197,738 Commits over 4,140 Days - 1.99cph!

10 Years Ago
- Quick room toggle test (commented out)
10 Years Ago
- Enemies and loot crates are now parented to their spawning room
10 Years Ago
- Disabled enemy chatter speech bubbles for now - Gameobjects that get swapped in for old ones using LevelBuild_Spawn script now get parented to the previous objects parent. So they get grouped to the rooms
10 Years Ago
Cleaning up
10 Years Ago
Cleaning up
10 Years Ago
GoToUnit tweak
10 Years Ago
Shader property grouping
10 Years Ago
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10 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
10 Years Ago
FX WIP
10 Years Ago
Mavis flying run north/south & ready
10 Years Ago
- Mouse cursor visiblity is now toggled with F4 UI
10 Years Ago
- Added level debug UI from shelf to main, press F4 to toggle room slider
10 Years Ago
checked in emissive material
10 Years Ago
Don't strip .dll (yet)
10 Years Ago
made court markings emissive. moved stone flooring apart and changing lighting to be warmer. reduced normal and smoothness on stone floors and put in some early lighting
10 Years Ago
moved floor stones apart again to show court lines
10 Years Ago
Removing the idle ability stuff from Agent+DecisionMaker, UnitDecisionMaker now handles the distinction between targetted and "Idle" Abilities Numerous data tweaks Removed GoToRandomUnit Action Added Flee To Safety Ability and DSE
10 Years Ago
- Sectr testing branch.
10 Years Ago
Compile fixes
10 Years Ago
Compile fixes
10 Years Ago
- Added SECTR Complete from asset store, ready to try integration with DunGen
10 Years Ago
Mavis - flying forehand stand
10 Years Ago
- Room minimap geometry no longer casts or receives shadows
10 Years Ago
Hybrid construction socket fixes
10 Years Ago
added court line gaps back in to temple court and coloured court lines blue. fixed uvmapping on stones
10 Years Ago
Tweaked hit times for Igor
10 Years Ago
Removed Unit+Combat partial
10 Years Ago
Consolidated unit events into a single file
10 Years Ago
Rebuilt Mavis prefab Fixed anim metas Moved some 3rd part assets Deleted china court stuff
10 Years Ago
Fixed ghosting in high-precision ssao mode Fixed banding and exposed range in low-precision ssao mode
10 Years Ago
Refactor fixes
10 Years Ago
Refactor fixes
10 Years Ago
- Rebuilt prefabs to update hatch links to new laser turret
10 Years Ago
DSE debugging doesn't print the stack Deer no longer attack humans Deleted Impala
10 Years Ago
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10 Years Ago
- Remade lost commit
10 Years Ago
Re-exported Mavis character & anim set with updated hierarchy
bot
10 Years Ago
Automated Linux DS Build #52
10 Years Ago
Merged from main
10 Years Ago
Merge from main
bot
10 Years Ago
Automated Windows Build #52
bot
10 Years Ago
Automated Windows Build #51
10 Years Ago
Lantern optimizations
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10 Years Ago
Automated Windows Build #50
10 Years Ago
added blog images
10 Years Ago
- Changed the way minimap rendering works - Room now builds it's own minimap object at runtime, combining all it's collision/map data - Rebuilt prefabs
10 Years Ago
Base explosion WIP
10 Years Ago
Potential NRE fix in GoToEntity
10 Years Ago
Bone club now throwable