224,160 Commits over 3,684 Days - 2.54cph!
Emote defintion SO
Emote DB build tool
Emotes class
created new grill electricity and 5 spark effects and added to prefabs
Fixed inventory sync from save.
Added Plugins/Facepunch
Enabled exception reporting
Enabled google anaytics
Fixed PC compile errors
Updated paint scene to use player truck
Put changes on staging branch
building parts colliders optimization and import setting corrections
simplification for armored and sheet metal wall type colliders
Test - navmesh generates 4x faster
AI has sight cone, can sneak up behind animals
AI properly runs out of stamina and flees until recharged
wolves/bears are more aggressive
boars/stags only attack when you get too close, then flee
chicken damage reduced
reduced AI popping up/down when walking on uneven surfaces
Fixed interaction text staying up if a character dies while looking at an interactable.
Fixed NPC habit of waiting a long time for paths.
more westside & mine stuff
FOR FUCK SAKE improve TAA
FOR FUCK SAKE removing motion vector from unit ghost box for TAA
Removed EntityView.Update base virtual method, cache view position in BaseEntity.Position getter
Fixed broken NPC interaction on the server.
Automated Windows Build #724
Added translation for monster_ichthyosaur
carpal tunnel cliff placement
Fix NRE in server network group startup.
Changed a load of Debug.LogError to Debug.Log so they don't popup the console in dev builds
FOR FUCK SAKE fix WIP UI stuff
Group.Collections loading safety
FOR FUCK SAKE TAA post process / tweak camera post process
HumanView/AnimationMouth cleanup
Fixed error from
20341 on entities that have their model component on the root entity object
locomotion system changes
Follow camera deals with dip to black so it's consistent for all selection changes
muzzle fix,
building placement snap
some time fixes
tweaked fire particle effects to be in correct position and inherit velocity of truck correctly
need to make sparks a particle effect
made dust slide particle effect look better, set to world coords with inherited velocity
Added nitro wheel effects
repositioned dust_slide particles to fit truck in scene
added hit impacts 1 2 and 3