193,920 Commits over 4,079 Days - 1.98cph!

bot
10 Years Ago
Automated OSX Build #35
bot
10 Years Ago
Automated Linux DS Build #35
bot
10 Years Ago
Automated Linux Build #35
10 Years Ago
* Fixed Combine Mine leaving looping sound behind if removed while the sound is playing * Fixed a bug with Bugbait and Grenade weapons where you can have both stuck in unusable state * Fixed SF_TRIG_TOUCH_DEBRIS not working in any tigger entity * Fixed Weapon.GetActivity() not returning any values * Added Weapon.GetWeaponViewModel() - returns string * Added Weapon.GetWeaponWorldModel() - returns string * Added Weapon.GetWeight() - returns int * Added Weapon.HasAmmo() - returns bool * Added Weapon.AllowsAutoSwitchTo() - returns bool * Added Weapon.AllowsAutoSwitchFrom() - returns bool
10 Years Ago
Fix derp
10 Years Ago
WeatherSettings now stores a list of EffectSettings, which are applied globally when weather changes.
10 Years Ago
tweaked the player's turn in place animations added water splash fx for when the player is treading water/swimming above waterline
10 Years Ago
Right one.
10 Years Ago
Max file.
10 Years Ago
Steamworks
10 Years Ago
NeedSettings StatClass property returns correct type
10 Years Ago
10 Years Ago
- Agent.AttributesAndSkills renamed to Agent.Stats - Remade StatCollections for all Agents
10 Years Ago
- Needs are now Stats - Rewrote methods in Agent+Stats. Added generic methods for GetStat and HasStat, with type specific overloads for convenience - Removed Need Triggers - Removed Need related Conditions/Considerations and Actions - Removed NeedManager - Removed redundant AttributeManager - Removed un-used AttributeStat/AttributeStatSettings (leftovers from testing ptrefall?) - Misc GC opt. in various scripts (foreach removals mostly)
10 Years Ago
Server shutdown speed
10 Years Ago
YAMfM
10 Years Ago
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10 Years Ago
DSE tweaks
10 Years Ago
Tweaks
10 Years Ago
5.2.2p2
bot
10 Years Ago
Automated Windows Build #34
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10 Years Ago
Automated Linux Build #34
10 Years Ago
Fuck Linux
10 Years Ago
Fixed bad scoring in Machine process ValueOfInput
bot
10 Years Ago
Automated Windows Build #33
10 Years Ago
linux build test
10 Years Ago
UI cleanup, considerations for machine (fire) item input and tribe "requirements" are no longer boolean but instead return a value (see Machine.ValueOfInput)
bot
10 Years Ago
Automated OSX Build #32
bot
10 Years Ago
Automated Linux DS Build #32
bot
10 Years Ago
Automated Windows Build #32
10 Years Ago
Lets spell define right
bot
10 Years Ago
Automated Windows Build #31
bot
10 Years Ago
Automated OSX Build #31
10 Years Ago
Bootil xlink
10 Years Ago
Deleting bootil
bot
10 Years Ago
Automated Windows Build #30
10 Years Ago
Undone
bot
10 Years Ago
Automated Windows Build #29
10 Years Ago
freetype unlink
10 Years Ago
CraftableParameters now cache its IdCountPair list.
10 Years Ago
Fixing pine tree view prefab ipositon data
bot
10 Years Ago
Automated Windows Build #28
10 Years Ago
Updated Deuce
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10 Years Ago
Automated Linux DS Build #27
bot
10 Years Ago
Automated Windows Build #27
10 Years Ago
TENN - 15 portrait anims Elvis lose portrait anim
10 Years Ago
Fixed pregnancy considerations Removed old particle fx prefabs Fixed a load of UI widgets being raycast targets when they shouldnt be
10 Years Ago
TENN - 15 portrait anims Elvis lose portrait anim
10 Years Ago
Added fly swarm effect. Increase visibility of snow bare footprint. Fixed sand impact that wasn't set to receive shadows.
10 Years Ago
Spawn tweaks, GoToSmartObject revert fix, Sky/Player/Ocean tweaks, Smoke material shader changed, blah blah blah