198,647 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Compiling works
10 Years Ago
added new cloud city landing lights adding cloud city cloth anims
10 Years Ago
added new cloud city landing lights adding cloud city cloth anims
10 Years Ago
Addding more stat modifiers to various effects, renaming stuff
10 Years Ago
Config progress
10 Years Ago
anim
10 Years Ago
- Standalone floor base prefab
bot
10 Years Ago
Automated Windows Build #12
10 Years Ago
- Added a 4 turret floating turret
bot
10 Years Ago
Automated Windows Build #11
10 Years Ago
Fixed float/fly console exploit
10 Years Ago
Subtract 2200, 2198, 2197, 2196
10 Years Ago
merge from main
10 Years Ago
some material tweaks
10 Years Ago
SOC Branch
10 Years Ago
More SOC work
10 Years Ago
Better building block rotation and upgrade error messages
10 Years Ago
- Reduced cooldown timers from 15 to 10 seconds
10 Years Ago
Fixed door collider not being solid after placement
10 Years Ago
Added atmospheric music 15
bot
10 Years Ago
Automated Windows Build #10
10 Years Ago
Cleaning
10 Years Ago
Basic floorplan drawing implemented.
10 Years Ago
- Decreased the suck-in range of energy batteries so the player has more risk to collecting them mid-fight
10 Years Ago
- Enemies now have the ripple effect again (only spikey thigns had it) - Shield pickups in - Enemies have 1% chance to drop shield - Crates have 2% chance to drop shield
10 Years Ago
Cleaning
10 Years Ago
Re-assign the DecisionContext.Target earlier in DM
10 Years Ago
Agent+DecisionMaker grabs the nearest SOC child
10 Years Ago
updated flowmaps to work with net on lava court
10 Years Ago
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bot
10 Years Ago
Automated Windows Build #9
10 Years Ago
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10 Years Ago
- and the coin trail...
10 Years Ago
- Changed currency stuff to yellow/gold
10 Years Ago
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10 Years Ago
Updated ignores
10 Years Ago
Cleaning up
10 Years Ago
Setting up the building editor...
bot
10 Years Ago
Automated OSX Build #8
10 Years Ago
texture size changes
10 Years Ago
- Rooms now store a list of their spawn locations before deleting the spawner scripts - BaseEntities that are spawned by a room now keep a reference to their parent room
10 Years Ago
BOOOOM
bot
10 Years Ago
Automated Windows Build #7
10 Years Ago
SteamManager init derp
10 Years Ago
Moved some GModDataPack Warnings to DevWarnings to prevent exploit
10 Years Ago
Updated ignores
10 Years Ago
Refactoring
10 Years Ago
- Area1 budget multiplier 0.75->1
10 Years Ago
- BaseProjectile can now set it's own effect volume - Reduced player weapon shoot + impact volumes
10 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire