193,628 Commits over 4,079 Days - 1.98cph!

10 Years Ago
- Objective tracker UI now gets spanwed as part of the InitLevel bootstrap - Mission generator now adds mission items to the UI tracker at runtime, so the mission arrows now correctly point at the right things! - Refactored more of the tracker UI
10 Years Ago
- Enemies now do one floor test on start of level to set their position without moving
10 Years Ago
- Disabled the mission generating sound effect as it's too annoying even for placeholder
10 Years Ago
- HACK: Enemy ships take the fly above floor value from the playership. Need to remove this when we use the floor collision component.
10 Years Ago
FOR FUCK SAKE basic factory room prefab with spawners
10 Years Ago
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10 Years Ago
Owl serve walk
10 Years Ago
Fixed rivers not using new shader on standalone build Fixed saving water materials in editor every time quality was changed General water local reflection tweaks aimed at gap reduction
10 Years Ago
new footstep impact effects for animals - snow/sand.
10 Years Ago
Fixed GoToSmartObject.cs StandNear/SleepHere/SitByFire DSEs include distance considerations again
10 Years Ago
Enabled server side collider batching by default
10 Years Ago
Merge from building_colliders_2
10 Years Ago
Merge from main
10 Years Ago
Fixes for nested deploy volumes More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
10 Years Ago
Twig tier accurate collisions models
10 Years Ago
added flowmap textures
10 Years Ago
texturing court planes on lava court
10 Years Ago
working on texturing inner rocks to lava court platforms
10 Years Ago
Merge from main
bot
10 Years Ago
Linux Build 845
bot
10 Years Ago
LinuxDS Build 814
bot
10 Years Ago
Windows Build 697
10 Years Ago
Updated deuce build
10 Years Ago
New grenade explosion effect
10 Years Ago
Added match over state / fixed transitions after games and matches
10 Years Ago
Upping chest texture res slightly (too muddy)
10 Years Ago
* GitSync * Added menu_cleanupgmas
10 Years Ago
Adding the jack o lanterns to the misc loot table
10 Years Ago
flipped UV's on outer court flowmap, added court wear to court plane 2 (broken on 1 for now)
10 Years Ago
FOR FUCK SAKE town with quick area collision
10 Years Ago
FOR FUCK SAKE camera fog to preview in editor
10 Years Ago
FOR FUCK SAKE camera height fog. Now offseting with player height
10 Years Ago
- Enemy spawn pack SO added to destroy mission type
10 Years Ago
- town UI tweak
10 Years Ago
Can skip intro Switched HUD controller
10 Years Ago
- Added a right stick click graphic to minimap UI - Removed old, unused gameplay UI prefab
10 Years Ago
- Split controls and welcome panels up. Control panel is always visible in town.
10 Years Ago
Enabled Hunting again on Hunting branch.
10 Years Ago
Merged latest from Main yet again.
10 Years Ago
Disabled hunting on main.
10 Years Ago
Merged from Hunting branch, to bring ActionChainData direction to Main.
10 Years Ago
Merged from main again.
10 Years Ago
Merged from main. Some manual plastering after conflicts. Tweaks and optimizations.
10 Years Ago
added wip flow map to court surface
10 Years Ago
FOR FUCK SAKE attempt to force update the material
10 Years Ago
10 Years Ago
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10 Years Ago
FOR FUCK SAKE town, reverted to flat world !u portal test visual !A portal shader
10 Years Ago
- Mission scriptable object definitions now have a mission text property for when we add brief storyline text
10 Years Ago
Jack O Lanterns icons