193,636 Commits over 4,079 Days - 1.98cph!

10 Years Ago
- Setup EnemyAbilityManager again - Enemies now have a 10% chance of spawning with one of the special abilities (currently just shield or heal) - Added enemy ability manager to init bootstrap
10 Years Ago
Fixed LightEx interfering with light fade in / fade out
10 Years Ago
- Enemies now only aggro the player if they have clear LOS to the player (and in range)
10 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
10 Years Ago
Updated wall stability supports for the new colliders
10 Years Ago
Updated triangle foundation sockets for the new colliders
10 Years Ago
Owl special WIP
10 Years Ago
Mavis facial animations
10 Years Ago
Minor LightLOD fixes
10 Years Ago
new C4 explosion effect.
10 Years Ago
ConstructionCollision touch
10 Years Ago
tweaked flowmaps,. working on court side
10 Years Ago
finished texturing lava court surface, tweaked court shader, changed lighting and fog colours, changed material colours. added lava to court lines
10 Years Ago
Changed shot powers Updated Mavis anim controller / config New bars
bot
10 Years Ago
Windows Build 698
10 Years Ago
Chicken meat worldmodel uses the right meshes/mats
10 Years Ago
Added ACT_HL2MP_SWIM_IDLE & ACT_HL2MP_SWIM to Lua Updated bone_setup.cpp
10 Years Ago
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10 Years Ago
Keylock uses the keylock model
10 Years Ago
Pass on building blocks prefabs, collision override setup Stairs collisions tweaks
10 Years Ago
- Ability icons now fade out darker when recharging - Set ability cooldowns to 15 second as initial test value
10 Years Ago
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10 Years Ago
FOR FUCK SAKE factory prefab room with light/ fix some floating pipes
10 Years Ago
Purged some more invalid effect GUIDs
10 Years Ago
2nd try Stag shit
10 Years Ago
Possible weird fix for stag_footstep meta
10 Years Ago
Armored metal tier accurate collisions models
10 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
10 Years Ago
- The distance of BaseMovement's FloorCheck can be overriden - Increased the distance of Initial placement floor check of enemies
10 Years Ago
- Fixed impact audio effects not playing when the projectile is set to pierce - More placeholder audio stuff
10 Years Ago
Packages
10 Years Ago
FOR FUCK SAKE factory room !A small pipe variation for slope
10 Years Ago
Fixed client not updating building block grade / protection properties on initialize
10 Years Ago
Cleaning
10 Years Ago
Updated project
10 Years Ago
- Explosion sound effects are now 3D - Deleted unused script
10 Years Ago
- Loot table changes for enemies (removed old item drops) - Enabled timeslow shield for testing, tweaked it some - More placeholder audio - Bug fixes
10 Years Ago
Updated Igor Volley shots
10 Years Ago
- Level generator now sets the public Seed value to the chosen seed if using a random seed - More placeholder audio
10 Years Ago
Fixed client not updating building block grade / protection properties post network update
10 Years Ago
Cleaning
10 Years Ago
Fixed more damage trigger effect references
10 Years Ago
- Enabled BuzzSaw ability for testing - Buzz Saw now does 5 damage in each direction, so 10 total if you manage hit stuff on the way out and back in - Buzz saw is larger - Buzz saw travels faster - Increased the aware distance of enemies - Projectiles take their damage from their prefabs again, no longer forced to 1 in code (most still have a value of 1 though) - Effects object pooler now creates new objects if none available to recycle - Reduced length of Factory1
10 Years Ago
Updated shot selection method
10 Years Ago
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10 Years Ago
Sheet metal tier accurate collisions models
10 Years Ago
Fixed bug in DepositItem after merging actions.
10 Years Ago
Stone tier accurate collisions models Meta files
10 Years Ago
- Increased movement speed of Booze Burner - Reduced health of enemies
10 Years Ago
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