193,621 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Added intros New FE bits Camera fixes
10 Years Ago
p3
10 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
10 Years Ago
re-textured and unwrapped court and court_outer so they match up
10 Years Ago
re-textured and unwrapped court and court_outer so they match up
10 Years Ago
- Flamethrower audio is now 3D
10 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
10 Years Ago
FOR FUCK SAKE town placeholder
10 Years Ago
- Fixed sound warp bug - Audio system changes so effects can be 3D - Projectiles and impact sound effects are now 3D
10 Years Ago
NullRefChecker fix
10 Years Ago
WIP- VFX
10 Years Ago
Fix stupid shit in SmartObject Reset all attachment point data for item views, buffer AP offset list in ItemViewEditor when refreshing
10 Years Ago
More LINQ removal, GC opt and profiler hooks
10 Years Ago
Collision pass 90 rotation on sockets spheres to match model
10 Years Ago
Added NullRefChecker which will spit errors if StatModifier assets have nulled fields Optimising Unit Item and Attachment systems
10 Years Ago
Fixed barricade damage trigger effects
10 Years Ago
DataAsset no longer abstract
10 Years Ago
Added test radiation zone to CraggyIsland
10 Years Ago
Fixed RadiationOverlay never stopping its last sound
10 Years Ago
Texture resize
10 Years Ago
sentry models, textures, mats, prefab art refactoring LODs,Gibs
10 Years Ago
- More audio - Individual BaseEntities can be set to not pull the camera
10 Years Ago
All socket mods include their name in the fail message
10 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
10 Years Ago
10 Years Ago
merge from main
10 Years Ago
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)
10 Years Ago
- UI audio work
10 Years Ago
Merge from main
10 Years Ago
Specials can now only be triggered when meter is charged Switched icons WIP message
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10 Years Ago
Linux Build
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build 696
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10 Years Ago
Windows Build 695
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10 Years Ago
Windows Build 694
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10 Years Ago
Windows Build 693
10 Years Ago
- forgot to save scene
10 Years Ago
- Switched title/town music for new placeholder.
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10 Years Ago
Windows Build 692
10 Years Ago
- Made flamethrower louder
10 Years Ago
- Booze burner flamethrower sound effect
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10 Years Ago
Windows Build 691
10 Years Ago
- Plasma blast impact sound effect
10 Years Ago
- Patcher Glue impact sound
10 Years Ago
- More audio work
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10 Years Ago
Windows Build 690
10 Years Ago
Added footprint decals.
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10 Years Ago
Windows Build 689
10 Years Ago
- Re-enabled volume and added new placeholder weapon sound effect. Gotta replace old placeholders for other stuff.