198,943 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Clear server log files on startup
10 Years Ago
- Shop item panels now outline/scale when selected - Shop items can be navigated (keyboard only atm)
10 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
10 Years Ago
More foreach removal in agent tick routines Commented out ini parser stuff from GameOptions
10 Years Ago
Steamworks files
10 Years Ago
Meta
10 Years Ago
Removing foreach in Unit+Senses Added SmartObjectCollection (no functionality yet) UI Font tweaks
10 Years Ago
- Changed mission portal text
10 Years Ago
- Refactored town interactable stuff - Cleaned up town scene hierachy - Shop and mission portal now use new interaction stuff - More shop UI work - Deleted a bunch of now unused town scripts
10 Years Ago
Temp debug functions for scoring
10 Years Ago
Performance stuff Bug reporter - report correct memory amounts
10 Years Ago
FOR FUCK SAKE factory room prefab FOR FUCK SAKE minimap shader !u floor rendering for minimap FOR FUCK SAKE factory model collision
10 Years Ago
Refactored island. Can have terrain based and non terrain based.
10 Years Ago
removing most LINQ from senses (only using FirstOrDefault on init)
10 Years Ago
- Shop UI disabled correctly at startup
10 Years Ago
Updated Owl forehand stand
10 Years Ago
- Upgrade XML
10 Years Ago
Server fix
10 Years Ago
In game bug reporter
10 Years Ago
added textured cogs in lava court
10 Years Ago
Fixed NRE in TooltipWidget
10 Years Ago
Road updates
10 Years Ago
more UI tweaks
10 Years Ago
Added new tooltip UIWidget
10 Years Ago
A boatload of UI refactoring
10 Years Ago
10 Years Ago
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile) BuildMenu UI testing PlayerController Building placement correctly destroys placement entities
10 Years Ago
UI tinkering
10 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
10 Years Ago
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake WIP non functional UnitButtons UIWidget in Game screen Disabled RMB radial menu via Ground layer interaction
10 Years Ago
TOD
10 Years Ago
Scion tweak
10 Years Ago
Added MachnineSettingsEditor : EntityComponentSettingsEditor Added ContainerSettingsEditor : EntityComponentSettingsEditor Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor Minor code consistency refactor in Agent+Need, replaced delegates with Actions# Disabled reflections in TOD for now
10 Years Ago
FOR FUCK SAKE minimap material FOR FUCK SAKE prefab room !A new room
10 Years Ago
SoundFade NRE fix (I think.. I can't reproduce it) Fix sounds sometimes stopping early with GameObject pooling enabled
10 Years Ago
Scenes 2 prefabs, all
10 Years Ago
Fixed DDraw line shader
10 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
10 Years Ago
Added prefab warmup (off by default)
10 Years Ago
NRE fix Re-exporting tweaks prefab
10 Years Ago
Fixed NRE in CreateByPartialName
10 Years Ago
Owl forehand stand
10 Years Ago
Fixed bed placement on foundations
10 Years Ago
Fixed sleeping bag placement on foundations
10 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
10 Years Ago
Fixed sounds not destroying
10 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
10 Years Ago
- More upgrades/shop + UI
10 Years Ago
Added costume colour variations.
10 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible