224,803 Commits over 3,714 Days - 2.52cph!
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris
Renamed terrain4_rock2_specularity
Disabled readwrite on all terrain4_rock2 textures
Disabled full screen tutorial widget auto activation
Removed redundant Initialize override in ItemActionDesire that wasn't calling base and thus broke all the things
Catch and log exceptions thrown in tasks
Material system basics
Material parsing in c#
Material hotloading
Removed unused
Merge branch 'master' of SandboxGame
Fix potential deadlock in multicore rendering when messing with colour correction
Remove damage from armour before health
Disabled mips on terrain alpha to prevent caves from closing in low quality
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
Some grenade shit
Don't immediately delete other instance's temp folder
Added master volume option
Mouse aim speed slider
Can now open the options menu while in a stage
Supermarket counter / reduced wood saturation
Video options refactor, can now revert
Made FollowCamera/MapCamera zoom to transition optional, currently disabled
CP text brackets, verification bug attempt 1
Removed attack anim call from player controller input
cmd verification bug chasing
UTextureCube Binds
TextureCube texture
Fixed EntityComponentSystem not incrementing component index properly
Staying up to date with main
Async navmesh link generation and some cleanup.
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
plus asks sharp to load the texture
Merge branch 'master' of SandboxGame
ImageSharp test (might be shit)
stb_image
Merge branch 'master' into TextureLoading
More stb libs
Flatter binds for stb
Texture object
Comments
Texture hotloading
Handle exceptions in FileChanged more gracefully
Hotloading can handle texture resizing
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
Vsync / framerate cap settings are persistant
Fixed client side texture memory leak when paintable signs are destroyed (!)
▌▊▊▄▋▇█ ▋▉ ▇▅▆▊▉▄ ▊▍█ ▋▆▅▅▇▆▇ ▍▋▋▄ ██▌▋▉▍▄
Eliminated GC allocs from MeshPaintableSource
Added framerate cap option, apply button is only shown if changes are made
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
Deleted Plugins/ProtoBuffers (empty csproj)
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
Eliminated GC allocs from UpdateClothingItems
Added Union64 to Rust.Global
Fixed CRC.Compute32 discarding the passed CRC value
Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
made is looking anim transition take priority to is alert anim on animal controller
update launcher model, adding mat/texture
update wip portrait
Added cooldown on brake press to enable better drifting
Yet another merge from main
Fixed a bad check in nav_disable improvements.