225,001 Commits over 3,714 Days - 2.52cph!

7 Years Ago
save
7 Years Ago
level 4 bake
7 Years Ago
fresh lighting assets
7 Years Ago
cleanup
7 Years Ago
cleanup
7 Years Ago
same for level1
7 Years Ago
removed reflection probe from city scene
7 Years Ago
Nuking lightmapping data
7 Years Ago
Nothin' doin' just looked about.
7 Years Ago
wip
7 Years Ago
Pass C++11 flag in dependants' premake scripts
7 Years Ago
wip
7 Years Ago
backup
7 Years Ago
wip
7 Years Ago
Various Merge branch 'master' into Ian
7 Years Ago
Various
7 Years Ago
LightController sets color of Light component in OnValidate Lightmapping level 3 stuff Post, lightmapping, fuckeries More lightmapping Fixed hardwired devices without power buttons not turning back on when their power is restored. Better crouch Player movement cleanup Merge branch 'master' into Ian
7 Years Ago
Player movement cleanup
7 Years Ago
Fixed hardwired devices without power buttons not turning back on when their power is restored. Better crouch
7 Years Ago
More lightmapping
7 Years Ago
Post, lightmapping, fuckeries
7 Years Ago
CmdSetTag now stores the tag delta change value in the tag when changing values Added floating capture point text to capture point tile topper, when capturing
7 Years Ago
Hopefully fixed TribeActivityTriggerSettings
7 Years Ago
TribeMemberActivityTrigger changes
7 Years Ago
turned off some debug stuff
7 Years Ago
breakable shields, heavy attacks, more ai stuff
7 Years Ago
level 3 stuff
7 Years Ago
Testing : Blackboard.Write always writes entity type keys to the generic entity key, as well as type specific keys
7 Years Ago
Fixed depositing to campfire via player command not working
7 Years Ago
Only conditions with no blackboard writes are flagged as cachable
7 Years Ago
LightController sets color of Light component in OnValidate Lightmapping
7 Years Ago
Fixed background gradient
7 Years Ago
MachineProcessCanProcessEntitySettings uses Blackboard.Entity key, not item
7 Years Ago
Background gradient fixes
7 Years Ago
Update all styles tool
7 Years Ago
Viewmodel source update to latest rig
7 Years Ago
Added DataAsset.IsGameValid bool
7 Years Ago
Cleanup
7 Years Ago
Fixed webpage updating only working once
7 Years Ago
Added recent crimes. These are crimes that have not been reported / observed yet
7 Years Ago
Added Options.proto file and updated proto buf builder batch file
7 Years Ago
Rewritten emoji rendering so they are merged into one mesh per comment
7 Years Ago
Unit input events (hover etc) are now disabled during the match outcome screen
7 Years Ago
Various Merge branch 'master' of CyberBastards Controller improvements, held object collisions Fixed held objects being culled by camera Fixed bad sphereCast radius Merge remote-tracking branch 'refs/remotes/origin/master' into Ian Throw with F Disable Level on fail conditions Physics matrix Layer fixes Merge remote-tracking branch 'refs/remotes/origin/master' into Ian Fixed player start pos/rot not being properly set Various console/terminal stuff (connect to and control devices) Level 4 fleshing out, Switch triggers, detection fail condition timeouts Various UI Various Save Save Fixed level 4 end trigger jenkinsfile b9 level 04 improvements Devices can be directly powered from source, without sockets + cables Fixed PowerSource not updating output values when swtiched on/off Merge remote-tracking branch 'refs/remotes/origin/master' into Ian Merge remote-tracking branch 'refs/remotes/origin/master' into Ian
7 Years Ago
jenkinsfile b9
7 Years Ago
Let's actually invoke the value change event when we change the value of a ranged stat
7 Years Ago
MACapture now sets initial value of total points avaialble during it's init Removed the SetTag command from Capture definition that was fucking the firs round UIControlModeupdater now displays initial value
7 Years Ago
Fixed InteractionTriggerSettings
7 Years Ago
Fixed PowerSource not updating output values when swtiched on/off
7 Years Ago
MatchModeUI can now have mode specific updaters Capture match action now caches tiles with capture points. Capture mode UI now updates with values (first round bugged)