198,744 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Made grass a bit more grounded
10 Years Ago
Temp controller overlay
10 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
10 Years Ago
Revert cuz I'm blind
10 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
10 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
10 Years Ago
added gun LODs to the helicopter prefab
10 Years Ago
Cleaning, preparing
10 Years Ago
Tree entity bounds
10 Years Ago
Added cursor and line when creating roads.
10 Years Ago
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10 Years Ago
Fixed quarry sound NRE
10 Years Ago
updated the helicopter prefab to include LOD models modified the deploy animations for various firearms so they transition to ironsight better
10 Years Ago
Report etc
10 Years Ago
Fixed white clothes at lower shader levels
10 Years Ago
Server compile fix
10 Years Ago
increased file storage cleanup speed
10 Years Ago
Retired sound player chance
10 Years Ago
Updated Owl select breathe, added select idle
10 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
10 Years Ago
TOD settings and rays tweak
10 Years Ago
Made barricade placement on terrain a bit more forgiving
10 Years Ago
Updates to the city editor structure.
10 Years Ago
Added intros New FE bits Camera fixes
10 Years Ago
p3
10 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
10 Years Ago
re-textured and unwrapped court and court_outer so they match up
10 Years Ago
re-textured and unwrapped court and court_outer so they match up
10 Years Ago
- Flamethrower audio is now 3D
10 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
10 Years Ago
FOR FUCK SAKE town placeholder
10 Years Ago
- Fixed sound warp bug - Audio system changes so effects can be 3D - Projectiles and impact sound effects are now 3D
10 Years Ago
NullRefChecker fix
10 Years Ago
WIP- VFX
10 Years Ago
Fix stupid shit in SmartObject Reset all attachment point data for item views, buffer AP offset list in ItemViewEditor when refreshing
10 Years Ago
More LINQ removal, GC opt and profiler hooks
10 Years Ago
Collision pass 90 rotation on sockets spheres to match model
10 Years Ago
Added NullRefChecker which will spit errors if StatModifier assets have nulled fields Optimising Unit Item and Attachment systems
10 Years Ago
Fixed barricade damage trigger effects
10 Years Ago
DataAsset no longer abstract
10 Years Ago
Added test radiation zone to CraggyIsland
10 Years Ago
Fixed RadiationOverlay never stopping its last sound
10 Years Ago
Texture resize
10 Years Ago
sentry models, textures, mats, prefab art refactoring LODs,Gibs
10 Years Ago
- More audio - Individual BaseEntities can be set to not pull the camera
10 Years Ago
All socket mods include their name in the fail message
10 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
10 Years Ago
10 Years Ago
merge from main
10 Years Ago
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)