193,591 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Added profile blocks to saves
10 Years Ago
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
10 Years Ago
fixed foundation.steps.collision orientation
10 Years Ago
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10 Years Ago
Reverted bad analytics manager settings Added ColorfulFX third party
10 Years Ago
Commenting out bad emote stuff
bot
10 Years Ago
Linux Build 832
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10 Years Ago
Windows Build 684
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10 Years Ago
LinuxDS Build 801
10 Years Ago
Removed the 20 character addon name limit
10 Years Ago
Emote stuff.
10 Years Ago
Added timewarning to GarbageCollectionHandler Seperated gc.collect from gc.unload
10 Years Ago
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
10 Years Ago
Send server info with bug reports
10 Years Ago
Network Cache
10 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
10 Years Ago
Added Owl forehand stretch & win anim WIP
10 Years Ago
Water2.5: Fixed SSAO command buffer ordering Water2.5: Fixed rivers getting ocean wave displacement
10 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
10 Years Ago
Reduced cupboard health
10 Years Ago
updated RustBuilder
10 Years Ago
Effects WIP 2
10 Years Ago
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes Water2.5: Changed transparent order queue
10 Years Ago
Updated HUD to play anims
10 Years Ago
Fixing PlayerController interaction issues
10 Years Ago
Effects WIP
10 Years Ago
Mesh collider are now generated.
10 Years Ago
Added DDraw shader to "always include" list
10 Years Ago
Added idle anim for hex effect
10 Years Ago
FOR FUCK SAKE factory model collision FOR FUCK SAKE factory room prefab / add more room to the generator !A factory modular pieces variations
10 Years Ago
Cursor state stuff, added contextual cursor variations Radial button tinkering Renamed ISelectable > IInteractable UnityEvents for Entity destruction
10 Years Ago
Clientside GC
10 Years Ago
Fixed "Look rotation viewing vector is zero" logs
10 Years Ago
AI garbage, perf
10 Years Ago
client compile fix (sorry!)
10 Years Ago
greybox implementation
10 Years Ago
merge from main
10 Years Ago
finished texturing up cogs, working on court texture
10 Years Ago
water extinguishes fireballs
10 Years Ago
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10 Years Ago
heli code cleanup 3
10 Years Ago
- Shop upgrades now actually cost the player the cash values - Pressing Y in the shop when UNITY_EDITOR awards 5000 cash to player for testing
10 Years Ago
Added low health bar
10 Years Ago
heli code cleanup pass 2
10 Years Ago
Removed EntityComponent.Awake since it's redundant
10 Years Ago
More scoring WIP
10 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
10 Years Ago
heli code cleanup pass 1
10 Years Ago
PlayerPrefab tweaks Made PlayerController UnitEvents serializable
10 Years Ago
- Shop UI player cash value is now hooked up to PlayerData