225,858 Commits over 3,714 Days - 2.53cph!

7 Years Ago
more, bot build tool
7 Years Ago
More prefabs
7 Years Ago
Merge from detailed_stair_colliders
7 Years Ago
dmg types
7 Years Ago
Dont wobble if waiting for impact/settle
7 Years Ago
Added water culling volume to launch site basin
7 Years Ago
Latest data
7 Years Ago
Latest data
7 Years Ago
Add queue message on feedback
7 Years Ago
Invalidated all older replays
7 Years Ago
Updated some detailed colliders to the new versions
7 Years Ago
Benchmark fix
7 Years Ago
Terms fix
7 Years Ago
Possible fix for alt fire desync
7 Years Ago
Added BaseEntity.IsChildOf and BaseEntity.GetOwnerOfType, useful for finding the first owner in the hierarchy of a specific type (trace hitting the mesh of the player)
7 Years Ago
Latest data Name doesn't have to contain a space Use name from game if it's set Beta signup name doesn't need a space If coming from game, set time as MoreThanAnHour Feedback form
7 Years Ago
Merge from main
7 Years Ago
Disabled replay UI in the scene
7 Years Ago
Added time tooltip when hovering over the timeline
7 Years Ago
Trees no longer fall over on init
7 Years Ago
Merged from main
7 Years Ago
Detailed stair colliders, tiers variations
7 Years Ago
Added replay events, which add markers to playback timeline
7 Years Ago
reworking some combat code stuff
7 Years Ago
Bind collision channels Fixed null pointer exceptions when killing a deathmatch controllable without a player Fix annoying no joint created warning when ragdolling Despawn uncontrolled corpses after delay
7 Years Ago
Wobble wobble wobble, said Mr Tree
7 Years Ago
Detailed stair collider preparations
7 Years Ago
I totally made people not block pathfinding when sleeping and forgot to commit it
7 Years Ago
More navmesh work. Agents now spawn correctly on the navmesh again.
7 Years Ago
More assets
7 Years Ago
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7 Years Ago
Fixed gang update bug
7 Years Ago
Switched notifications from phone to standalone Fix large map icon rotation
7 Years Ago
Renaming things
7 Years Ago
Compiling is fun, let's do that
7 Years Ago
https://www.youtube.com/watch?v=IfeyUGZt8nk
7 Years Ago
Fixed error
7 Years Ago
Wobbleslerping timber feller
7 Years Ago
Wobblemetimbers
7 Years Ago
Navmesh generation is now async.
7 Years Ago
use unique users for unique player counts
7 Years Ago
Lets not cache DataAsset name properties in OnEnable
7 Years Ago
Fixed bad activity calls in Effects
7 Years Ago
Gang members emblem should appear next to their name now.
7 Years Ago
"NEXT-GEN EMERGENT PROCEDURAL TREE WOBBLES" 5/7 - IGN
7 Years Ago
Merge duplicated code in Array and TArray into a common class
7 Years Ago
Fixed ground holes in the rocket factory
7 Years Ago
Deleted TransferData.cs Swapping out GameSessionCount
7 Years Ago
Disabled the 2 east lifts in launch_site
7 Years Ago
Merged from main