198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Fixed AddTexture errors (white billboard fix)
10 Years Ago
RUST-43 - Added missing surface params to colliders
10 Years Ago
RUST-196 - attempting to fix
10 Years Ago
RUST-313 Simplified stone worldmodel collider
10 Years Ago
Rebuilt plugins against updated UnityEngine.dll Updated CurrentVersion
10 Years Ago
Deleted UnityTestTools (now integrated)
10 Years Ago
Auto Changes
10 Years Ago
Asset save
10 Years Ago
- Fixed issue with UpdateViewFromSourcePrefab in BeforeInspector - Added new Goal : Gather Wood For Campfire
10 Years Ago
thowing weapon anim source files
10 Years Ago
Refactoring Biome Material Library and Biome Material Object
10 Years Ago
Salvaged icepick & salvaged axe now throwable
10 Years Ago
removed collider from machete projectile
10 Years Ago
Fixed lag exploits
10 Years Ago
adjusted the waterlevel threshold that determines when the player should play the swimming animation added a tread water in place animation
10 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
10 Years Ago
Biome save
10 Years Ago
▉ ▄▌█ ▆▇▅▊▆▉█▊ ▊▇▊▇▊ !▅ ▋▇▋ ▅▋▆█▍▌ ▋▅▅▉█▆▋▄ ▉▋▇ ▊▅▋▆ ▄▅▌▉ ▇▇▅▌▆▍▊▌ ▇▇▆▊▍▇█▇▉
10 Years Ago
10 Years Ago
Switched to SF 1.25 will jump to 1.26 on Unity upgrade
10 Years Ago
- Defaulted back to gamepad controlls
10 Years Ago
- Merge from unit_5.3.x - Regenerated foliage prefabs and biome material libraries
10 Years Ago
Merged control branch to main
10 Years Ago
FOR FUCK SAKE shaderforge to 1.26 FOR FUCK SAKE recompile shaderforge shader to work in unity 5.3
10 Years Ago
Removed scene items Updated texture metas
10 Years Ago
fixed being able to use healing items underwater
10 Years Ago
- More mouse/keyboard input controller work and changing other classes to use the new more input-generic functions
10 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
10 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
10 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
10 Years Ago
- Added basic keyboard movement and firing to MKController
10 Years Ago
Fix for RUST-235 Twig tier collision thickness
10 Years Ago
Updated water2 to latest
10 Years Ago
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
10 Years Ago
Cowboy selection anim source
10 Years Ago
fixed lock LOD's for real
10 Years Ago
Updated custom speedtree and custom PBS/Standard shaders to 5.3 (needs shader reimport) Also some scripts and meta files (from auto 5.3 upgrade)
10 Years Ago
Replaced atmospheric music 18
10 Years Ago
▉▅▉▌▋ ▊▉▅▌ ▆▍ '▄▅▇▇ ▉█▅ ▇█▉▇▇▉' ▉█▍▋▍ ▄▆ ▍▊▆▇▉ ▅▋▆▅▌▄ ▄█▍▄█▊▅▊ ▋█▌▅ ( ▉▅▌▄▇ + ▇ )
10 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
10 Years Ago
- Expose BaseBehaviourPlanSettings.CompleteAtEndOfChain in BehaviourPlanSettingsEditor - BBPS.CompleteAtEndOfChain and BBPS.ForgetIfInterrupted default to true - Updated all Interactions - Better handling of GPV/BehaviourChain completion and reset - Clear BCD in BC.Reset - Added FixedArray.AddRange
10 Years Ago
Added atmospheric music 19
10 Years Ago
added more grass and unwrapped to uv 2
10 Years Ago
added howie's backdrop, added a lot more grass, working on grass shader. repositioned roots so they don't obscure the camera. tweaked court lines normals
10 Years Ago
Simpler colliders for banners
10 Years Ago
- Merge from GoalImprovements - Fixed BehaviourChain DM exemption not working as intened - Lots of kinda hacky overrides in BehaviourChain for adding behaviors without a Decision - Unit debug view for current GPV, BehaviourChain, improved ActionChain display - GoalPlanVariant.IsValid only true if the BehaviourChain count matches settings
10 Years Ago
Life Stealing special WIP
10 Years Ago
Sky WIP
10 Years Ago
merge from main
10 Years Ago
Fixed minor bug making things not work as intended.