198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Ensure all Items which are flagged as Consumable have the Consume Interaction - Goal data tweaks
10 Years Ago
Fucking water texture fuck the fuck off
10 Years Ago
Reset item.removeTime on load serverside, to avoid items falling into limbo
10 Years Ago
Added input Reset To Defaults Added mouse blocking canvas when binding a key Fixed options starting on wrong screen
10 Years Ago
shotgun shell fires +2 projectiles handmade shell projectile count doubled, damage halved eoka spread increased ( less useless)
10 Years Ago
Basic collider generation. Pretty fast!
10 Years Ago
- DecisionPlan stored property in Goal/GoalPlan, not a field.
10 Years Ago
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10 Years Ago
Fixed being able to open chat when it's disabled
bot
10 Years Ago
Automated Windows Build #76
10 Years Ago
- GoalPlanVariant creates BehaviourChain - Added GPV.OnCompleted event - GPV.Add and GPV.Clear deferred methods for BehaviourChain - BC no longer creates BehaviourPlans from settings in constructor - Added abstract BehaviourPlanTypes property to BehaviourPlanSettings
10 Years Ago
Fixed insane plant growth in shallow lakes
bot
10 Years Ago
Automated Linux Build #76
10 Years Ago
Fixed client rpc prediction cull not working (own weapons effects playing twice)
10 Years Ago
Use scaled time for client tick + lerp (timescale debugging weapons)
10 Years Ago
* Fixed yet another DDoS exploit * Added ISteamUGC to IGet * Moved some steamworks.* Lua functions to ISteamUGC
10 Years Ago
-InfluenceThreadManager is a proper ManagerSingleton now.
10 Years Ago
Missing files
10 Years Ago
Triangle foundation exploit fix
10 Years Ago
Added lit particle test scene
10 Years Ago
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
10 Years Ago
UNET relay test
10 Years Ago
Sky WIP
10 Years Ago
Don't split textures into different bundles (loadtime vs diskspace)
10 Years Ago
Got stuff working at runtime again.
10 Years Ago
merge into main reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive) fixed quarry hiding items
10 Years Ago
merge into main reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive) fixed quarry hiding items
10 Years Ago
- Laser link cooldown increasd to 25 seconds, duration decreased to 7 seconds
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
10 Years Ago
baked out tree roots and created tree root textures
10 Years Ago
- Set Laser Link cooldown to 15 seconds
10 Years Ago
Include default key config on osx
10 Years Ago
added new trees and tree roots to temple court, added wip shader and tweaked lighting
10 Years Ago
-some more profiler hooks (tho they bring no joy) -ThreadedAffectorData changed to use fixedarrays, be a class, and be reused in InfluenceMap
10 Years Ago
- Laser link now does % health every damage tick - Added hit effect to laser link
10 Years Ago
AntiHack debuglevel is 2 in the editor
10 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
10 Years Ago
Foundation step exploit fix
10 Years Ago
water_treatment_plant sewer ladder path unblocked fixed a few little gaps between pipelines
10 Years Ago
Roofs are more expensive and have less health
10 Years Ago
Merge from procgen11
10 Years Ago
Merge from procgen11
10 Years Ago
hopper collision fixes (no more trapped items)
10 Years Ago
fixed missing collision component on sewer bridges
10 Years Ago
- Changed my mind. Laser Link laser now deactivates when no LOS to player, resums when LOS back. - Decreased Laser Link range from 1000 to 800
10 Years Ago
wood doorframe see-through exploit fix
10 Years Ago
merge from main
10 Years Ago
reload responsive fixes