224,003 Commits over 3,684 Days - 2.53cph!
Restored light fume particle effect material
Let's use invariant string culture when auto renaming stat measurement triggers
Lift_no_doors prefab/anim controller
Nobuild zone tweaks & other small stuff
Fixed bad debug flag in DebugToolTabSettings
Added Morale debug panel
Rocket factory / new walkway layout and puzzles
Scared effect no longer pops notifications
Various territorial AI tweaks
Disabled Influence comment on various weapons
Cherry picking recent code changes
Added Influence debug panel
Fixed Obersvation AI break condition loop
Fixed errors in GoalSettingsEditor with multiple objects selected
quick fix for additive anims breaking
Doubled floor spike health (meh, I know)
Disabled lighthouse doors temporarily
Always enable prefab pool / prefab info debug modes in the editor
Military tunnel topology tweak (RUST-1516, RUST-1580)
Removed WashedUp effect from WashedUp gamemode
Moved powerline poles to world layer
wip stuff.
hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
Various territorial AI tweaks
Minor UnitView.OnPlaySound optimisation
Rage consideration, removed Feels Threatend condition from Flight goal