193,920 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets
10 Years Ago
Working on new cutout method that's much better for buildings.
10 Years Ago
added preventbuilding to autoturret, derp
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10 Years Ago
Automated Windows Build #26
10 Years Ago
- Branched for boomerang work and WIP related stuff: - Projectiles can now be set to have no expiray time - Projectiles can now send a hit message to scripts on an object, with the associated BaseEntity when they hit something - Boomerang now tracks things it's already hit - Boomerang seeks out targets
10 Years Ago
- Set turret colliders to trigger - Rebuilt prefabs
10 Years Ago
updated scene
10 Years Ago
Added owl to character select
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10 Years Ago
Automated OSX Build
10 Years Ago
Server compile fix @diogo
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10 Years Ago
Automated Linux Build
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10 Years Ago
Automated Linux Build
10 Years Ago
Switched off lava mover, removed unused object
10 Years Ago
Changed the foundation.steps host prefab to be 3m gradient
10 Years Ago
repositioned lava court to be centred to 0. added new collision meshes to lava court
10 Years Ago
repositioned lava court to be centred to 0. added new collision meshes to lava court
10 Years Ago
Added combo meter for rallies
10 Years Ago
Fixed torch lit sound not reacting to sound sliders
10 Years Ago
Shutters Sockets not conflicting with window.bars collision Added the rest of hinges to wood and metal tier window frames Texture tweaks
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10 Years Ago
Automated Linux DS Build #25
10 Years Ago
Fixed door placement on triangle floor
10 Years Ago
More optimalizations by way of caching (FindItem and UnitCanFindCraftingItems)
10 Years Ago
Fixed melee weapons thrown at barricades damaging the thrower
10 Years Ago
FindItem RunImplementation tweak
10 Years Ago
Fixed door close sound playing with first interaction of door Added BaseEntity.Flags.Busy Cannot interact with doors while closing or opening
10 Years Ago
-removed useless vec2 allocations -caching IQ objects in Zone+InfluenceMaps
10 Years Ago
Optimized ItemManager's FindBest* functions a bit by way of caching.
10 Years Ago
Set some DSEs to debug
10 Years Ago
Breeding group tweak to avoid stupid shelter seeking behaviour
10 Years Ago
FindItem fixes, removed IM considerations from most DSEs
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10 Years Ago
Automated OSX Build #25
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10 Years Ago
Automated Windows Build #25
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10 Years Ago
Automated Linux Build
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10 Years Ago
Automated Linux DS Build #24
10 Years Ago
Added atmospheric rain music
10 Years Ago
* Added new soundscript stuff from TF2 update & new map icons * Added CreateParticleSystem( Entity e, string eff, int PartAttachment, int EntAttachment = 0, Vector offset = 0 ) - returns CNewParticleEffect * Added CNewParticleEffect.IsValid() * Added CNewParticleEffect.SetControlPoint( int cpID, Vector offset ) * Added CNewParticleEffect.SetControlPointOrientation( int cpID, Vector fwd, Vector right, Vector up ) * Added CNewParticleEffect.SetSortOrigin( Vector origin ) * Added CNewParticleEffect.GetEffectName() - Returns string * Added CNewParticleEffect.StartEmission( bInfiniteOnly = false ) * Added CNewParticleEffect.StopEmission( bInfiniteOnly = false, bRemoveAllParticles = false, bWakeOnStop = false ) * Added CNewParticleEffect.GetOwner() - returns entity from CreateParticleSystem * Added CNewParticleEffect.AddControlPoint( int cpID, Entity ent, int PartAttachment, int EntAttachment = 0, Vector offset = 0 ) * Added CNewParticleEffect.StopEmissionAndDestroyImmediately()
10 Years Ago
- Missions now have a DepthBudgetMultiplier, which can be used to modify the spawn budget of a room the deeper into the level it is. (so levels now get harder the further you get)
10 Years Ago
batched meshes, wall.window socket update wood shutters prefab, anims
10 Years Ago
FindItem improvements
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10 Years Ago
Automated OSX Build
10 Years Ago
GC opt in UnitCanFindCraftingItems/FindItem
10 Years Ago
Removed deprecated FFT code
10 Years Ago
YAMfM
10 Years Ago
- Placeholder collect item update
10 Years Ago
Merged latest water changes to main
10 Years Ago
Merge from main
10 Years Ago
Latest water changes
10 Years Ago
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