197,738 Commits over 4,140 Days - 1.99cph!

10 Years Ago
- Shop UI for upgrade levels - Upgrade levels can be purchased (not linked to stats etc yet)
10 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
10 Years Ago
Updating city island meshes in a shit work to test it.
10 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
10 Years Ago
All prefabs start disabled
10 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
10 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
10 Years Ago
All projection distance on decals changed to .1 Added Metalore and stone decals.
10 Years Ago
Sound profiling
10 Years Ago
Tool cupboard model, textures, lods and gibs
10 Years Ago
Merged Diogo's awesome water in
10 Years Ago
FOR FUCK SAKE prefab room, readding some more room in the generator
10 Years Ago
- Can now cycle through shop items with left-stick left/right
10 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
10 Years Ago
Road updates. Getting ready to base them into the terrain.
10 Years Ago
Added gc.interval convar
10 Years Ago
Fixed comfort/radiation/heat triggers not working
10 Years Ago
Enitty save pooling tweaks
10 Years Ago
Don't add road and river mesh filters and renderers on the server
10 Years Ago
BuildInformation generator
10 Years Ago
PlayerController tweaks
10 Years Ago
Units no longer play selected sound when sleeping Units no longer selectable when dead Tribe now has access to all buildings by default
10 Years Ago
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10 Years Ago
Sqlite perf
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10 Years Ago
Linux Build 831
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10 Years Ago
LinuxDS Build 800
10 Years Ago
Fixed rocket damage
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10 Years Ago
Windows Build 683
10 Years Ago
More editor NRE fixes
10 Years Ago
Editor NRE fix
10 Years Ago
Decay is entity component (fixes decay reset)
10 Years Ago
* Fixed RPG sound spam #2 * Added input.LookupKeyBinding ( int key_enum ) - clientside * input.LookupBinding() now has a second parameter - exact * net.ReadData no longer tries to read 0-length or negative length data * Added system.IsWindowed() - clientside * Updated the "No DirectX redistrib" message * Added maps/*_particles.txt for HL2:EP2 maps
10 Years Ago
Shadervariants
10 Years Ago
Merge from main
10 Years Ago
Updated Owl serve Added select breathe
10 Years Ago
Some more profiling
10 Years Ago
Island is terrain chunked up to speed up cutting holes.
10 Years Ago
Fixed devbranch branding not showing
10 Years Ago
Fixed backhand issue with new shot selection Fixed check for ball to be returned Added buffer for specials WIP
10 Years Ago
Fixed pool sometimes not setting object to null on free
10 Years Ago
adding new textures to lava courts. added sparks and lava effects to machinery
10 Years Ago
texturing lava cogs and wheel, on last bits
10 Years Ago
Re-enabled EAC logging, disable automatically on exception
10 Years Ago
renamed to grass.displace
10 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
10 Years Ago
Clear server log files on startup
10 Years Ago
- Shop item panels now outline/scale when selected - Shop items can be navigated (keyboard only atm)
10 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
10 Years Ago
More foreach removal in agent tick routines Commented out ini parser stuff from GameOptions
10 Years Ago
Steamworks files