221,935 Commits over 3,653 Days - 2.53cph!

7 Years Ago
Fixed eyes shader Various UI fuckeries
bot
7 Years Ago
Automated Windows Build #543
bot
7 Years Ago
Automated OSX Build #543
bot
7 Years Ago
Automated Linux Build #543
7 Years Ago
Added TEXTUREFLAGS_IMMEDIATE_CLEANUP from upstream (and fixed it) Textures loaded with FreeImage have TEXTUREFLAGS_IMMEDIATE_CLEANUP set Moved Lua Material() function from client to shared code (flags get passed properly on servers) Removed mips flag from a few UI materials Mainmenu background textures get unloaded when they disappear
7 Years Ago
command point UI empty classes/setup
7 Years Ago
audio modifier experiment
7 Years Ago
Fixed potential NRE in ArticulatedOccludee
7 Years Ago
Starting to add a little network stats GUI thing
7 Years Ago
FOR FUCK SAKE ui tweak element position, dimed tile glow and some minor changes, change target sorting in miniframe and increased font size
7 Years Ago
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
bot
7 Years Ago
Automated Linux DS Build #542
7 Years Ago
Added profiling line
7 Years Ago
Disabled culling by default due to last minute issues
bot
7 Years Ago
Automated Windows Build #542
bot
7 Years Ago
Automated OSX Build #542
bot
7 Years Ago
Automated Linux Build #542
7 Years Ago
Fixed incorrect ShaderAPI calls in queued CMaterialVars Fixed wonky ref-counting in queued CMaterialVars when setting multiple texture/material vars in a frame
7 Years Ago
FOR FUCK SAKE ui
7 Years Ago
FOR FUCK SAKE convert font number to monospace for timers
7 Years Ago
Fixed buildings not starting with full hp
7 Years Ago
More text replacement
7 Years Ago
Latest car rig Added drift settings
7 Years Ago
More building editor improvements and addons groundwork
7 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
7 Years Ago
flame turret no longer turns on for one frame when hit with melee and out of fuel
7 Years Ago
Fixed server side player eyes position when duked (I think?)
7 Years Ago
Event based audio snapshot support.
7 Years Ago
Tweaked transmission and added biome tinting Added transmission to foliage shader and stripped more unused properties Updated speedtree shaders with transmittance params
7 Years Ago
Building editor decay slider, fixes Removed some old random building materials that aren't used Added decay tint color to building shader, optional dissolve via switch node
7 Years Ago
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
7 Years Ago
vending machine with full inv drops currency items out the back fixed being unable to place vending machine inside metal doorways
7 Years Ago
Building decay material hookups, addons stuff
7 Years Ago
changed value to Construction
7 Years Ago
vend machine health displays when below 95% (was 70%) CC : reddit
7 Years Ago
vending machine accepts up to 9999 currency stack size fixed exploits
7 Years Ago
changed texture on mat
7 Years Ago
snapshot system simplification.
7 Years Ago
working on decay
7 Years Ago
more
7 Years Ago
vending machine now shows condition for item being sold vending machine obeys preventBuilding bounds vending machine destroys when ground is removed max transactions/sell order amount for conditioned items limited to 1
7 Years Ago
height attack stuff
7 Years Ago
FOR FUCK SAKE Adding CP to player UI !A texture for UI
7 Years Ago
Fixed some nulled building category definition refs
7 Years Ago
Building addons boilerplate Renamed BuildingTypeDefinition to BuldingCategoryDefinition Added BuildingTypes enum Renamed EnumsArrays to Enums (static value array cache) Removed mood snapshots from the blending config (for now) Various editor improvements
7 Years Ago
Pickaxe optimisation
7 Years Ago
Toptier door hatches wont cull (for now)
7 Years Ago
7 Years Ago
Item ID is shown as ReadOnly instead of HideInInspector
7 Years Ago
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