225,843 Commits over 3,714 Days - 2.53cph!

7 Years Ago
Fixed error, builds now fail properly.
7 Years Ago
restored PostAttackCombatAction, but now only handles restoring direction
7 Years Ago
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
7 Years Ago
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
7 Years Ago
Working on optimising connection checking Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections Space is always left for leaderboard scrolling arrows
7 Years Ago
fixed timer bug repel effect proper size attract effect bullet freeze effect redirect visual effects player death effect player damaged start visual effect trying another fix for permanent invuln tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack effect bullets use a different pool tentacles attract attack and visual effect tentacle 3rd form Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections
7 Years Ago
deviation from best is now in config. Idle module now also has Is Busy condition.
7 Years Ago
AI scoring deviation set to 0.01 instead of 0.1. Emote selector now selects from top scoring emotes rather than weighted random. Emotes moved to idle module.
7 Years Ago
Renamed Launcher prefab correctly (was Turret) Launcher AE_Attack event
7 Years Ago
Mortar, Patcher AE_Attack events
7 Years Ago
Renamed Render to Debug Mesh and BSP wip - H to "spawn map"
7 Years Ago
Cherry picked rust/std terrain-blend changes in 22762
7 Years Ago
tentacles attract attack and visual effect tentacle 3rd form
7 Years Ago
Ice lake progress / slightly improved snow
7 Years Ago
effect bullets use a different pool
7 Years Ago
Fixed deployable item placement, which was broken by the non-alloc physics merge. The Unity default for OverlapSphere is QueryTriggerInteraction.UseGlobal, but the GamePhysics default is QueryTriggerInteraction.Ignore
7 Years Ago
tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack
7 Years Ago
7 Years Ago
Reduce squatter time from 4 to 3 mins
7 Years Ago
Minor text edit
7 Years Ago
more fixes
7 Years Ago
new gang sign
7 Years Ago
Various crafting related.
7 Years Ago
more level design stuff and platform triggered by bomb
7 Years Ago
Re-enabled and updated What's New
7 Years Ago
WorkshopDL works properly, shows addon titles
7 Years Ago
Extra
7 Years Ago
Fix some door duplicate code + a switched a bool that was the wrong way around
7 Years Ago
Always allow closing open doors. This could benefit from the pie menu as it should really be possible to buy buildings with open doors too. You'll now need to close a door to buy a building, but at least if you open a door from the inside of a building that you don't own, you can now close it again!
7 Years Ago
Minor edits
7 Years Ago
Adjusted door HP
7 Years Ago
Made door forcing interaction text clearer
7 Years Ago
Missing file.
7 Years Ago
wip
7 Years Ago
Door damage. Basic but working.
7 Years Ago
Client door damages passes on to server. Same method as vehicles use.
7 Years Ago
Crafting FX
7 Years Ago
trying another fix for permanent invuln
7 Years Ago
Cleanup
7 Years Ago
Various crafting stuff
7 Years Ago
redirect visual effects player death effect player damaged start visual effect
7 Years Ago
Crafting sound definition prefabs
7 Years Ago
Basic DynamicMeshEntity
7 Years Ago
Door opens when HP reaches 0
7 Years Ago
▌▄▊_▌▆▍▇ ▅▇▄▅▅▍▊▄ ▊▍▌ ▅▌▍▋▋
7 Years Ago
Basic door damage
7 Years Ago
DELETE
7 Years Ago
Remove hotload notice from BaseEntity, fixes bot tick disappearing after hotload
7 Years Ago
fixed timer bug repel effect proper size attract effect bullet freeze effect