193,782 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Dummy socket support
9 Years Ago
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
9 Years Ago
merge from main
9 Years Ago
Added temp selected SFX
9 Years Ago
merge from building_atlases
9 Years Ago
Added Owl portrait Deleted some old UI
9 Years Ago
merge from main
9 Years Ago
ladder was using MeshLOD which is incorrect given a change of material on LODs
9 Years Ago
gates moved to atlas materials cont'd
9 Years Ago
Added mavis body / stretch anims back in
9 Years Ago
Fixed dropping rocks when paused
9 Years Ago
Better chunks.
9 Years Ago
RustNative
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Platform bullshit
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Updated premake5.exe
bot
9 Years Ago
Automated OSX Build
9 Years Ago
use v120_xp
9 Years Ago
fixed scope position on the ak47
9 Years Ago
FOR FUCK SAKE textures !A wip 3d background camera
9 Years Ago
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9 Years Ago
▄ █▍▍ ▅▌▋▆▋▄ ▊▋▇▅▍ █▊▉▉▍▊ (▉▌▉▌▆▋▊▅▄▊█ █▄▅▋ ▇▉ ▉▇▉▆▊█▇) ▉▆▍ ▅▍▇▍ ▇▇██ ▊▇▅▍▅▄▅ ▊█▆▆▆ ▍▆▄▄ ▍▆▇█▍█▅ ▇▄▋ ▉▅▊▋ ▄▅▊▋ ▄▍█▊▆█▄▍▍▅ ▆▍▍▍▌▇ ▍▅▍ ▍▉▆▅ ▋▍▇▉ ▍▄▋▅▅▊▆▅▄▊▇ ▍▌▇▍█▄ (▅▄▌▊▇▇▌ ▍▅▋▆▌ ▌▊▋ ▌▍▅▍▆▄▅ ▇▊▋▋▋▉▅ ▅▉▉ ▌▅▊▌█) !▍ ▉▊▍▅▄ ▍▄▇▆▍▊▅
9 Years Ago
Comments
9 Years Ago
Updated Deuce build
10 Years Ago
Updated specials to work on correct special power amounts Moved update file
10 Years Ago
gates moved to atlas materials
10 Years Ago
Unit+Movement sets CurrentSpeed.BaseValue, listens to changes for Attribute.MaxSpeed and updates NavMeshAgent.speed
10 Years Ago
Mavis flying anims - final batch source update
10 Years Ago
Chunk holes :(
10 Years Ago
Specials now triggered with L2, R2 and combo Y triggers focus
10 Years Ago
- Added OnHealthEntityAnimation to toggle different entity animations based on varying health values of a BaseEntity - Reworked the Beertaps goal room. Turrets now spawn at 90 and 60% tap health and all taps share a combined health. - Rebuilt prefabs/tileset
10 Years Ago
texturing grass mesh
10 Years Ago
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
10 Years Ago
Removed IStatRanged in favour of RangedStat class
10 Years Ago
Fixed vitals not getting a MaxValue from StatSettingsWrapper
10 Years Ago
More Stats refactoring. Added IStatRanged, implemented by Vital and Need. Cleaned up StatLinkerOperations a bit, debug and editor improvements and some consideration tweaks.
10 Years Ago
high walls moved to atlas material
10 Years Ago
Pillar stability socket
10 Years Ago
- Set player ship min map marker back to blue, and larger.
10 Years Ago
wood_stone_metal atlas update
10 Years Ago
Socket cleanup
10 Years Ago
texturing court grass (and grabbing latest)
10 Years Ago
Merge from main
10 Years Ago
code change to Mavis config file
10 Years Ago
Mavis flying anims - final batch
10 Years Ago
merge from building_atlases
10 Years Ago
wider twig window frame, double window frame hinges