198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- More WIP AttachmentEditor stuff - Exposed the override anim string in EmoteState
10 Years Ago
More work on Goals and Agent+DM specifically.
10 Years Ago
Lob is now easier to return Exit transitions for owl / mavis
10 Years Ago
- More reaper bro changes.
10 Years Ago
Sat Dish world layer fix
10 Years Ago
Rock material terrain blend tweaks
10 Years Ago
Sat dish progress backup
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10 Years Ago
Automated Linux DS Build #71
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10 Years Ago
Automated Windows Build #71
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10 Years Ago
Automated Linux Build #71
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10 Years Ago
Automated Linux DS Build #70
10 Years Ago
- Fixed Player:GetEyeTrace not working correctly with lag compensation - Ground speed for NPCs now takes model scale into account - Fixed prediction errors when walking or attempting to sprint while crouched - Slightly improved player movement on moving props so they are less likely to be ejected - Fixed particle systems not obeying some attach types correctly - Fixed scenes not playing in some cases - Fixed some issues with player movement prediction
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10 Years Ago
Automated Windows Build #70
10 Years Ago
- Fixed Player:GetEyeTrace() not working correctly with lag compensation - Moved GetConVarNumber and GetConVarString to Lua for better performance
10 Years Ago
Prefab scene updates
10 Years Ago
Organization
10 Years Ago
Organization
10 Years Ago
Organization
10 Years Ago
Prefab scene updates
10 Years Ago
Prefab scene updates
10 Years Ago
Airfield compound wall rotation fixes
10 Years Ago
Removed some old placeholder radtowns
10 Years Ago
Organization
10 Years Ago
10 Years Ago
Prefab scene updates
10 Years Ago
Updated Igor Controller with win/lose Added win/lose states to rules
10 Years Ago
Support for all mapping tools in prefab scenes
10 Years Ago
- More experimenting
10 Years Ago
satellite dish dungeon rework - backup
10 Years Ago
military tunnel 1 progress backup
10 Years Ago
Updated Mavis smash, removed jolty movement on motion bone
10 Years Ago
Updated Mavis smash, removed jolty movement on motion bone
10 Years Ago
- More ability stuff
10 Years Ago
Found out why generation is SLOW as FUCK.
10 Years Ago
unwrapped stairs roots 2 on temple court
10 Years Ago
Steamworks tweaks
10 Years Ago
Moving attachment editor crap out of HumanViewEditor and into new AttachmentEditor window
10 Years Ago
Water materials
10 Years Ago
Removed/fixed SSAO command buffer hack to match latest water2 changes Fixed missing global params in water2
10 Years Ago
Better fly swarm motion/texture
10 Years Ago
path depth adjustments - several dungeons moving a few blockers
10 Years Ago
Supert WIP, so nothing to see here just yet @billowe !
10 Years Ago
Merge from main
10 Years Ago
Clouds WIP
10 Years Ago
missing meta more culling optim for dungeons
10 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
10 Years Ago
- EntityTracker changes. Can also now return nearest active enemy at a location, within a distance. - More reaper bros
10 Years Ago
PerformanceReport format fixes
10 Years Ago
-camera spawns nicely even with no tribe created.
10 Years Ago
- AIFollowMovement component now copies the movement values of target properly - Added functions to BaseMovement to get the current max accel/speed, taking into account any modifiers - More Reaper Bros wip