198,647 Commits over 4,140 Days - 2.00cph!
added new cloud city landing lights adding cloud city cloth anims
added new cloud city landing lights adding cloud city cloth anims
Addding more stat modifiers to various effects, renaming stuff
- Standalone floor base prefab
Automated Windows Build #12
- Added a 4 turret floating turret
Automated Windows Build #11
Fixed float/fly console exploit
Subtract 2200, 2198, 2197, 2196
Better building block rotation and upgrade error messages
- Reduced cooldown timers from 15 to 10 seconds
Fixed door collider not being solid after placement
Added atmospheric music 15
Automated Windows Build #10
Basic floorplan drawing implemented.
- Decreased the suck-in range of energy batteries so the player has more risk to collecting them mid-fight
- Enemies now have the ripple effect again (only spikey thigns had it)
- Shield pickups in
- Enemies have 1% chance to drop shield
- Crates have 2% chance to drop shield
Re-assign the DecisionContext.Target earlier in DM
Agent+DecisionMaker grabs the nearest SOC child
updated flowmaps to work with net on lava court
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Automated Windows Build #9
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- Changed currency stuff to yellow/gold
Setting up the building editor...
- Rooms now store a list of their spawn locations before deleting the spawner scripts
- BaseEntities that are spawned by a room now keep a reference to their parent room
Automated Windows Build #7
Moved some GModDataPack Warnings to DevWarnings to prevent exploit
- Area1 budget multiplier 0.75->1
- BaseProjectile can now set it's own effect volume
- Reduced player weapon shoot + impact volumes
Campfire "prevent building" collider no longer reaches beneath the campfire