224,213 Commits over 3,684 Days - 2.54cph!

7 Years Ago
Harvesting for buildings now works
7 Years Ago
Players get paid when selling drugs
bot
7 Years Ago
Automated Windows Build #5
7 Years Ago
Fixed global aniso not set with default cfg/convar
bot
7 Years Ago
Automated OSX Build #5
bot
7 Years Ago
Automated Linux DS Build #5
bot
7 Years Ago
Automated Linux Build #5
7 Years Ago
Full merge from /main
bot
7 Years Ago
Automated Windows Build #645
bot
7 Years Ago
Automated OSX Build #645
bot
7 Years Ago
Automated Linux DS Build #645
bot
7 Years Ago
Automated Linux Build #645
7 Years Ago
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no) Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
7 Years Ago
save squad button
7 Years Ago
Actually fixed injector warnings
7 Years Ago
Building AI WIP
7 Years Ago
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
7 Years Ago
Fixed workshop transitions
7 Years Ago
First draft of tool stowing/equipping Fixed dispensable interaction wrappers not being validated properly Allow additive behaviours over player commanded primaries (testing) Touched a bunch of assets because of a new field
7 Years Ago
tweaks
7 Years Ago
atmos 38 tags
7 Years Ago
rocket_crane greybox detail pass adding damian's layer prefab file
bot
7 Years Ago
Automated Windows Build #644
7 Years Ago
new piece atmos 38
bot
7 Years Ago
Automated OSX Build #644
bot
7 Years Ago
Automated Linux DS Build #644
bot
7 Years Ago
Automated Linux Build #644
7 Years Ago
Some groundwork for .properties support in addons
bot
7 Years Ago
Automated Windows Build #643
bot
7 Years Ago
Automated Windows Build #642
7 Years Ago
Updated language files
7 Years Ago
Encode instance position offset into texcoord1 on batched meshes
7 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
7 Years Ago
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7 Years Ago
▋▇ ▊▅▌▇▌▋ ▉▇▋▅ █▄ ▄▍▌▋ ▉██▋▊ █▄▍▄▇ ▋▋▊▄▅▅ ▅▉ (▆▍▆▌▄▅▊▄ ▇▌▊▅▋▉▉ █▆▅)
7 Years Ago
binoculars viewmodel / worldmodel prefabs
7 Years Ago
binoculars prefab
7 Years Ago
binoculars fbx changes, LODS & fuzz
7 Years Ago
squad editor unit placement now checks map file for valid placement data
7 Years Ago
multi map squad editing wip
7 Years Ago
Fixed some AI designer issues (not grabbing blackboard writes from all DSE elements in the behaviour chain editor). Added help box explanation of behaviour chain injector elements/modes DespositItem action has target validation modes (container, building, machine) Added DataAsset.CustomCategory string field for additional editor menu/dropdown groupings
7 Years Ago
Deposit cleanup, deleted old DepositToBuilding Action asset
7 Years Ago
Delete old material
7 Years Ago
Bunker room prop placement update
7 Years Ago
Bunker door LOD fix
7 Years Ago
Industrial fixtures / vents
7 Years Ago
Buildings now use Deposit To Building From Intention.
7 Years Ago
Fixed player's deposit goal plan for human building ai. Removed old DepositToBuildingSettings.
7 Years Ago
Minor tweaks
7 Years Ago
Deposit to Building from Intention now use the new Building Requirement intention.