224,160 Commits over 3,684 Days - 2.54cph!

7 Years Ago
Emote database loading
7 Years Ago
Emote defintion SO Emote DB build tool Emotes class
7 Years Ago
created new grill electricity and 5 spark effects and added to prefabs
7 Years Ago
Content path
7 Years Ago
Fixed inventory sync from save.
7 Years Ago
Added Plugins/Facepunch Enabled exception reporting Enabled google anaytics Fixed PC compile errors
7 Years Ago
emote prep
7 Years Ago
Updated paint scene to use player truck
7 Years Ago
Put changes on staging branch
7 Years Ago
building parts colliders optimization and import setting corrections simplification for armored and sheet metal wall type colliders
7 Years Ago
backup
7 Years Ago
Test - navmesh generates 4x faster AI has sight cone, can sneak up behind animals AI properly runs out of stamina and flees until recharged wolves/bears are more aggressive boars/stags only attack when you get too close, then flee chicken damage reduced reduced AI popping up/down when walking on uneven surfaces
7 Years Ago
Fixed interaction text staying up if a character dies while looking at an interactable.
7 Years Ago
Fixed NPC habit of waiting a long time for paths.
7 Years Ago
more westside & mine stuff
7 Years Ago
FOR FUCK SAKE improve TAA FOR FUCK SAKE removing motion vector from unit ghost box for TAA
7 Years Ago
Removed EntityView.Update base virtual method, cache view position in BaseEntity.Position getter
bot
7 Years Ago
Automated OSX Build #724
7 Years Ago
Fixed broken NPC interaction on the server.
bot
7 Years Ago
Automated Windows Build #724
7 Years Ago
Added translation for monster_ichthyosaur
7 Years Ago
carpal tunnel cliff placement
7 Years Ago
Group error fix.
7 Years Ago
Fix NRE in server network group startup.
7 Years Ago
Changed a load of Debug.LogError to Debug.Log so they don't popup the console in dev builds
7 Years Ago
more
7 Years Ago
Log test
7 Years Ago
re-added Apex to test
7 Years Ago
project name
7 Years Ago
wip
7 Years Ago
FOR FUCK SAKE fix TAA?
7 Years Ago
FOR FUCK SAKE fix WIP UI stuff
7 Years Ago
Group.Collections loading safety
7 Years Ago
Animation NRE fix
7 Years Ago
reimported stats
7 Years Ago
FOR FUCK SAKE TAA post process / tweak camera post process
7 Years Ago
HumanView/AnimationMouth cleanup
7 Years Ago
Fixed error from 20341 on entities that have their model component on the root entity object
7 Years Ago
Cleanup
7 Years Ago
locomotion system changes
7 Years Ago
Follow camera deals with dip to black so it's consistent for all selection changes
7 Years Ago
muzzle fix, building placement snap some time fixes
7 Years Ago
Facepunch common
7 Years Ago
tweaked fire particle effects to be in correct position and inherit velocity of truck correctly need to make sparks a particle effect
7 Years Ago
made dust slide particle effect look better, set to world coords with inherited velocity
7 Years Ago
Added nitro wheel effects
7 Years Ago
Dust effects
7 Years Ago
repositioned dust_slide particles to fit truck in scene
7 Years Ago
added smoke effects
7 Years Ago
added hit impacts 1 2 and 3