224,083 Commits over 3,684 Days - 2.53cph!
Remove managed ConVars in Lua::Create instead of Lua::Kill (stops use of stale pointers when one state is using another state's ConVar during destruction)
Automated Linux DS Build #12
wip player profile placeholder ui
Automated Linux Build #12
Automated Windows Build #12
Automated Windows Build #11
HuntDesire UnitSettings now shows in Debug.
Hunting AI now checks if the target unit is of desired type
Automated Windows Build #704
Automated Linux DS Build #11
Automated Linux Build #11
Activity types no longer have loads of constructor overloads, just initialize properties instead like a peasant
Activity constructors can take optional text
Automated Windows Build #703
Merge crash fixes
Don't apply TEXTUREFLAGS_IMMEDIATE_CLEANUP to textures loaded with FreeImage (test)
Automated Linux Build #703
Don't apply TEXTUREFLAGS_IMMEDIATE_CLEANUP to textures loaded with FreeImage (test)
Updated feed item to target abilities.
Checking in player refactor mess. Will probably nuke all this.
EntityComponent proto includes
Unit ragdoll toggle in anim debug panel, ragdoll toggle cleanup
can now pick up quiver and lock crafting when you get good at archery
Abilities for "feed item to target" covering blackboard and intention.
impossible to pick up quiver item
TribeStatMeasurementTrigger uses stat measurements extension methods and Groups built in stats rather than manually averaging values
Added GroupStatConsideration
Switched deserialize to come first. Making it work. Actually going OK.
Automated Windows Build #702
Send chromium mouse move events until left-mouse-button is released
Big mess currently, but working on getting everything to init in a sane, working order, or at least warn me if it isn't.
Automated Windows Build #701
Chromium popups (dropdown boxes) get rendered on to the main view's texture
Data save, player prefab tweaks
Fixed ActivityManager.SubscribeTo being shit
Player progression / AI unlocks must specify desire type
Fixed BaseDesire.Fulfill NRE
Added Hint to BlackboardData
Removed internal callbacks in BaseDesire
Fixed SetNewHuntingTarget goal plan creating infinite hunt desires
Fixed player controller not actually creating instance of AbilityPlan for the default neutral target ability
Default RMB command for neutral targets is to create both hunt and kill desires
Desires event cleanup
Hunt Desire can now specify a UnitSettings.
Added InternalReset to Desires.
AI unlocks via goal plan completion and activity (Desire fulfillment) listeners
AI unlocks definition editor
Added hunting area hint
CreateHuntDesire action has two modes (blackboard, target position)
New map WIP
Updated def ready for parts