224,004 Commits over 3,684 Days - 2.53cph!

7 Years Ago
FOR FUCK SAKE WIP history stuff
7 Years Ago
Meat on a stick
7 Years Ago
Your turn is now auto-ended if none of your units can move or attack and you have CP left
7 Years Ago
Fixed consumables causing people to disappear
7 Years Ago
More
7 Years Ago
ItemAttachments progress
7 Years Ago
added some of dylans effects to beep and re-built in newer particle editor. Created new effect prefabs to fit truck and created new effects scene to test them out
7 Years Ago
Player areas now get hidden/shown correctly
7 Years Ago
Item attachments boilerplate
7 Years Ago
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
7 Years Ago
Some consumables data
7 Years Ago
Consumable can do without DateTime
7 Years Ago
added %area for attack descriptions, updated healer attack description
7 Years Ago
Consumables apply stat manipulators to the unit that consumes them, in addition to Effects CraftableParameters editor drawer Improvements to AssetMenu/List categorization
7 Years Ago
scene stuff
7 Years Ago
Fixed various NPOT textures.
7 Years Ago
Player profile win/loss counts are now real
7 Years Ago
Fixed player profile button level starting at 0
7 Years Ago
map name and date are now used for match history events
7 Years Ago
DataAsset.CompareTo invert for sorting in AssetMenu/List drawers
7 Years Ago
Fixed StatTypeSelectionDrawer being a stupid cunt
7 Years Ago
Added Jenkinsfile
7 Years Ago
Fixed name
7 Years Ago
Merge and some basic match history functionality
7 Years Ago
Added Jenkinsfile
7 Years Ago
Added client entity pooling to animals, presumably fucking everything up in the process
7 Years Ago
Added client entity pooling to locker Added client entity pooling to search light Added client entity pooling to liquid container Added client entity pooling to recycler Added client entity pooling to repair bench Added client entity pooling to research table Added client entity pooling to resource extractor storage Added client entity pooling to auto turret Added client entity pooling to flame turret Added client entity pooling to stash container Added client entity pooling to wildlife trap FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
7 Years Ago
Fixed inverted fever removal trigger, bad description
7 Years Ago
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7 Years Ago
ToggleUnitRagdoll consistent with debug tool, ensures people blend back to anim Fixed ItemContainer.CanDeposit returning true when using weight limitations (was skipping valid item/item type checks)
7 Years Ago
Fixed camera clipping issues with vm crossbow anims
7 Years Ago
Being cold and freezing affect fever stat.
7 Years Ago
Being wet affects fever slightly
7 Years Ago
Added Fever vital stat and stat measurement triggers for fever. Fever effect now runs on Fever stat. Illness effects (food poisoning and hypothermia) now affect Fever stat. Cure Fever mixture now affect Fever stat (brings it back down).
7 Years Ago
Rotten food is poisonous.
7 Years Ago
added final furniture fbxs
7 Years Ago
Time in past error fix maybe?
7 Years Ago
UI
7 Years Ago
more
7 Years Ago
Cleanup, merge
7 Years Ago
delete
7 Years Ago
set proper triggers
7 Years Ago
HumanView only create BodyPart defs for bones that we actually have
7 Years Ago
Forgot to move a property
7 Years Ago
Moved HumanView ragdoll blend stuff to a partial, cleaned up body part creation/tracking using HumanBodyBones enum
7 Years Ago
Updated in game truck to use parts Updated inventory / partsmanger to use same part types Unlocked camera in editor
7 Years Ago
.
7 Years Ago
Added time to UI Renamed and set drug prices
7 Years Ago
...
7 Years Ago
Revert old Database rev