198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
And yet another merge
10 Years Ago
Just merging from main, to keep the hunt up to date with everything.
10 Years Ago
Network++
10 Years Ago
Fixed console background not covering properly
10 Years Ago
Testplane map Fixed errors when no TOD_Sky.Instance
10 Years Ago
Pie menu fix
10 Years Ago
InteractionPositions now stored on a per-interaction basis on SmartObjectViews Added SmartObjectViewEditor with handling for new stuff Added SmartObject.GetInteractionPositionSet(int interaction_id) Made EntityView abstract Added SmartObjectView (from which ItemView, BuildingView and ResourceView inherit)
10 Years Ago
added new collision to all courts.
10 Years Ago
added new collision to all courts
10 Years Ago
merge from main
10 Years Ago
AI can do specials again
10 Years Ago
System info formatting
10 Years Ago
Removed shadow on marker
10 Years Ago
Twig stair collision smoothing
10 Years Ago
Quarry & Pumpjack dynamic collisions
10 Years Ago
Build date in front end and send in feedback report
10 Years Ago
FOR FUCK SAKE factory room prefab, fixing minimap bug
10 Years Ago
FOR FUCK SAKE highlight effect is now part of the standard shader rather than post process shader( bit more expensive on the shader, but it should save some polys,1 render pass and fix the see through bug)
10 Years Ago
turret auth working phrases
10 Years Ago
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10 Years Ago
FOR FUCK SAKE factory room prefab
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build 702
10 Years Ago
▅ ▉▇▇▍ ▆▉▅ ██▌█▆▍/▇▇▄▆▊/▌▄▌/▋█▆▅▇▉▆ !▍ ▌█▋▄▋▍▄ █▄▌▌▉ ▍▋▆▊▊▋
10 Years Ago
Shorts, tanktop, and collared shirt stuff
10 Years Ago
- Changed mission SO scene link to a string variable as the Object wasn't working in builds
10 Years Ago
- Rebuilt prefabs - Missions are now mostly setup from the Misison scriptable objects, including scene to load, mission text, DunGen tileset for mission room - Added a BaseMissionObject script. Apply it to any mission objects so the mission generation can find them - Added a new room, GoalRoom_BeerTaps as placeholder with mission object in. - Added a new DunGen tileset,FactoryGoal_BeerTaps_TileSet to contain the beer tap mission room.
10 Years Ago
Tweaked dev tools, removed some old unused crap
10 Years Ago
Fixed invisible weapon attachments Fixed invisible dropped items/arrows/spears Fixed clothing skins sometimes not applying
10 Years Ago
Fixed obsolete warnings
10 Years Ago
Loot tables
10 Years Ago
Phrases
10 Years Ago
Diagnostics when building game manifest
10 Years Ago
RustNative update
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
Fixed loop Mavis HUD
10 Years Ago
Added HUD offset Fixed loop for ready face Fixed sound pitch issue
10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
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10 Years Ago
Reduced fire burning effect radius
10 Years Ago
Updated Mavis portrait anims Added Lion-El portrait anims & updated serve
10 Years Ago
Lion-El portrait anims Updates to serve
10 Years Ago
added new net to lava court. added new 4 piece collision, (2 floor 2 walls), tweaked court surface colour to be more distinctive. added dylans new effects
10 Years Ago
added new net to lava court. added new 4 piece collision, (2 floor 2 walls)
10 Years Ago
Added. Better spatial hash. Path simplification. Lot block generation! Stuff rough though.
10 Years Ago
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