194,031 Commits over 4,079 Days - 1.98cph!

10 Years Ago
batched meshes, wall.window socket update wood shutters prefab, anims
10 Years Ago
FindItem improvements
bot
10 Years Ago
Automated OSX Build
10 Years Ago
GC opt in UnitCanFindCraftingItems/FindItem
10 Years Ago
Removed deprecated FFT code
10 Years Ago
YAMfM
10 Years Ago
- Placeholder collect item update
10 Years Ago
Merged latest water changes to main
10 Years Ago
Merge from main
10 Years Ago
Latest water changes
10 Years Ago
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10 Years Ago
More GC hunting
10 Years Ago
merge from main
10 Years Ago
Tone down yesterday's ssr tweaks a little bit
10 Years Ago
all chopper gibs are two sided
10 Years Ago
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10 Years Ago
Bucket of fixes for signs/banners
10 Years Ago
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10 Years Ago
Thrown weapon fixes
10 Years Ago
cleaned up temple ref folder
10 Years Ago
YAMfM
10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed a bunch of bugs with SmartObject subscriptions (now SmartSubscription)
10 Years Ago
Fixed index range errors in Stat+Tickable
10 Years Ago
- Removed some shit from town scene
10 Years Ago
- LevelBuilder now waits until the next frame, after receiving level generation success event, before setting up the mission to work around the DunGen beta issue
10 Years Ago
- Can no longer damage off-screen stuff
10 Years Ago
- Can now specify a range that mission objects will start to be tracked by the on screen arrows. Once "discovered" an item will always be tracked, regardless of distance. - Collect mission now hides arrows until items are nearby
10 Years Ago
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers Added water fallback to lowest quality if GPU-based sim is not supported Tweaked water local reflection to be slightly faster; longer vertical reflections far away Merged in changes from Before; renamed shaders, minor refactor
10 Years Ago
Quick fix for high external gate sounds
10 Years Ago
update loot tables
10 Years Ago
grenades can stack to 2
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
grenade throw distances unified grenades are a lot more predictable, less bounce, more friction
10 Years Ago
Updated rock vm source
10 Years Ago
Made external high walls more expensive
10 Years Ago
Remaining batch of Owl anims Added all anim events, clips, rig & optimisation settings
10 Years Ago
Gates icons
10 Years Ago
Holosight hasn't got condition
10 Years Ago
-GC optimization for IM, and a bunch of Profiler samples. -YAMfM
10 Years Ago
Fixed wrong skin count in blueprints
10 Years Ago
- Lowered the minimum amount of cash enemies/crates can drop to increase the variety
10 Years Ago
- Massively increased the range of coin suck-in - Added a very small random delay before suck-in activates so you can see coins before they're sucked in now the range is bigger
10 Years Ago
Skin fixes/tweaks
10 Years Ago
Phrases/Manifest/Loottables/Phrases
10 Years Ago
Stat modifable/tickable uses dict instead of grouping. This kills the GC.
10 Years Ago
Rain 2.4 Launcher effect tweaks Generator Smoke effect for Vince.
10 Years Ago
- Placeholder collect item made a bit more obvious with rotation and can now be collected