221,841 Commits over 3,653 Days - 2.53cph!

7 Years Ago
moved spawn colour highlighting to boardview
7 Years Ago
spawn location clean up
7 Years Ago
Less offensive logging when an invalid save is detected
7 Years Ago
matress updated
7 Years Ago
clean up
7 Years Ago
Reworked tile highlihting to remove default parameters as it was fucking things. This commit might also fuck things.
7 Years Ago
merge bed
7 Years Ago
added spawn location array to board protobuf
7 Years Ago
more
7 Years Ago
Caves scene2prefab
7 Years Ago
matress updated
7 Years Ago
Upping death pit damage output to ensure people in full armor die
7 Years Ago
cave_puzzle_b prevent building hull required an update
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
more
7 Years Ago
launchsite base files
7 Years Ago
backup
7 Years Ago
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7 Years Ago
workshop item icons + Rust.Workshop Build
7 Years Ago
can very, very rarely find supply signals in green military crates
7 Years Ago
Actual patched StandardWithDecal shader to use black/clear as default
7 Years Ago
spinner functionality protocol++ manifest phrases
7 Years Ago
Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
7 Years Ago
m249 pew pews
7 Years Ago
Removed broken glass cube from craggy's
7 Years Ago
Fixed footsteps SFX not audible till near player (RUST-1595)
7 Years Ago
m249 sound adjustment
7 Years Ago
skin approval pumpkin has 1 season profiling potential fix for errant explosive rockets from helicopter
7 Years Ago
lr300 animation tweaks
7 Years Ago
fixed m249 animation glitch when deploying / firing gun ( at low FPS )
7 Years Ago
more
7 Years Ago
Building construction state now persists visually.
7 Years Ago
Save filename fixes
7 Years Ago
created prefabs of hex blocks
7 Years Ago
Missing bed fix
7 Years Ago
more
7 Years Ago
heavy plate armor no longer provides insane radiation protection
7 Years Ago
more
7 Years Ago
Merged from main.
7 Years Ago
Removed IEnumerable from PooledList, because it was encourraging bad usage ( gc'ing foreach usage ). Also added GetActiveRange() to PooledList, that returns the range from 0 to Count in the internal list, for usage with AddRange externally. Removed unused functions from PooledList. It was doing too much weird shit that wasn't being used anyway. Let's keep this class more focused now.
7 Years Ago
7 Years Ago
more
7 Years Ago
Refactored Fixed Array and renamed it to PooledList. Replaced usage of Fixed Array creation with the new more convenient PooledListUtil creation methods. In some places we now use List instead of FixedArray/PooledList.
7 Years Ago
more map editor work
7 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
7 Years Ago
GameManager.GetLastSaveName never returns null UnitVIew NRE catch
7 Years Ago
Merge from decor branch
7 Years Ago
Merge from decor branch
7 Years Ago
Replaced the old bed