193,621 Commits over 4,079 Days - 1.98cph!
Added intros
New FE bits
Camera fixes
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
re-textured and unwrapped court and court_outer so they match up
re-textured and unwrapped court and court_outer so they match up
- Flamethrower audio is now 3D
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying)
Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired
SoundVoiceLimiter removes sounds ordered by their remaining play time
FOR FUCK SAKE town placeholder
- Fixed sound warp bug
- Audio system changes so effects can be 3D
- Projectiles and impact sound effects are now 3D
Fix stupid shit in SmartObject
Reset all attachment point data for item views, buffer AP offset list in ItemViewEditor when refreshing
More LINQ removal, GC opt and profiler hooks
Collision pass
90 rotation on sockets spheres to match model
Added NullRefChecker which will spit errors if StatModifier assets have nulled fields
Optimising Unit Item and Attachment systems
Fixed barricade damage trigger effects
DataAsset no longer abstract
Added test radiation zone to CraggyIsland
Fixed RadiationOverlay never stopping its last sound
sentry models, textures, mats, prefab art refactoring
LODs,Gibs
- More audio
- Individual BaseEntities can be set to not pull the camera
All socket mods include their name in the fail message
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)
Specials can now only be triggered when meter is charged
Switched icons
WIP message
- Switched title/town music for new placeholder.
- Made flamethrower louder
- Booze burner flamethrower sound effect
- Plasma blast impact sound effect
- Patcher Glue impact sound
- Re-enabled volume and added new placeholder weapon sound effect. Gotta replace old placeholders for other stuff.