198,677 Commits over 4,140 Days - 2.00cph!

10 Years Ago
More fixes
10 Years Ago
Banner Textures
10 Years Ago
- Mid rework of TT boss fight
10 Years Ago
Fixes
10 Years Ago
Small water refactor; exposed thickness adjust ssr params in water rendering; tweaked thickness adjust
10 Years Ago
Fixes
10 Years Ago
More weather fx tweaks, shader fiddling
10 Years Ago
- lasers in TT fight now flash for a second (and do no damage to the player) as they turn on to avoid doing cheap damage to player
10 Years Ago
Added basic building runtime stuff. Updated building editor some more.
10 Years Ago
More water effects WIP
10 Years Ago
- Added quick idea description to whitebox scene
10 Years Ago
- Quick whitebox scene test
10 Years Ago
Refactoring, cleanup
10 Years Ago
WV size tweak
10 Years Ago
Bootil xlink
10 Years Ago
Removing Bootil
10 Years Ago
Weather tweaks
10 Years Ago
Reduced rocks throwing distance
10 Years Ago
Portability boilerplate
10 Years Ago
- Added spawn location to TT
10 Years Ago
- Removed some components from TT objects that shouldn't have been there
10 Years Ago
- Area scriptable object definitions can now be set to not generate a proc level - Level builder can now handle pre-made levels (like boss areas) - Added mission and area definitions for Timmy Turrets boss fight - TT boss fight can now be started from the scene - Added TT mission to mission generator
10 Years Ago
Cleaning
10 Years Ago
Sentry guide update
10 Years Ago
- Re added levels to build settings
10 Years Ago
merge from main
10 Years Ago
FOR FUCK SAKE prefab room, adding turret to the beer room
10 Years Ago
FOR FUCK SAKE factory model FOR FUCK SAKE factory wall texture/mat !A factory wall hatch asset FOR FUCK SAKE factory room prefab start/goal variation !A wall turret prefab/anim/controller
10 Years Ago
thrown rock no longer kills people in one shot
10 Years Ago
protocol++
10 Years Ago
compile fixes again
10 Years Ago
loot again
10 Years Ago
▉▋▆▋
10 Years Ago
loot tables, phrases, manifest
10 Years Ago
compile fixes & bugs
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
first pass of functional turret AI, target acqusition/loss etc turrets use ammo turret blueprint parts lots of bugfixes
10 Years Ago
Fixed water refraction Fixed warnings in DoF shaders
10 Years Ago
Updated rocket launch effects. Updated C4 Explosion effect. WIP underwater effects.
10 Years Ago
- FInished first pass of Timmy Turrets gameplay. Needs major code refactor and polish. And art. And probably some balancing too.
10 Years Ago
- more
10 Years Ago
- Phase 3 laser positioning anims
10 Years Ago
Master workspace max file backup.
10 Years Ago
Trimming
10 Years Ago
Remade skin shader
10 Years Ago
- More Timmy Turrets phase 3 code + anims
10 Years Ago
Using nuget projects
10 Years Ago
Remove vehicle physics asset and vehicle player code.
10 Years Ago
Switch to 5.3b3 to test bootstrap refactor.