224,122 Commits over 3,684 Days - 2.53cph!
Fixed InteractionPosition.CheckIfBlocked being 2x the intended size, cleaned up blocked position checking, added Blocked state
Fixed console focus issues
Fixed console buffer and suggestions index not being reset on toggle
Fixed Blackboard.Copy NRE
Expose entity filter sources when no EntityType is selected in GoalPlanSettingsEditor BC elements
Refactored player command evaluation, fixes commands not having their DSEs evaluated when they use a command generator
Added awaits to trello shit to stop us hitting the rate limit
Setup tests for reflection, fix a couple initial issues
Fixed grouping issue in cron
Changelist page, new styles
Rocket factory progress / backup
Crowds now react to the match starting and their team starting a turn, damaging, killing, and winning
Entity.SetSaveValue will no longer return no value on failure
damaged textures, material setup, sizes
* GM:CreateClientsideRagdoll will now also be called for player clientside ragdolls.
Fixed index out of range in UI Console
Removed Intention from the codebase entirely
Hide video controls until hover
Include fontawesome
Gallery
zoom box
Crowd team ID gets set, has local/opponent materials
cookable condition can now use blackboard entity
Console expand toggle, help command suggestions
A warning is now emitted when a replay is from a different version of the game
Moved pixel flashing colour to dynamic updates
Disable goal priority in DSE scoring
Console stuff
awards panels now show the right stuff
Player trail length is not framerate independent
more award defs, award title text box bigger
if ( True ) { } if ( True ) { } oops
AwardDefinition SO and data files
rss feeds in website header
dropping attached items will actually detach them
Now using DynamicEaseTo for keyboard movement / aiming
Fixed some typos, spawn_item uses cursor position
Spawn AI trucks for flag mission
Added Utils.DynamicEaseTo
rescaled and shifted test building to show gaps
created trim_scene and adding components. testing 3x width building
Fixed some bullets pausing for a frame when other bullets get removed