166,757 Commits over 2,863 Days - 2.43cph!

7 Years Ago
Some stylin'
7 Years Ago
Some stylin'
7 Years Ago
Fixed HTML opening tags in the doc generator, initial documentation commit.
7 Years Ago
Initial documentation commit.
7 Years Ago
Initial documentation commit.
7 Years Ago
Fixed documentation being outputted to the wrong directory.
7 Years Ago
Fixed Documentation submodule.
7 Years Ago
Fixed documentation submodule path.
7 Years Ago
Commiting because apparently I have to now? Plastic wat.
7 Years Ago
Made snow texturing independent from terrain using triplanar projection Moved snow code to Weathering.cginc; removed deprecated code Fixed unshaded output
7 Years Ago
Debug info for player wakeup bug
7 Years Ago
Added submodule for docs.
7 Years Ago
Preparing for docs.
7 Years Ago
Preparing for docs.
7 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
7 Years Ago
Update premake5.lua
7 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
7 Years Ago
[ultimate_soldier] guns cant go out of bounds
7 Years Ago
About to start generating to gh-pages.
7 Years Ago
Updated SmashBloxJS
7 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
7 Years Ago
fixed Controls.Start not working
7 Years Ago
Implemented basic documentation generation for struct bindings.
7 Years Ago
Removed missing trees from testlevel (fixes editor crashing) Don't bother with steam auth if in editor Rnamed Animator to AnimatorEx (fixes warning)
7 Years Ago
Added first version of snow overlay to terrainBlendExt; could move to a weather control
7 Years Ago
[ultimate_soldier] guns on ground highlighted when youre touching them
7 Years Ago
Added player flinch anims
7 Years Ago
[ultimate_soldier] guns collide with walls
7 Years Ago
Forcing terrainBlendObj to material properties on inspector edit
7 Years Ago
[ultimate_soldier] fixed that white line on the first frame
7 Years Ago
[ultimate_soldier] soldiers drop gun when shot
7 Years Ago
SeasonManager now updates materials via TerrainBlendExtention
7 Years Ago
Couple more minor tweaks
7 Years Ago
changed the sound distances on several of the sound effects (footsteps / bullet impacts/ etc..). Set all viewmodel sounds to 2D
7 Years Ago
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7 Years Ago
Fixed terrain blend seam transitions; per-vertex normal just didn't cut it, brought back terrain normal map initialization Added grabTerrainDiffuse toggle to terrainBlendObject; uses terrain diffuse across the entire surface but still blends the normals Added reload mesh button to terrainBlendObject inspector
7 Years Ago
Tinkering with WorldManager and SeasonManager
7 Years Ago
Fixed customMesh not getting serialized
7 Years Ago
Fixed jump-climb exploit
7 Years Ago
Fixed albedo/diffuse blending Fixed Splat Tints and UVMIX shader params not set on the global scope; required by BlendWidthTerrain shaders Added terrain-mesh blending of diffuse and specular colors Now saving a reference mesh to keep sharedMesh updated with latest import; ATM requires manual disable/enable component to update
7 Years Ago
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7 Years Ago
Time of Day update to 2.3.0 prerelease 3
7 Years Ago
Made god rays utilize depth values again (Petur... stahp)
7 Years Ago
[ultimate_soldier] think i finally fixed bodies overlapping walls
7 Years Ago
Giving directional fog another chance at life, now that we have fogged water reflections.
7 Years Ago
Less crazy god-rays during night time.
7 Years Ago
Tree mats
7 Years Ago
Fixed some clipping and seam issues on the Hazmat jacket. Added Small Stash models, mats, and prefab.
7 Years Ago
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7 Years Ago