224,005 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Cherry picking 11166,11168 from main
7 Years Ago
Fixed a couple of bad Activity creation calls in Tribe
7 Years Ago
ActivityManager.Add robustness
7 Years Ago
GUI tweaks
7 Years Ago
more
7 Years Ago
EntityActivity.InvokeEvents robustness
7 Years Ago
Referer fix
7 Years Ago
more
7 Years Ago
Scene2Prefab caves
7 Years Ago
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
7 Years Ago
Cherry picking 11163,11164
7 Years Ago
More
7 Years Ago
new match actions: MACapture, MASetGameTag, MASetTeamTag new victory condition: VCControl
7 Years Ago
Changed save file extension to .sav instead of .map.sav
7 Years Ago
analytics
7 Years Ago
Enabled item condition on sleeping bags and ladders
7 Years Ago
More project setup
7 Years Ago
hand bone position change
7 Years Ago
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7 Years Ago
Cherry picking 11160 from base_project
7 Years Ago
Basic project validation window + asset processer hook
7 Years Ago
Fix for glossiness slider in workshop not working on roadsign armour
7 Years Ago
Fixed EnemyOverlayWidget not freeing up icons used by dead targets
7 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
7 Years Ago
wip: match definition game tags victory conditions match actions
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Merging glow effect back into the mission branch.
7 Years Ago
Caching outline effect reference in MissionManager
7 Years Ago
Payphone glow handling the fact that payphones spawn in and out on the Client.
7 Years Ago
more victory conditions wip
7 Years Ago
Glow effect work
7 Years Ago
removed key conflict with F key
7 Years Ago
mirroring for pixel weights mirror pixel weight fill
7 Years Ago
Switch to new csproj format, brings support for running on .NET Core
7 Years Ago
Bootstrap scene edit
7 Years Ago
Disable glow after user interacts for the first time after connecting
7 Years Ago
Anim notifies work for sequence player and random sequence player
7 Years Ago
Little bit extra
7 Years Ago
Outline FX work
7 Years Ago
Payphone glow effect work + mission instance rename.
7 Years Ago
merged rework branch to main
7 Years Ago
game tag to VCValuePair
7 Years Ago
loading ui standardized mouse aiming input a bit
7 Years Ago
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7 Years Ago
fixed positioning of the map so it sits better in the player's hands
7 Years Ago
Topo fixes & other stuff
7 Years Ago
Light fixes.
7 Years Ago
More loot