221,870 Commits over 3,653 Days - 2.53cph!

7 Years Ago
ocean ambience
7 Years Ago
ocean ambience
7 Years Ago
ocean ambience
7 Years Ago
Beliefs bio text fuckery
7 Years Ago
Beliefs stuff
7 Years Ago
vis.lerp is available to developers in standalone builds
7 Years Ago
Optional Senses LOS checks for all entity types Unit Knowledge optionally never forgets certain entity types (e.g. Hints)
7 Years Ago
Can pick up chain link gate (same as prison gate)
7 Years Ago
Let's not go to sleep if we're cold
7 Years Ago
roaring turtles
7 Years Ago
Add view for Mixture1 item properly.
7 Years Ago
return count not Count.
7 Years Ago
Placable item rotation
7 Years Ago
7 Years Ago
Is Carrying Number Of Type now checks containers and counts the items in containers as well (recursively for containers within containers support as well).
7 Years Ago
Data save
7 Years Ago
Deposit to container interaction for item containers Failure explanations for all conditions use default string from data
7 Years Ago
Fixed issue with picking up items to containers (callback was trying to attach first rather than deposit)
7 Years Ago
Added container display to DebugPanel UnitItems.
bot
7 Years Ago
Automated Windows Build #696
7 Years Ago
Ignore held items for crafting gathering
7 Years Ago
trying to stop turtles roaring
7 Years Ago
Added ItemContainer.Contains taking ItemFitlerSet, used by Items.IsCarrying Items component no longer adds all items to it's array, even Item.Weight moved to property, includes container contents weight
7 Years Ago
Don't pass F1->F12 keys to Chromium
7 Years Ago
midday progress backup
7 Years Ago
Items.IsCarryingNumberOfType cleanup, removed overload with list filling
7 Years Ago
Grabber range increased 5->6
7 Years Ago
IsRequiredForBlackboardCraftDesire condition skips stuff we already have
7 Years Ago
Player craft commands dont clear desires to keep items that will be used by the craft
7 Years Ago
Fuck off that delayed kill message bullshit on players
7 Years Ago
Mixture items should use pots both as ingredient and tool.
7 Years Ago
Merged from Mixtures branch
7 Years Ago
added a default formation for map4
7 Years Ago
The tool can now also be used as an ingredient when crafting.
7 Years Ago
I think we should apply skill gain and too usage + activity even if we fail to pick up a crafted item? I mean, it's already crafted so...
7 Years Ago
Merged from main
7 Years Ago
Allowing deserialize before init on ActiveItemController
7 Years Ago
Bug fixing
7 Years Ago
FOR FUCK SAKE fix map loading error/tweak shader
7 Years Ago
Added shadow cascade blending support for stable split projection
7 Years Ago
Older SF shader compile fixes
7 Years Ago
Merged other lost fixes to std shadow code
7 Years Ago
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7 Years Ago
Added a game stats printout to aid in comparing save/load.
7 Years Ago
Fixed foliage shadows not animating
7 Years Ago
Renamed StatManipulatorParametersEx methods to be more accruate
7 Years Ago
Effect.OnStateEnter cleanup, comments
7 Years Ago
Effect stat manip change
7 Years Ago
StatManipulators now use Asset-based Simulators
7 Years Ago
added new alleyway sidewalk and road material to hexblocks 2 and 3 and added to prefab