198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
this should fix the females shoulders being in the same place as the males and looking odd, female uses its own avatar instead of the male, it might need tools updated to build correct avatar to asset
10 Years Ago
Improved/standardised read/write to BehaviourChainData, updated all GoalPlan BCs (with help from mau)
10 Years Ago
Added temple image
10 Years Ago
- Branched for UI tests
10 Years Ago
- Renamed Cash to Wads and Tokens to Bolts in code
10 Years Ago
removed probes
10 Years Ago
Re-organised Content/Items into category folders Amplify AO prefab settings
10 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
10 Years Ago
checking in because I need to dirty all assets
10 Years Ago
Fixed swamp court light culling Fixed xbox shader
10 Years Ago
Updated override shaders
10 Years Ago
- Added loot token currency to PlayerData - Missions now award loot tokens and cash on completion - Stopped the reward screen coming up straight away in town, will need to visit someone in town to trade in tokens (soon) - Mission definitins now control how much cash and how many loot tokens they're worth
10 Years Ago
Ambient sound now played after loading
10 Years Ago
Female mesh added
10 Years Ago
Fixed pink sky in legacy opengl mode
10 Years Ago
Fixing skin shader in opengl modes (wip); small optimizations
10 Years Ago
Remove steam manager on console Updated lava water
10 Years Ago
Updated water shader
10 Years Ago
tweaked flower and sun anims for temple court, tweaked grass shader colour
bot
10 Years Ago
Automated Linux DS Build #146
10 Years Ago
roads textures - some extra polish, overall less noisy
bot
10 Years Ago
Automated Windows Build #146
bot
10 Years Ago
Automated OSX Build #146
bot
10 Years Ago
Automated Linux Build #146
10 Years Ago
Fixed Awesomium view leak Added Awesomium panel hooks: OnDocumentReady, OnChildViewCreated, OnChangeTitle, OnChangeTargetURL Added Awesomium panel methods: Refresh, Stop, GoBack, GoForward, GoToHistoryOffset Fixed incorrect line numbers being reported for errors when using C-styled multiline comments
10 Years Ago
Updated SF to 1.26
10 Years Ago
Added missing Encoding.cginc dependency for occlusion
10 Years Ago
▆ ▇▅█ ▍▇▊▇ █▋▍▋▍▅▉▉▋▊▍ ▋▆▊ ▌▉▊▄ ▊▌▉▌ ▅▋▌▋ ▊▄▇▄▉
10 Years Ago
▋ ▊▌▊█▆▅▌ ▊▅▋▉ ▊▊▆▅▆▆▄ ▅▇▍▍▌ !▋ ▊██▌▊▉ ▍▆▋▍▅▅ ▋▋▄▋▊▌▆▇▄ ▋█▌/█▆▆▋▊▄
bot
10 Years Ago
Automated Linux DS Build #145
bot
10 Years Ago
Automated Windows Build #145
bot
10 Years Ago
Automated Windows Build #144
bot
10 Years Ago
Automated OSX Build #144
bot
10 Years Ago
Automated Linux Build #144
10 Years Ago
Fix leaked thread in main-menu GMA downloader Tweaks to server-content workshop downloading
10 Years Ago
Snagging Diogo's AO.
10 Years Ago
Moved shaders to Content/Shaders and replaced paths in shaders that used it BehaviourChainData property mapping exposed to data There may be bugs
10 Years Ago
Berries to food.max
10 Years Ago
Missing files.
10 Years Ago
Fixed missing edibles and renamed some things.
10 Years Ago
▄ ▆▅▆▌▋█▌▅▉ ▉▌▍▌ ▊▊▆ ▋▇▌▍▌ ▄▄▍ █▋▌ ▅▇▍▅ ▄▄▅ ▊▅▌▌ ▍▄▍▋ ▉▊▊▋▊▄▄▊ ▊▉▅█ ▅▅▅ ▇█▍▊▊ ▋▉█ ▌▌▋▍ ▉▇▌█ ▌▍▅██▆▊ ▅▌▄▋▆▊▍
10 Years Ago
/meshes/edibles
10 Years Ago
Consolidated foodstuffs.
10 Years Ago
FOR FUCK SAKE rebuild tileset !A cave start tile !A test cave flow/archetype
10 Years Ago
FOR FUCK SAKE rebuild tileset (fixing mesh intersection)
10 Years Ago
- Reduced damage of Screw You
10 Years Ago
▅ ▍▇█▉_▍ ▅▌▌▋ ▍▉▄ ▍▌█▋ ██▅▋ ▇▄▅█▆▍▉ ▋▅▅▋ █▆▆
10 Years Ago
- Crappy placeholder sound effect for bolt
10 Years Ago
- Weapon definitions now specify the camera shake settings - Increased camera shake for Screw You
10 Years Ago
- New weapon: Screw You