224,863 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Refactored Unit.Navigation so that units can only move when in appropriate animation state
7 Years Ago
trimmer sleep up anim
7 Years Ago
Office interiors, occluders removed on glass panels segments
7 Years Ago
Loot spawns Made rocket factory exterior render further
7 Years Ago
Re-committing Damian's changes
7 Years Ago
re-committing cave changes
7 Years Ago
Added game version to leaderboard entries Comment tweaks Cursor visibility fixes
7 Years Ago
cleanup
7 Years Ago
unit info panel now shows armour values instead of block %
7 Years Ago
Attack unit UI bar now iuncludes damage reduction calc for hit dmg and dmg range
7 Years Ago
7 Years Ago
7 Years Ago
Added warning comments when a replay is out of date or diverges
7 Years Ago
scene stuff
7 Years Ago
Merge from hapis5
7 Years Ago
Merge from hapis5
7 Years Ago
Rocket factory / scene/lod/colider fixes
7 Years Ago
Subtracting 21367 (should've gone to save146)
7 Years Ago
Subtracting 21367 (should've gone to save146)
7 Years Ago
Sleep fix
7 Years Ago
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
7 Years Ago
Agent+Behaviour.TickBehaviour and Effects.Tick both return early when TimeManger.ProgressTime is false
7 Years Ago
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
7 Years Ago
Cleaning up some Zones/World refactoring and potential Zone.Load NRE fix
7 Years Ago
Fixed GameManager not invoking OnGameReady in DoStartNewSession
7 Years Ago
Fixed stack overflow on menu
7 Years Ago
Added base gang classes.
7 Years Ago
Merge from hapis5
7 Years Ago
Merge from hapis5
7 Years Ago
pre-merge
7 Years Ago
Close the sessions (partitions aren't working atm) Correct primary key
7 Years Ago
Updated StagPoint HTN Planner to a version I got from the developer. Tweaked it's code to work to my benefit / not bug out. Migrated my code from RC1 to latest version. Feels a bit too unstable to use in production yet. Learned a lot from it though.
7 Years Ago
crowd forced to jump 1 million times forced full attendance crowd
7 Years Ago
Rocket factory ground
7 Years Ago
Rocket factory exterior LOD/COL
7 Years Ago
disabled ui canvas
7 Years Ago
7 Years Ago
Updated to 5.6.1 Updated SF 1.37
7 Years Ago
Jenkins builds now aren't automatically made live on steam
7 Years Ago
Can query using partition key Don't do FastFirstRetry Updated Aggregation Processor to use single partitioned mega collection
7 Years Ago
scene stuff proper terrain4.asset
7 Years Ago
Silo occluder is on correct layer now Fixed jumping distance on jmp puzzle launchpad Fixed office building ladder angle Fixed gaps between doors & doorframes, geometry gaps Planter material fix Missing rods collision on giant floodlights Splat painting pass
7 Years Ago
Added Pine Tree Fellable, testbox_tree_cutting scene
7 Years Ago
"Armour" test: removed block, now 100% hit chance, but attacks have the following dmg reduction: Front = 2, sides = 1, back = 0.
7 Years Ago
Data latest
7 Years Ago
Forget import
7 Years Ago
Analytic Database
7 Years Ago
Grabber pull no longer does dmg to friendly units again
7 Years Ago
Fix erroring
7 Years Ago
Merging in the latest from Main into my server performance branch