224,827 Commits over 3,714 Days - 2.52cph!

7 Years Ago
new test
7 Years Ago
Changed package size Added blocking check for phone Fixed server NRE
7 Years Ago
test
7 Years Ago
dfgdfgd
7 Years Ago
test
7 Years Ago
test
7 Years Ago
est
7 Years Ago
test
7 Years Ago
Added outlines Moved mission marker
7 Years Ago
more rework (broken at the moment)
7 Years Ago
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7 Years Ago
more
7 Years Ago
attack targetting/range rework WIP
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7 Years Ago
Automated Windows Build #655
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7 Years Ago
Automated OSX Build #655
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7 Years Ago
Automated Linux DS Build #655
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7 Years Ago
Automated Linux Build #655
7 Years Ago
Bots can no longer be created before InitPostEntity fires ( because it crashes the server )
7 Years Ago
Tweaks
7 Years Ago
Portrait stat meters
7 Years Ago
Dispenser tooltips
7 Years Ago
Fixed hole in collision Added outline effect to player trucks
7 Years Ago
More
7 Years Ago
UI refuckeries
7 Years Ago
searchlight fixes/balance/visual improvements
7 Years Ago
Button fix Notification fix Server pos fix
7 Years Ago
Camera set to follow mode by default
7 Years Ago
cleanup
7 Years Ago
Fixes
7 Years Ago
Bunch of refactoring to deal with entity visibility (fog of war prep)
7 Years Ago
backup/progress - ironing out materials for macrodetail
7 Years Ago
Switched a few resource and item gathering related find targets to use pathfinding based distance considerations
7 Years Ago
Healer test
7 Years Ago
Fixed contextual hints showing in editor when not behaving as standalone
7 Years Ago
Hints UI stuff only shows in editor if we're flagged as BehaveAsStandalone
7 Years Ago
Fixed UnitIsBeingAttackedCondition not overriding all required methods to be used as a break condition for goal plans
7 Years Ago
Missed a )
7 Years Ago
Island1 spawn tweaks, added wolves. Fixed NRE in UnitSpawner when assigning a pre-exiting building view as the base Fixed error in TimeRangeParametersDrawer
7 Years Ago
Removed most foods from procedural spawns, added hand placed spawns to island01 Added new considerations to building AI module goal plans, people will now prioritise buildings that are nearer completion,or require fewer resources Target filters can now filter for interaction plans on the target entity, fixes a lot of cases where the AI would repeatedly fail to find a valid target for a given behaviour (gathering especially) Target filter editor improvements for the above ^
7 Years Ago
More UI Speed cam fixes Notifications
7 Years Ago
Desires.ClearPlayterCreatedDesires supports a list of exempt desire types PlayerController.ExecuteBuildingCommand doesnt clear existing Building or BuildingAction
7 Years Ago
Added BuildingConstructionStateConsideration
7 Years Ago
powerlines and clouds
7 Years Ago
cloud and shell changes
7 Years Ago
updated tree and shop objects
7 Years Ago
Fixed portraits not working after game restart
7 Years Ago
Minor ActionChain cleanup
7 Years Ago
Couple of rare NRE catches
7 Years Ago
Time range compile fix, hints text tweaks
7 Years Ago
Fixed issue with translation of time range values