223,494 Commits over 3,684 Days - 2.53cph!

7 Years Ago
camera exiting cave is snappy now
7 Years Ago
(hopefully) fixed tilt calculation for exiting cave
7 Years Ago
Added some recommended command line params that make input lag 100x better
7 Years Ago
CUI fixes
7 Years Ago
CUI fixes
7 Years Ago
Decode path in ChromiumAssetResourceHandler::ProcessRequest Set max CEF fps to 60
7 Years Ago
Merge from main
7 Years Ago
Merge from main
bot
7 Years Ago
Automated Windows Build #678
bot
7 Years Ago
Automated Windows Build #677
7 Years Ago
blending mask adjustments on old materials types crane texturing progress
7 Years Ago
Rocket factory site ground update
7 Years Ago
* Updated Utilities tab in spawnmenu with new menus and options * Added preset support to all Utilities menus * Added a "Quick Preset" button for easier/more visible access to creating custom presets
7 Years Ago
Updated gmod_effects to include an infinite duration smoke particle effect
bot
7 Years Ago
Automated OSX Build #677
7 Years Ago
Automated Linux DS Build #677
7 Years Ago
Rocket factory site / warehouse / roof units textures
7 Years Ago
Automated Linux Build #677
7 Years Ago
Panel.SetOpenLinksExternally for menu-state ready for a steam build?
7 Years Ago
Added a warning for when ents.Created is called before InitPostEntity
7 Years Ago
Fixed "Gameobject is not a root in a scene" kick
7 Years Ago
Player controller raycasting improvements
7 Years Ago
Fixed NRE in ConsoleSystem+Arg.HasPermission
7 Years Ago
Starting cave prefabbed, synced to both testbox and island1
7 Years Ago
Consideration wrapper validation ensures we don't have bad contribution values
7 Years Ago
Animals should fight back now
7 Years Ago
wolf corpse setup
7 Years Ago
Grab rotation, tilt and zoom from camera position transform when exiting cave
7 Years Ago
Camera transition fuckeries
7 Years Ago
Show wearable item views when we drop them
7 Years Ago
SmartObjectParameters removes any null interaction wrappers
7 Years Ago
Wearables can be taken off, bunch of data
7 Years Ago
Don't bother evaluating triggers that have no listeners Deleted a blank stat trigger causing some log spam
7 Years Ago
Limited server's ability to call convars on clients
7 Years Ago
Fixed being able to drop items between icons
7 Years Ago
Cleaned community ui test
7 Years Ago
Cleaned community ui test
7 Years Ago
Updated community entity
7 Years Ago
Updated community entity
7 Years Ago
Added nav_wait cvar (default true) Added nav_disable cvar (default false)
7 Years Ago
reverted the values in the ground blend material
7 Years Ago
Builds with chromium disabled work
7 Years Ago
Panel.GetHTMLMaterial doesn't return anything until first successful material load (Awesomium support) Gracefully handle unexpected destruction of CefBrowser
7 Years Ago
Fixed errors that were preventing correct startup. Probably still super buggy but everything spawns now.
7 Years Ago
All compiler errors fixed, actually running it still broken.
7 Years Ago
Moving client-only deserialize methods into client+server space, to handle level load deserialization on server. Lots of compilation errors right now.
7 Years Ago
- Control whether server loads saves or not in editor mode, via WiseGuysTools. - Allow NPCManager and VehicleManager to base their init actions on whether the level is new or loaded from a save. - Let vehicles save.
7 Years Ago
camera line of sight check uses head height
7 Years Ago
let's not use delta time for the camera controls
7 Years Ago
Minor edit.