193,920 Commits over 4,079 Days - 1.98cph!
Automated Linux DS Build #35
Automated Linux Build #35
* Fixed Combine Mine leaving looping sound behind if removed while the sound is playing
* Fixed a bug with Bugbait and Grenade weapons where you can have both stuck in unusable state
* Fixed SF_TRIG_TOUCH_DEBRIS not working in any tigger entity
* Fixed Weapon.GetActivity() not returning any values
* Added Weapon.GetWeaponViewModel() - returns string
* Added Weapon.GetWeaponWorldModel() - returns string
* Added Weapon.GetWeight() - returns int
* Added Weapon.HasAmmo() - returns bool
* Added Weapon.AllowsAutoSwitchTo() - returns bool
* Added Weapon.AllowsAutoSwitchFrom() - returns bool
WeatherSettings now stores a list of EffectSettings, which are applied globally when weather changes.
tweaked the player's turn in place animations
added water splash fx for when the player is treading water/swimming above waterline
NeedSettings StatClass property returns correct type
- Agent.AttributesAndSkills renamed to Agent.Stats
- Remade StatCollections for all Agents
- Needs are now Stats
- Rewrote methods in Agent+Stats. Added generic methods for GetStat and HasStat, with type specific overloads for convenience
- Removed Need Triggers
- Removed Need related Conditions/Considerations and Actions
- Removed NeedManager
- Removed redundant AttributeManager
- Removed un-used AttributeStat/AttributeStatSettings (leftovers from testing ptrefall?)
- Misc GC opt. in various scripts (foreach removals mostly)
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Automated Windows Build #34
Automated Linux Build #34
Fixed bad scoring in Machine process ValueOfInput
Automated Windows Build #33
UI cleanup, considerations for machine (fire) item input and tribe "requirements" are no longer boolean but instead return a value (see Machine.ValueOfInput)
Automated Linux DS Build #32
Automated Windows Build #32
Automated Windows Build #31
Automated Windows Build #30
Automated Windows Build #29
CraftableParameters now cache its IdCountPair list.
Fixing pine tree view prefab ipositon data
Automated Windows Build #28
Automated Linux DS Build #27
Automated Windows Build #27
TENN - 15 portrait anims
Elvis lose portrait anim
Fixed pregnancy considerations
Removed old particle fx prefabs
Fixed a load of UI widgets being raycast targets when they shouldnt be
TENN - 15 portrait anims
Elvis lose portrait anim
Added fly swarm effect.
Increase visibility of snow bare footprint.
Fixed sand impact that wasn't set to receive shadows.
Spawn tweaks, GoToSmartObject revert fix, Sky/Player/Ocean tweaks, Smoke material shader changed, blah blah blah