225,843 Commits over 3,714 Days - 2.53cph!
Fixed error, builds now fail properly.
restored PostAttackCombatAction, but now only handles restoring direction
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
Working on optimising connection checking
Fixed case where victory UI wouldn't hide
Connection cache memory optimisation
Merge branch 'master' into connections
Space is always left for leaderboard scrolling arrows
fixed timer bug
repel effect proper size
attract effect
bullet freeze effect
redirect visual effects
player death effect
player damaged start visual effect
trying another fix for permanent invuln
tweaked visual effect when getting a powerup
pattern params patternNum & patternDegrees; tentacle orb attack
effect bullets use a different pool
tentacles attract attack and visual effect
tentacle 3rd form
Fixed case where victory UI wouldn't hide
Connection cache memory optimisation
Merge branch 'master' into connections
deviation from best is now in config.
Idle module now also has Is Busy condition.
AI scoring deviation set to 0.01 instead of 0.1.
Emote selector now selects from top scoring emotes rather than weighted random.
Emotes moved to idle module.
Renamed Launcher prefab correctly (was Turret)
Launcher AE_Attack event
Mortar, Patcher AE_Attack events
Renamed Render to Debug
Mesh and BSP wip - H to "spawn map"
Cherry picked rust/std terrain-blend changes in
22762
tentacles attract attack and visual effect
tentacle 3rd form
Ice lake progress / slightly improved snow
effect bullets use a different pool
Fixed deployable item placement, which was broken by the non-alloc physics merge. The Unity default for OverlapSphere is QueryTriggerInteraction.UseGlobal, but the GamePhysics default is QueryTriggerInteraction.Ignore
tweaked visual effect when getting a powerup
pattern params patternNum & patternDegrees; tentacle orb attack
Reduce squatter time from 4 to 3 mins
Various crafting related.
more level design stuff and platform triggered by bomb
Re-enabled and updated What's New
WorkshopDL works properly, shows addon titles
Fix some door duplicate code + a switched a bool that was the wrong way around
Always allow closing open doors. This could benefit from the pie menu as it should really be possible to buy buildings with open doors too. You'll now need to close a door to buy a building, but at least if you open a door from the inside of a building that you don't own, you can now close it again!
Made door forcing interaction text clearer
Door damage. Basic but working.
Client door damages passes on to server. Same method as vehicles use.
trying another fix for permanent invuln
redirect visual effects
player death effect
player damaged start visual effect
Crafting sound definition prefabs
Door opens when HP reaches 0
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Remove hotload notice from BaseEntity, fixes bot tick disappearing after hotload
fixed timer bug
repel effect proper size
attract effect
bullet freeze effect