166,417 Commits over 2,863 Days - 2.42cph!

7 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
7 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
7 Years Ago
Almost ready to start testing JS.
7 Years Ago
Almost ready to start testing JS.
7 Years Ago
Fixed the walking tree.
7 Years Ago
Undoing changes in ClearFirstFrame (causing black screen)
7 Years Ago
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
7 Years Ago
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
7 Years Ago
Installscript for Rust Windows
7 Years Ago
PVT base pyramid no longer using managed resources and is now uncompressed; Eliminated PVT base map cpu creation steps; looking to fix out-of-mem crashes Base terrain PVT shader now also fetches from VT cache; zoom now works again
7 Years Ago
Missed a bit
7 Years Ago
Added a dev grey material with grid texture. Tweaked some of the PlayerController speeds.
7 Years Ago
Tweaked biome distribution (more snow, less tundra)
7 Years Ago
Merge branch 'master' of arcade into js-scripting
7 Years Ago
Merge branch 'master' of arcade into js-scripting
7 Years Ago
Tweaked SmashBlox countdown animation.
7 Years Ago
Tweaked SmashBlox countdown animation.
7 Years Ago
salvaged hammer rigged up
7 Years Ago
Made ClearFirstFrame always execute in edit mode if not playing
7 Years Ago
Updated left & right arm flinch anims
7 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
7 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
7 Years Ago
Updates to bota bag vm anim
7 Years Ago
finished the last of the salvaged_axe view model animations
7 Years Ago
Slightly improved splat mapping
7 Years Ago
Some refactoring to prepare for scripted games.
7 Years Ago
Some refactoring to prepare for scripted games.
7 Years Ago
Fixed colormap calculation sometimes being off by one relative to the splatmap
7 Years Ago
Add ability to snap to a road section. Road preview mostly done. Tangents calculated properly still a few errors.
7 Years Ago
Door can now be locked open (probably won't ever want to do this) Lock costs less to craft Can now duplicate a key without a lock Doors have visible lock when a lock is attached (placeholder) Fixed projectile script being ifdef'd out Refactored CrosshairInfo to GameMenu
7 Years Ago
Missing metas
7 Years Ago
Some more asset cleanup. Work on radial menu UI.
7 Years Ago
Added tools/Find Prefab Errors - finds missing components on prefabs
7 Years Ago
Added countdown display to SmashBlox when paused.
7 Years Ago
Added countdown display to SmashBlox when paused.
7 Years Ago
Cleaning up in Player Controller, basically separating out into Camera Controller / Camera Model / Player Controller / etc.
7 Years Ago
Added bota bag vm anims, including anim controller, materials, folders & prefab
bot
7 Years Ago
LinuxDS Build 108
7 Years Ago
[memory_dungeon] starting some refactoring, starting scissoring
7 Years Ago
[memory_dungeon] starting some refactoring, starting scissoring
7 Years Ago
Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
7 Years Ago
Replaced ClearScript with Jurassic.
7 Years Ago
Replaced ClearScript with Jurassic.
7 Years Ago
Log resource/animal respawns - (trying to isolate the problem)
bot
7 Years Ago
Linux Build 209
7 Years Ago
Fixed a couple of warnings
7 Years Ago
Updated scene prefabs
bot
7 Years Ago
OSX Build 184
bot
7 Years Ago
Windows Build 127
7 Years Ago
Fixed game.GetWorld, SetGlobal***2 and GetGlobal***2 crashing when called before the world has been initialized