198,635 Commits over 4,140 Days - 2.00cph!

bot
10 Years Ago
Automated OSX Build #144
bot
10 Years Ago
Automated Linux Build #144
10 Years Ago
Fix leaked thread in main-menu GMA downloader Tweaks to server-content workshop downloading
10 Years Ago
Snagging Diogo's AO.
10 Years Ago
Moved shaders to Content/Shaders and replaced paths in shaders that used it BehaviourChainData property mapping exposed to data There may be bugs
10 Years Ago
Berries to food.max
10 Years Ago
Missing files.
10 Years Ago
Fixed missing edibles and renamed some things.
10 Years Ago
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10 Years Ago
/meshes/edibles
10 Years Ago
Consolidated foodstuffs.
10 Years Ago
FOR FUCK SAKE rebuild tileset !A cave start tile !A test cave flow/archetype
10 Years Ago
FOR FUCK SAKE rebuild tileset (fixing mesh intersection)
10 Years Ago
- Reduced damage of Screw You
10 Years Ago
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10 Years Ago
- Crappy placeholder sound effect for bolt
10 Years Ago
- Weapon definitions now specify the camera shake settings - Increased camera shake for Screw You
10 Years Ago
- New weapon: Screw You
10 Years Ago
- Added gamepad navigation for reward screen
10 Years Ago
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10 Years Ago
Fixed missing official servers
10 Years Ago
Fixed missing official servers
10 Years Ago
Amplify Occlusion added to player camera but disabled because errors Ocean tweaks, foam textures
10 Years Ago
Owl - backhand stand source update
10 Years Ago
lookat uses spherecast instead of ray
10 Years Ago
BCD properties, StoreTarget mapping via enum
10 Years Ago
Ported over new SSAO implementation from Rust
10 Years Ago
Set all item views to 0.5 min interaction distance
10 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
10 Years Ago
Exposed minimum interaction distance in ItemViewEditor, also set default to 0.5 units PickDesire action calls new Agent.SetActiveDesire method, passing in a filter defined in the action settings
10 Years Ago
Added new SSAO implementation and replaced the old one
10 Years Ago
holosight tweak
10 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
10 Years Ago
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10 Years Ago
RUST-474 - Missing concrete wall collisions
10 Years Ago
FOR FUCK SAKE tileset FOR FUCK SAKE cave wall model
10 Years Ago
Removed desire creation from CanFindBuildingMaterials (renamed)
10 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
10 Years Ago
Added materials and textures for Char11 Dreadora and skeletons. Frontend version as well.
10 Years Ago
Asset save
10 Years Ago
Added CanFindAnyMaterialsForBuilding condition type, which checks whether a Unit can find (either/or) any materials on the Building's requirements list, or Resources that can provide any of those required items Refactored Building quite a bit
10 Years Ago
road sidewalk blend mask polish
10 Years Ago
Switched materials in prefab
10 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
10 Years Ago
Created FrontEnd materials for Owl and Cowboy. Un-hid Emission from shader. Changed shader for TENN's racket alpha.
10 Years Ago
IsSuitableAnimal
10 Years Ago
Fixing some EntityCondition data
10 Years Ago
- Placeholder weapons switch ability icon
10 Years Ago
Added emission slot to character shader. Added emission textures to where needed (cowboy). Tweaked values across selectable characters.
10 Years Ago
Building 3 plan structure (data incoming)