193,484 Commits over 4,079 Days - 1.98cph!
Don't remount GMAs on server disconnect. It really has to be faster
- Added new plug item: Plug of Renewal. 20% chance to renew a shield block each time you clear a room
- Added a plug starter item and added plug to slots
- Some equipment bug fixes
Include UI scenes in bundles
Automated Linux DS Build #218
-BBC
(Better Bird Culling)
Automated Windows Build #218
Automated Linux Build #218
Freeze movement of parented entities' physics objects so they don't fall out of the map
Fixed script issue
Rally meter depletes in sync with health
Automated Linux DS Build #217
Hopefully fixing MusicManager not working
Automated Windows Build #217
Automated Windows Build #216
Automated Linux DS Build #216
Automated Linux Build #216
Current game mounting clearly needed more testing. Disabled for now.
Automated Linux DS Build #215
LODs for Owl, Buck and Davis.
Automated Windows Build #215
Renamed Goal-Safety to Goal-Settlement
DSE bonus considerations change to test how this approach works
Removed un-nessecary clamps from DSE score calc
Automated Linux Build #215
Restrict current-game mounting to Windows for now
Automated Linux DS Build #214
-hacky version to have bonus_considerations' various response be additive only. It's not a great solution, but it prevents zeroed bonus_consideration to zero the whole bonus, and avoids adding gigantic numbers (which would happen by summing)
BP count on category buttons
Automated Windows Build #214
Initial work on Igor special
-couple of abilities were deleted a few commits ago and errored on startup (Human still had them), removed
-removed empty goalplan in FulfillCraftDesire for it was breaking execution
Automated Linux Build #214
Added sv_crazyphysics_vehicles, defaults to 0
Added new materials to skin list
Updated spawn masks for new layout.
added PROP bones to male and waist PROP for female,
brightned animal skin colours a bit
- Items are now equipped from reward screen
- Hovering over a reward now shows how the item looks on player preview model
- Reworked the way starter items are equipped
overhauled lighting on lava court, set a lot to static and baked new lightmaps. still tweaking values
added new lava court specific water shader
tweaked fogging values
Compile fix (CLIENT && !SERVER)
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
Straightened Dreadora's legs, LODs legs and skeletons legs.
Removing the concept of "active" Agent Desires
Tweaked item desire fulfilment