193,591 Commits over 4,079 Days - 1.98cph!
Added profile blocks to saves
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
fixed foundation.steps.collision orientation
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Reverted bad analytics manager settings
Added ColorfulFX third party
Commenting out bad emote stuff
Removed the 20 character addon name limit
Added timewarning to GarbageCollectionHandler
Seperated gc.collect from gc.unload
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
Send server info with bug reports
Building blocks use more accurate colliders
Fixed stair rotation exploit
Added Owl forehand stretch & win anim WIP
Water2.5: Fixed SSAO command buffer ordering
Water2.5: Fixed rivers getting ocean wave displacement
Fixed cupboard entity bounds
Removed MeshFilter component from cupboard trigger
Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes
Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes
Water2.5: Changed transparent order queue
Updated HUD to play anims
Fixing PlayerController interaction issues
Mesh collider are now generated.
Added DDraw shader to "always include" list
Added idle anim for hex effect
FOR FUCK SAKE factory model collision
FOR FUCK SAKE factory room prefab / add more room to the generator
!A factory modular pieces variations
Cursor state stuff, added contextual cursor variations
Radial button tinkering
Renamed ISelectable > IInteractable
UnityEvents for Entity destruction
Fixed "Look rotation viewing vector is zero" logs
client compile fix (sorry!)
finished texturing up cogs, working on court texture
water extinguishes fireballs
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- Shop upgrades now actually cost the player the cash values
- Pressing Y in the shop when UNITY_EDITOR awards 5000 cash to player for testing
Removed EntityComponent.Awake since it's redundant
Removed BaseEntity.Is<T> (server ai gc)
PlayerPrefab tweaks
Made PlayerController UnitEvents serializable
- Shop UI player cash value is now hooked up to PlayerData