223,938 Commits over 3,684 Days - 2.53cph!
Automated Linux DS Build #694
Use a small buffer for map.pack creation rather than allocating enough space for the entire file (lots of people run out of memory here)
Updated truck parts, can now swap all items
furniture test model added
Additional profiler samples for BasePlayer.FinalizeTick.Transform
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
Water jug vm anims, animator, anim events, world model and temp sounds
Added shadow cascade transition blending
DynamicDOF now is AlwaysEnabled, but checks for Target == null on Tick. Reset override sets Target to null.
Clear InteractibleControllers in PlayerController on Reset.
DynamicDOF no longer is AlwaysEnabled (confirm this is ok @billowe)
DynamicDOF now overload Reset to set Target to null and disable itself.
backup/progress rocket crane
Added movement curve interpolation to flyhack detection (same as for noclip detection)
Fixed players culling when looking over low wall (RUST-1670)
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings
Tweaked terrain atlas textures max aniso
Automated Windows Build #693
Automated Linux DS Build #693
Automated Linux Build #693
Temporary: Lua stack trace stored in heap for some debugging
Automated Windows Build #692
Automated Linux DS Build #692
Automated Linux Build #692
ents.GetCount no longer includes KILLME entities
Automated Windows Build #691
Automated Linux DS Build #691
Automated Linux Build #691
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
Added new sleep module for bears
Effects cleanup
Wearable parameters holds a list of stat manipulators
Stat.TickOnMinute null check
Stats tick their own manipulators
merge Stat Simulator rework to main.
Stat Simulators are now Assets
med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
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revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
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rock / machete / eoka / crossbow viewmodel tweaks
satchel charge / salvage axe + icepick + hammer viewmodel tweaks
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