sets reworked
Skin shader defines colour directly (doesn't use lookup)
Fixed cargo plane's propellers not fading into fog (#634)
- Steam leaderboards stuff
Automated Linux DS Build #222
Started reworking bomb special
Unit item pickup desire fulfiment supports multiple desires
UCF desire creation tweaks
Required tool conditions create both craft and find Item desires
Asian head variation + materials
Automated Windows Build #222
Smartobject tweaks to destruction and subscription management
Group knowledge smartobject blackboarding/cache disabled, added DM check
Automated Linux Build #222
Parented entities now never become parted from their physics objects
Set sv_crazyphysics_vehicles back to 1 - it's good now
Fixed item pickup condition
Ensured that all ability and interaction DSEs are valid
Fixed BehaviourChain.PickBehaviourTarget returning bad things