193,628 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Graphics options / UI tweaks
10 Years Ago
- More mission gen work
10 Years Ago
Fixed camera lerp
10 Years Ago
Jack O Lanterns gibs
10 Years Ago
Fixed sound class having serialized properties in #if CLIENT
10 Years Ago
- LevelBuilder can now be forced to use a specific mission from the inspector for testing straight from a level without town - Added flows and dungeon setup for test mission level
10 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
10 Years Ago
Switched off annoying spaceship Reduced the deuce level health limit Reduced deuce reward to 15%
10 Years Ago
- Added a LevelBuilder component which uses DunGen and mission generator stuff to build levels based on mission settings - Level folder cleanup
10 Years Ago
Fixed game score counter
10 Years Ago
- Increased player speed from 250 to 300
10 Years Ago
Fixed backing out from character select issue
10 Years Ago
- DunGen runtime generator can now generate a new map while playing when you press space (Editor only) - Fixed more save issues
10 Years Ago
Island and road snapping.
10 Years Ago
- More OSI cleanup
10 Years Ago
- Half-way through bastardizing offscreen indicator pack
10 Years Ago
FOR FUCK SAKE shaderforge
10 Years Ago
FOR FUCK SAKE town with test planet style world !A planet script
10 Years Ago
More options tinkering
10 Years Ago
Slightly less crap
10 Years Ago
Graphics options refactor stuff, still crap
10 Years Ago
Added player sounds
10 Years Ago
Added Deuce to secret folder
10 Years Ago
Fixes
10 Years Ago
Test
10 Years Ago
Thsi folder wants to be called Bin
10 Years Ago
Deleted
10 Years Ago
Cleanup
10 Years Ago
Path fixes
10 Years Ago
WIP - VFX
10 Years Ago
Unit emotes will be disabled and revert to idle when carrying items
10 Years Ago
Refactoring breeding and fixing some bugs with Unit+Family ItemViewEditor tweaks, should fix erros related to attachments Removed more LINQ from SmartObject
10 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
10 Years Ago
Less twist on forest grass
10 Years Ago
Made grass a bit more grounded
10 Years Ago
Temp controller overlay
10 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
10 Years Ago
Revert cuz I'm blind
10 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
10 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
10 Years Ago
added gun LODs to the helicopter prefab
10 Years Ago
Cleaning, preparing
10 Years Ago
Tree entity bounds
10 Years Ago
Added cursor and line when creating roads.
10 Years Ago
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10 Years Ago
Fixed quarry sound NRE
10 Years Ago
updated the helicopter prefab to include LOD models modified the deploy animations for various firearms so they transition to ironsight better
10 Years Ago
Report etc
10 Years Ago
Fixed white clothes at lower shader levels
10 Years Ago
Server compile fix