224,863 Commits over 3,714 Days - 2.52cph!
Refactored Unit.Navigation so that units can only move when in appropriate animation state
Office interiors, occluders removed on glass panels segments
Loot spawns
Made rocket factory exterior render further
Re-committing Damian's changes
re-committing cave changes
Added game version to leaderboard entries
Comment tweaks
Cursor visibility fixes
unit info panel now shows armour values instead of block %
Attack unit UI bar now iuncludes damage reduction calc for hit dmg and dmg range
Added warning comments when a replay is out of date or diverges
Rocket factory / scene/lod/colider fixes
Subtracting
21367 (should've gone to save146)
Subtracting
21367 (should've gone to save146)
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
Agent+Behaviour.TickBehaviour and Effects.Tick both return early when TimeManger.ProgressTime is false
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Cleaning up some Zones/World refactoring and potential Zone.Load NRE fix
Fixed GameManager not invoking OnGameReady in DoStartNewSession
Fixed stack overflow on menu
Close the sessions (partitions aren't working atm)
Correct primary key
Updated StagPoint HTN Planner to a version I got from the developer.
Tweaked it's code to work to my benefit / not bug out.
Migrated my code from RC1 to latest version.
Feels a bit too unstable to use in production yet. Learned a lot from it though.
crowd forced to jump 1 million times
forced full attendance crowd
Rocket factory exterior LOD/COL
Updated to 5.6.1
Updated SF 1.37
Jenkins builds now aren't automatically made live on steam
Can query using partition key
Don't do FastFirstRetry
Updated Aggregation Processor to use single partitioned mega collection
scene stuff
proper terrain4.asset
Silo occluder is on correct layer now
Fixed jumping distance on jmp puzzle launchpad
Fixed office building ladder angle
Fixed gaps between doors & doorframes, geometry gaps
Planter material fix
Missing rods collision on giant floodlights
Splat painting pass
Added Pine Tree Fellable, testbox_tree_cutting scene
"Armour" test: removed block, now 100% hit chance, but attacks have the following dmg reduction: Front = 2, sides = 1, back = 0.
Grabber pull no longer does dmg to friendly units again
Merging in the latest from Main into my server performance branch